View Full Version : Research & Development

  1. How to remove the Super Duper Hug?
  2. Beach lots
  3. Making nighttime brighter for the user.
  4. Collection Files
  5. Fixing the Stay-Things Shrub
  6. How to make the "Veg out" facial animation to be used as overlay?
  7. Fixing the deck skirt to work with an invisible floor edge
  8. Using AnyGameStarter with TS2 Collections
  9. Sims2Pack Clean Installer Research
  10. Making a cancer hack/mod or other disease(s)
  11. Tutorial: No Road Hood
  12. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  13. Raining Blood
  14. Nuke Indestructible Door-Adjacent Floor Tiles?
  15. How to fix the backwards lot impostor lighting
  16. Roofs - Engine-Generated Geometry (Maxis Roofs)
  17. Manually finding an OBJd's MMATs?
  18. Change Textures Used for Child Faces By Gender
  19. Detecting which EP a package file needs?
  20. Why no "building blocks"?
  21. Arcade Machines with New Video?
  22. Prim 0x001A: "Relationship" = ???
  23. More to learn about BHAV's
  24. NPCs just got easier for modders!
  25. The Components That Make Up Dialogs?
  26. Pottery Modding
  27. How do I allow to click partly through an object?
  28. seaside lot: straight beach all the time?
  29. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  30. What "Idle - Minutes" & "Idle - Hours" do ?
  31. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  32. How to create a new lot in Sims Castaway Stories
  33. Possible to make a liveable tipi mesh/object with cutaway sides?
  34. New sound for piano?
  35. More shelves on OFB shelves?
  36. Annoying Neighbor Hack: Impossible?
  37. Roaches to rats
  38. Simple or Impossible Idea?
  39. Mod the FamilyCreation UI to fit widescreen Screens
  40. Wants and fears and triggers
  41. Collection Group 0x0FFEFEFE
  42. Custom Vacation Destination Themes?
  43. Special FX
  44. Idea on Multiplayer Mod
  45. Is it possible to make permanent skinchange vials?
  46. Environment and Hygiene, Can we make sims ignore them?
  47. I had triplets w/o any hack
  48. Neighborhood Effects
  49. Interaction Position
  50. Modding - Swim pool & its directly related:
  51. Don't be afraid of d/l tattooed skintones anymore!
  52. Discussion: Lot Size, Orientation, Rotation, etc.
  53. Arranged Marriages
  54. Siamese Twin Sims
  55. Lua Notes updated for EP6
  56. Changing the day/night cycle for neighbourhoods
  57. Help - Change the language
  58. Door adjacent to a stairs pad gets stuck "in use"
  59. A Question on combining Lykanthropy and Vampirism
  60. Special driveways
  61. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  62. Time Elapsation while visiting community lots
  63. Careers and Hidden Skills
  64. Loading Sound
  65. Pollination Face data replacement tutorial
  66. Maxis objects
  67. Can someone make a hack were teenagers are able to get married?
  68. night light leval
  69. An Ongoing Discussion
  70. Lot Resizing
  71. Accesories and Globals
  72. Help with Model State Indicies BCON
  73. Trying new socialization techniques
  74. Property Set Flags
  75. Creating new pie menu for the computer and assigning existing actions..
  76. greenhouse doors don't go down
  77. i dont know how to title this
  78. Custom Memory?
  79. Modding Questions
  80. More customizing for your custom foods - my finds, want more :)
  81. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  82. looking for info on outfit behaviors
  83. making body shape genetic & growing sims
  84. Parfum several times use
  85. Is it possible to add bhavs & pie menu to a fence?
  86. A Controller for more as one object??
  87. First-Timer Needs Guidance...
  88. The Disco Floor - something to step upon... :o)
  89. Animation with Pick up and Drop off behaviors
  90. need Code
  91. Regarding EA Instance Numbers
  92. Directory of Compressed Files - why have it?
  93. Requirements to make Sims2 online compatible
  94. Day Care
  95. Getting a new part of an object solid to sims-Pets
  96. Creating new pet pattern alphas
  97. How to fix the Bounding Mesh in objects that use joints?
  98. Modding - Mirror Material Shader
  99. modding - roof - material shader modded at the roof top texture definition
  100. How to get the number of kids/teens in a house hold
  101. Flag to show which EP an object needs?
  102. How to notify sim out of idle from a BHAV?
  103. Help Needed with Effect Stop/Start primitive 0x70
  104. New Animation
  105. Is this possible in Sims 2?
  106. Help needed with skill gain dialogue
  107. Modding The Sims into an educational game
  108. Morphmods: correcting the problems?
  109. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  110. Help Needed with 'Too many iterations' errors
  111. Adding *Learn to Play* Tutorials inside the game
  112. Want Trees
  113. Help Needed with Set to Next primitive 0x1F
  114. Approach to debugging a problem with LizLove's Teen WooHoo
  115. REQUEST: A Sims 2 Pose
  116. Bumpmapping normals
  117. Changing thumbnail rendering
  118. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  119. Is it possible to make your sim an NPC while she/he is working?
  120. Layering TXMTs?
  121. The in-game icon and a new object
  122. help Needed with Relationship Primitive 0x1A
  123. Help Needed with Dialog primitive 0x24
  124. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  125. Changing Arcade Machine videos: Anyone been successful yet?
  126. Need Help With A Video Game
  127. Target Indices in the GMDC
  128. Edith and Simantics info
  129. Make an object electrocutional
  130. Combining doors and mirrors?
  131. BHAV to BHAV Parameters
  132. Tangent Normals
  133. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  134. TRCN format and application
  135. Adding Social Interactions
  136. Modifying the default CAS faces...
  137. placement to specific tile on table
  138. Custom semiglobal groups
  139. Day check OpCode
  140. Does anyone know how to add slots and routes to an object?
  141. Question - Cars and WooHoo animation
  142. Listing of bhav differences between Uni and NL (Updated)
  143. New in NL : binary Lua script. (decompiled/deassembled)
  144. Package Ident / Meta Data
  145. How do floor cutouts work?
  146. Object Function table
  147. RTBN Headaches Revisited
  148. BCON = G - Category (Instance ID 0x0106) - Need Information
  149. Placement flags
  150. how can i add more attributes to a object?
  151. Advanced Question: RTBN Calls from Inside an Interaction
  152. Information about locking doors
  153. Animation via texture-rotation
  154. Bed: how to change sleep height?
  155. Project: Making custom hair styles works with game genetics
  156. Combining objects in one package
  157. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  158. The mysteries of Sim DNA unraveled