Faylen
2nd Mar 2006, 09:56 PM
In this tutorial, I’ll be showing you how I create a useable texture from images on the web. You can google fabric sites using “fabric” or “plaid” or “paisley” or “cotton” or some similar word and doing an image search. Once you find a site, make sure to see if the images are large and clear enough to use. In this picture, you’ll see that the swatch itself is small, but you can click for a larger image. Look for an image that has a completely visible repeat, and is as straight vertically and horizontally as possible.
http://thumbs.modthesims2.com/getimage.php?file=247121
You hit your “Print Screen” button, open up your image program (Photo Shop is being used for this tutorial) and create a new screen. 1280x1024 pixels is a good place to start.
What you want to do now to preserve that size is to select the fabric image with the rectangular marquee tool, and then Add Layer Mask>Reveal Selection to get rid of the rest of the screenshot. You may need to double click the background in the layers box to create a new layer for this.
http://thumbs.modthesims2.com/getimage.php?file=247122
Obviously, we don’t want the quarter in this, so you use the rectangular marquee to select the portion of the image without it, then Edit>Copy, Edit>Paste and use the Move tool to move the pasted section. It will show up right on top, I’ve moved it off to the side so you can see it there. It’s also created a new layer.
http://thumbs.modthesims2.com/getimage.php?file=247123
Move the new layer until it lines up as closely as possible to the background. This is fabric, remember – it’s flexible, so you might not always be able to get it lined up perfectly. Zoom in using the Navigator window to find spots that need correcting where the two images lined up.
http://thumbs.modthesims2.com/getimage.php?file=247124
One of the tools you can use, depending on the print and the amount of blank space surrounding each element, is the healing brush. Use the selection menu at the top to make your healing area larger or smaller. Alt-click to select the source, making sure you can line it up correctly by placing a distinct portion of the image near the edge of the selection. When you click on the part you want to correct, the source image appears over it.
http://thumbs.modthesims2.com/getimage.php?file=247125
As you can see, this is a fine thing for small corrections.
However, you might want to fix a larger piece. . .
http://thumbs.modthesims2.com/getimage.php?file=247126
In that case, the Polygonal Lasso is the way to go. In a print this small, it’s easy to find one complete repeat element in a central area. The lines of the Polygonal Lasso should fall along solid color spaces between the elements, and along wide enough areas of the element to make it easy to line up.
http://thumbs.modthesims2.com/getimage.php?file=247127
In this case, the selected portion can be copied and pasted up and down the seam. Now you have a large enough image to actually use! However, I like to take advantage of every bit of that canvas, so now I select, copy, paste, move, and touch up the seams again to completely fill the window.
http://thumbs.modthesims2.com/getimage.php?file=247128
http://thumbs.modthesims2.com/getimage.php?file=247121
You hit your “Print Screen” button, open up your image program (Photo Shop is being used for this tutorial) and create a new screen. 1280x1024 pixels is a good place to start.
What you want to do now to preserve that size is to select the fabric image with the rectangular marquee tool, and then Add Layer Mask>Reveal Selection to get rid of the rest of the screenshot. You may need to double click the background in the layers box to create a new layer for this.
http://thumbs.modthesims2.com/getimage.php?file=247122
Obviously, we don’t want the quarter in this, so you use the rectangular marquee to select the portion of the image without it, then Edit>Copy, Edit>Paste and use the Move tool to move the pasted section. It will show up right on top, I’ve moved it off to the side so you can see it there. It’s also created a new layer.
http://thumbs.modthesims2.com/getimage.php?file=247123
Move the new layer until it lines up as closely as possible to the background. This is fabric, remember – it’s flexible, so you might not always be able to get it lined up perfectly. Zoom in using the Navigator window to find spots that need correcting where the two images lined up.
http://thumbs.modthesims2.com/getimage.php?file=247124
One of the tools you can use, depending on the print and the amount of blank space surrounding each element, is the healing brush. Use the selection menu at the top to make your healing area larger or smaller. Alt-click to select the source, making sure you can line it up correctly by placing a distinct portion of the image near the edge of the selection. When you click on the part you want to correct, the source image appears over it.
http://thumbs.modthesims2.com/getimage.php?file=247125
As you can see, this is a fine thing for small corrections.
However, you might want to fix a larger piece. . .
http://thumbs.modthesims2.com/getimage.php?file=247126
In that case, the Polygonal Lasso is the way to go. In a print this small, it’s easy to find one complete repeat element in a central area. The lines of the Polygonal Lasso should fall along solid color spaces between the elements, and along wide enough areas of the element to make it easy to line up.
http://thumbs.modthesims2.com/getimage.php?file=247127
In this case, the selected portion can be copied and pasted up and down the seam. Now you have a large enough image to actually use! However, I like to take advantage of every bit of that canvas, so now I select, copy, paste, move, and touch up the seams again to completely fill the window.
http://thumbs.modthesims2.com/getimage.php?file=247128