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  1. Making nighttime brighter for the user.
  2. Collection Files
  3. Fixing the Stay-Things Shrub
  4. How to make the "Veg out" facial animation to be used as overlay?
  5. Fixing the deck skirt to work with an invisible floor edge
  6. Using AnyGameStarter with TS2 Collections
  7. Sims2Pack Clean Installer Research
  8. Making a cancer hack/mod or other disease(s)
  9. Tutorial: No Road Hood
  10. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  11. Raining Blood
  12. Nuke Indestructible Door-Adjacent Floor Tiles?
  13. How to fix the backwards lot impostor lighting
  14. Roofs - Engine-Generated Geometry (Maxis Roofs)
  15. Manually finding an OBJd's MMATs?
  16. Change Textures Used for Child Faces By Gender
  17. Detecting which EP a package file needs?
  18. Why no "building blocks"?
  19. Arcade Machines with New Video?
  20. Prim 0x001A: "Relationship" = ???
  21. More to learn about BHAV's
  22. NPCs just got easier for modders!
  23. The Components That Make Up Dialogs?
  24. Pottery Modding
  25. How do I allow to click partly through an object?
  26. seaside lot: straight beach all the time?
  27. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  28. What "Idle - Minutes" & "Idle - Hours" do ?
  29. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  30. How to create a new lot in Sims Castaway Stories
  31. Possible to make a liveable tipi mesh/object with cutaway sides?
  32. New sound for piano?
  33. More shelves on OFB shelves?
  34. Annoying Neighbor Hack: Impossible?
  35. Roaches to rats
  36. Simple or Impossible Idea?
  37. Mod the FamilyCreation UI to fit widescreen Screens
  38. Wants and fears and triggers
  39. Collection Group 0x0FFEFEFE
  40. Custom Vacation Destination Themes?
  41. Special FX
  42. Idea on Multiplayer Mod
  43. Is it possible to make permanent skinchange vials?
  44. Environment and Hygiene, Can we make sims ignore them?
  45. I had triplets w/o any hack
  46. Neighborhood Effects
  47. Interaction Position
  48. Modding - Swim pool & its directly related:
  49. Don't be afraid of d/l tattooed skintones anymore!
  50. Arranged Marriages
  51. Siamese Twin Sims
  52. Lua Notes updated for EP6
  53. Changing the day/night cycle for neighbourhoods
  54. Help - Change the language
  55. Discussion: Lot Size, Orientation, Rotation, etc.
  56. Door adjacent to a stairs pad gets stuck "in use"
  57. A Question on combining Lykanthropy and Vampirism
  58. Special driveways
  59. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  60. Time Elapsation while visiting community lots
  61. Careers and Hidden Skills
  62. Loading Sound
  63. Pollination Face data replacement tutorial
  64. Maxis objects
  65. Can someone make a hack were teenagers are able to get married?
  66. night light leval
  67. An Ongoing Discussion
  68. Lot Resizing
  69. Accesories and Globals
  70. Help with Model State Indicies BCON
  71. Trying new socialization techniques
  72. Property Set Flags
  73. Creating new pie menu for the computer and assigning existing actions..
  74. greenhouse doors don't go down
  75. i dont know how to title this
  76. Custom Memory?
  77. Modding Questions
  78. More customizing for your custom foods - my finds, want more :)
  79. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  80. looking for info on outfit behaviors
  81. making body shape genetic & growing sims
  82. Parfum several times use
  83. Is it possible to add bhavs & pie menu to a fence?
  84. A Controller for more as one object??
  85. First-Timer Needs Guidance...
  86. The Disco Floor - something to step upon... :o)
  87. Animation with Pick up and Drop off behaviors
  88. need Code
  89. Regarding EA Instance Numbers
  90. Directory of Compressed Files - why have it?
  91. Requirements to make Sims2 online compatible
  92. Day Care
  93. Getting a new part of an object solid to sims-Pets
  94. Creating new pet pattern alphas
  95. How to fix the Bounding Mesh in objects that use joints?
  96. Modding - Mirror Material Shader
  97. modding - roof - material shader modded at the roof top texture definition
  98. How to get the number of kids/teens in a house hold
  99. Flag to show which EP an object needs?
  100. How to notify sim out of idle from a BHAV?
  101. Help Needed with Effect Stop/Start primitive 0x70
  102. New Animation
  103. Is this possible in Sims 2?
  104. Help needed with skill gain dialogue
  105. Modding The Sims into an educational game
  106. Morphmods: correcting the problems?
  107. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  108. Help Needed with 'Too many iterations' errors
  109. Adding *Learn to Play* Tutorials inside the game
  110. Want Trees
  111. Help Needed with Set to Next primitive 0x1F
  112. Approach to debugging a problem with LizLove's Teen WooHoo
  113. REQUEST: A Sims 2 Pose
  114. Bumpmapping normals
  115. Changing thumbnail rendering
  116. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  117. Is it possible to make your sim an NPC while she/he is working?
  118. Layering TXMTs?
  119. The in-game icon and a new object
  120. help Needed with Relationship Primitive 0x1A
  121. Help Needed with Dialog primitive 0x24
  122. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  123. Changing Arcade Machine videos: Anyone been successful yet?
  124. Need Help With A Video Game
  125. Target Indices in the GMDC
  126. Edith and Simantics info
  127. Make an object electrocutional
  128. Combining doors and mirrors?
  129. BHAV to BHAV Parameters
  130. Tangent Normals
  131. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  132. TRCN format and application
  133. Adding Social Interactions
  134. Modifying the default CAS faces...
  135. placement to specific tile on table
  136. Custom semiglobal groups
  137. Day check OpCode
  138. Does anyone know how to add slots and routes to an object?
  139. Question - Cars and WooHoo animation
  140. Listing of bhav differences between Uni and NL (Updated)
  141. New in NL : binary Lua script. (decompiled/deassembled)
  142. Package Ident / Meta Data
  143. How do floor cutouts work?
  144. Object Function table
  145. RTBN Headaches Revisited
  146. BCON = G - Category (Instance ID 0x0106) - Need Information
  147. Placement flags
  148. how can i add more attributes to a object?
  149. Advanced Question: RTBN Calls from Inside an Interaction
  150. Information about locking doors
  151. Animation via texture-rotation
  152. Bed: how to change sleep height?
  153. Project: Making custom hair styles works with game genetics
  154. Combining objects in one package
  155. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  156. The mysteries of Sim DNA unraveled