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eedgan
10th Jun 2006, 10:59 PM
I was really excited when I sucessfully created a sideways garage. So excited that I wanted to share my success with all the great peeps here. However it does not appear to work on all types of lots. It would appear (I am hoping for some feedback from other players) that for a sideways garage, the lot must be on a corner plot. Can someone confirm?

It seems simple, but I had to play around on several different lots before I found one that worked. It seem the lot adjacent to an L shaped street corner works best? See the pictures for the type of lot I mean.


Sideways garage:

I used the "move_objects on" cheat

How To Build A Sideways Garage
(Images attached)

1. Place Driveway as you would normally.

2. Remove the sidewalk strip on the opposite side of the lot.

3. Select the driveway extension piece. You will notice that it has already rotated ie. It is now parallel with the street. Place one or two pieces. (I used two)

4. Build you garage around the extension pieces.

5. Insert garage doors.

6. Add cars. I used additional flooring to extend the driveway to the additional garage. This will not be noticeable if you use an invisible driveway like the one by Roddyaleixo here at MTS2.

7. Finish house, and tada!!! A sideways garage!

I have sucessfully managed sideways entrances from both the left and right of the pictured lot. (See image with yellow car). However I am not having any luck with lots not on a corner. Am I missing something? If anyone knows why this happen please feel free to correct me.

Feedback is most welcome.

corvidophile2
11th Jun 2006, 5:20 AM
That's great eedgan!! I will try it asap! I 've tried before with other tutorials w/o luck whatsoever, i hope this one works! lol

Thanks SO much for sharing!

Corvi

julianarosalia
11th Jun 2006, 2:19 PM
Meaning no offense to anyone else who's tried to explan how to do this, but this is the only one that made sense to me. Thanks eedgan!

eedgan
11th Jun 2006, 5:11 PM
Its not a foolproof method. I have noticed that the garage door does not always face the dirction you want. Sometimes it opens to the left of your garage when you need it on the right. I have been experimenting all day. I think it happens at random. When that happens I simply open a new lot and try again.

I suggest that you build the garage before the house. You don't want to build a magnificent four story split-level hacienda in all its splendor - only to find that the garage must go on the opposite side of the lot!

niol
11th Jun 2006, 7:14 PM
Just in case, can "<", ">" help rotate the garage door?

Different readers may understand things through different ways of descriptions. With more varied tutorials, more readers may understand more and/or better. Thanks for sharing it..
Although some may get confused with certain ones, but the probablity one my find a way that works for oneself may increase.


Linkage for garage or driveway tutorials or threads (alphabetically ordered in terms of username):

MTS2 Wiki
http://www.modthesims2.com/wiki.php?title=Tutorials:A_sideway_garage_-_tutorial_problems_and_solutions_-

cwin1024
TUTORIAL: building a house on a foundation with attached garage (nothing to download!)
http://www.modthesims2.com/showthread.php?t=201764

cwirsing
Sloped Driveway tutorial
http://www.modthesims2.com/showthread.php?t=90496

dogman
How To Build A Backwards Garage
http://www.modthesims2.com/showthread.php?t=188960

eedgan
Sideways Garage Tutorial
http://www.modthesims2.com/showthread.php?t=164641
Sideways Garage Templates
http://www.modthesims2.com/showthread.php?t=200969

Envious
TUTORIAL: How to build a Driveway / Garage (Nightlife Only)
http://www.modthesims2.com/showthread.php?t=90174

hexameter
4 Modules of basement garages + Tutorial
http://www.modthesims2.com/showthread.php?t=99315

Jonesi(with EP2 garage)
My simple tutorial for connecting a garage to a house with a foundation and adding a garage to houses already made pre nightlife
http://www.modthesims2.com/showthread.php?t=93917
My tutorial for placing a garage in the middle of a split level house on a foundation
http://www.modthesims2.com/showthread.php?t=93926
Sideways Garage template :)
http://www.modthesims2.com/showthread.php?t=97235

khakidoo
Basements & Garages - I made some video tutorials
http://www.modthesims2.com/showthread.php?p=1527988
http://video.google.com/videoplay?docid=5220756246640064588&hl=en
http://www.modthesims2.com/showpost.php?p=1581013&postcount=122

mirelly
A Simple Way With Underground Garages
http://www.modthesims2.com/showthread.php?t=128450

Neveah223 @ sims2.EA
Slopped driveway tutorial
http://thesims2.ea.com/exchange/story_detail.php?asset_id=116775

niol (without EP2 garage)
An easy way to build a garage along with a house on foundation...
http://www.modthesims2.com/showthread.php?t=91504

shrekheatherbelle
Easy Tutorial for Connecting a Garage To A House on a Foundation
http://www.modthesims2.com/showthread.php?t=178018
Tutorial For Circular Looking Driveway
http://www.modthesims2.com/showthread.php?t=168860

SimsSherry2 @ TS2 exchange,
Nightlife Garage on a Foundation Tutorial
http://thesims2.ea.com/exchange/story_detail.php?asset_id=53552&asset_type=story&user_id=370

Sotalia
Sideways driveways & shadows - problem solved
http://www.modthesims2.com/showthread.php?t=97102

SteveUK
Nightlife garage and tutorial: {hint: about basement/underground garage}
http://www.insimenator.net/showthread.php?t=1108&highlight=SteveUK
http://www.insimenator.net/showpost.php?p=19701&postcount=20
{Old or outdated:
tutorial for building a working garage on a downward slope
(downloads) http://www.insimenator.net/download.php?id=3227
or
(view threads) http://www.insimenator.net/viewtopic.php?t=1499}



Linkage for garage or driveway trouble-shooting-threads:

Method of returning the horizontal driveway back to normal
http://www.modthesims2.com/showthread.php?t=168266
Sideway Garage Problem + Boundary problem
http://www.modthesims2.com/showthread.php?t=167953

eedgan
11th Jun 2006, 10:10 PM
The garage door, driveway piece and driveway extension piece cannot be rotated with any keys incl. "<" and ">". Somehow when the paving on the opposite lot is remove the game rotates the pieces for you 90 degrees - left or right. I can't figure out why sometimes it goes left and why other times it goes right.

(Now I see why Jonesi made a template. Think I'll end up making one for each lot size and saving them for when I need a lot. Will be far easier that way.)

Lillz.
12th Jun 2006, 2:32 AM
THANKS!!!!! :lol:

fi5404
12th Jun 2006, 8:30 AM
Hate to spoil the fun as the tutorials are great, but I recently read a parking cars on the sidewalk tutorial can't fins the link tho sorry but it was somewhere on here, anyway it said on there that if you don't replace the sidewalk the lot is unplayable. Has anyone tried using this tutorial on a playable lot?

julianarosalia
12th Jun 2006, 2:50 PM
I believe that if you don't put those sidewalk pieces back, it affects the lot portal. Didn't think about that when reading the tutorial.

shrekheatherbelle
12th Jun 2006, 3:08 PM
Hate to spoil the fun as the tutorials are great, but I recently read a parking cars on the sidewalk tutorial can't fins the link tho sorry but it was somewhere on here, anyway it said on there that if you don't replace the sidewalk the lot is unplayable. Has anyone tried using this tutorial on a playable lot?

I make houses with sideways garages quite a bit, and I have found nothing untoward happen if I don't replace the tile.
In actual fact I don't take the sidewalk tile out at all, I just use the moveObjects cheat and just cover the tile with any floor tile!!
Nothing strange has happened....Yet!
lol

fev

tuesdayspoison
12th Jun 2006, 11:52 PM
how exactly do you take the sidewalk tiles out?

eedgan
13th Jun 2006, 4:54 AM
I thought the only option was deleting the tiles, but after reading the reply by shrekheatherbelle, I tested it and found that you could simply replace with another tile. Press Ctrl+Shift+C to get your cheat window , type in "move_objects on", simply select any tile from your build catalogue and tile over the paving on the opposite lot.

shrekheatherbelle
13th Jun 2006, 7:00 AM
About what you mentioned in your main tutorial above, about not having any luck with sideways garages on a corner lot....Well I have just uploaded a home with a 3 car sideways garage, and am awaiting aproval. I tested the garage with 3 cars, and have had noting unusual happen.
Here is a pic...

http://img.villagephotos.com/p/2006-5/1182119/viewfromstreetof3cargarageHouseplan1.jpg

I havnt had any problems with placing a driveway sideways on a corner lot either. But when it is approved, I will give you the link to its download, and you can test it,
Have you been taking out or replacing just one tile on the sidewalk oposite? Only need to cover one tile, & has to be on the very corner on thee opposite side of street. I think you get my drift!!

fev

Update:
The lot was aproved if you want to test it & see what I've done. Heres the link.....
http://forums.modthesims2.com/showthread.php?t=165315

fev

rhondalatte
14th Jun 2006, 4:24 AM
I was really excited when I sucessfully created a sideways garage. So excited that I wanted to share my success with all the great peeps here. However it does not appear to work on all types of lots. It would appear (I am hoping for some feedback from other players) that for a sideways garage, the lot must be on a corner plot. Can someone confirm?

It seems simple, but I had to play around on several different lots before I found one that worked. It seem the lot adjacent to an L shaped street corner works best? See the pictures for the type of lot I mean.


Sideways garage:

I used the "move_objects on" cheat

How To Build A Sideways Garage
(Images attached)

1. Place Driveway as you would normally.

2. Remove the sidewalk strip on the opposite side of the lot.

3. Select the driveway extension piece. You will notice that it has already rotated ie. It is now parallel with the street. Place one or two pieces. (I used two)

4. Build you garage around the extension pieces.

5. Insert garage doors.

6. Add cars. I used additional flooring to extend the driveway to the additional garage. This will not be noticeable if you use an invisible driveway like the one by Roddyaleixo here at MTS2.

7. Finish house, and tada!!! A sideways garage!

I have sucessfully managed sideways entrances from both the left and right of the pictured lot. (See image with yellow car). However I am not having any luck with lots not on a corner. Am I missing something? If anyone knows why this happen please feel free to correct me.

Feedback is most welcome.

I have read at the tsr forum that removing the sidewalk strip on the opposite side of the lot can corrupt the whole neighborhood as those sidewalk tiles have their own guid even though they look like the ones in the game, and they do have a specific function.
xo

eedgan
14th Jun 2006, 6:26 PM
I guess you're "damned if you do and damned if you don't" kinda situation. Remove or replace the tiles - and voila - a sideways driveway/garage. You always have the option of not using the lot opposite the sideways garage. I think I will experiemnt and see what, if anything happens.

Watch this space...

Lillz.
17th Jun 2006, 12:57 AM
okay, I tried the sideways garage tut and I had no luck. I did everything that is states, and when It came to placing the extension, It didn't turn the way it's supposed to as stated. Help me..please? :turtle:

shrekheatherbelle
17th Jun 2006, 11:58 AM
okay, I tried the sideways garage tut and I had no luck. I did everything that is states, and when It came to placing the extension, It didn't turn the way it's supposed to as stated. Help me..please? :turtle:

1.)There is no need to use the piece of driveway that conects to the road.
I never use that, I just use the extension piece.

2.)Also no need to take out that piece of sidewalk, just cover it with any floor tile. This floor tile has to be on the opposite side of the road of where you want the sideways garage.

3.)After this step you may now begin to lay your driveway extension piece.
If you have covered the tile in the correct spot, the driveway extension piece, when going ahead to place, will now be sideways or paralell to the road
Wallah!.. now you can begin to bould your garage!

Hope this helped

fev

Lillz.
19th Jun 2006, 9:12 PM
okay..I'll try it. Thanks!

Lillz.
19th Jun 2006, 9:58 PM
Horray! It works. Thanks a million! Ciao.

cokeandvodka
20th Jun 2006, 10:57 PM
By far, this is the best sideway garage tute i've seen. I did find a few problems with it though, but those are expected.

I've tried this in Veronaville, and for me, only the lots PARALLEL to the lake, not perpendicular seems effective. Second, as stupid as i'm, i built walls intersecting the extension pieces [great going!]. I've cued my sims to interact with the car, but they just stand around. Not a good idea to place items crossing or on top of the pieces.

bassnut
21st Jun 2006, 1:07 AM
I have played a little with the sideways driveway ..... and this is what I have noticed .... The driveway will always turn the same way ..... sooooo ...... once you figure out the direction it will turn ..... you can choose a lot according to your needs. Some lots the driveway does not turn ..... this is because the lot is already pointed in the direction that the driveway will turn if you do everything you are supposed to. Remenber the driveway will only turn in one direction that is also why sometimes you get the garage doors backwards.

Suggestions ..... plan your house ahead ..... when you print your plans .... print a revesed plan as well ..... most of the sites have this opption available ..... if not most good image editing software can do it for you .... I know Fireworks does as well as adoby. Some printers will also allow you to Mirror your prints ..... see bellow screenshot ..... so just build the house the opposite. Hope this helps some.

http://72.1.198.118/images/mirror.jpg

DeJay
22nd Jun 2006, 7:31 AM
But, how can I return the driveway back to normal after building sideway garage, coz i wanna built another vertically...:(

shrekheatherbelle
22nd Jun 2006, 8:42 AM
But, how can I return the driveway back to normal after building sideway garage, coz i wanna built another vertically...:(

I have posted a possible solution in your other post '
Sideway Garage Problem + Boundary problem'...so go there to see lol

fev

bassnut
22nd Jun 2006, 10:56 AM
you need to plan ahead ...... get all your vertical parts done first ..... then turn the rest sideways. Becarfull you don't click on a driveway by mistake .... as it will turn ..... but then you have the go back button which will fix it.

kirstyback
24th Jun 2006, 2:28 PM
:S I still don't get it.
Whats this "sideway path" we need to re-tile?

Updated:
Figured it out
Dw.
xD Tyvm

kelpschinator
2nd Jul 2006, 8:41 PM
to turn the driveway you have to untile across the road right?
then replace the tile across the road to turn the driveway back.

it works for me
then-again i did mine alittle different, i changed something in the script for this to work.
and you dont need to delete the WHOLE opposite side of the road
just a the one tile in the corner (either one will work)

eedgan
2nd Jul 2006, 9:42 PM
to turn the driveway you have to untile across the road right?
then replace the tile across the road to turn the driveway back.

it works for me
then-again i did mine alittle different, i changed something in the script for this to work.

What did you change? If there is an easier way to do this, I'm open for suggestions.

kelpschinator
2nd Jul 2006, 10:03 PM
i think its basically the same thing, but i changed something, lemme try and find it though.
somebody asked me how i turned the driveway in my uploaded houses, and i found an AMAZING tutorial a while ago, but i can't find it anymore, it was not on MTS2 but i found it through here....

C:\ Program Files\EA GAMES\The Sims 2\TSData\Res\Catalog\Scripts
i'm pretty sure its on the of files in there
most likey the one called FloorPatters (this could be somewhat familiar to you if you installed fireplaces into your game) but the file is HUGE and i all did was delete a space or something close to that in the file... i wish i could find that tutorial again!

***EDIT***

some of my memory came back to me
go in the floor patters txt document
press Ctrl+f
seach sidewalk
the first thing to show up is what you change
floorPattern "sidewalk"
material "floor_sidewalk"
#catalogTextIndex 48
subsort "poured"
surfaceType "cment"
#notInCatalog # hardcoded reference to this in the game engine

thats what mine looks like
and i think the change is adding a # somehwere
but i forget

eedgan
3rd Jul 2006, 8:01 PM
I tried the script edit and it works if I delete the entire row of paving on the opposite side of the road. Hope there are no negative side effects from the edit. I suggest backing up the file tho'.

Happy Simming

kelpschinator
3rd Jul 2006, 8:16 PM
still the entire row?
hrmm mines still not like that...
but it work for you
and not just in corner lots?

shrekheatherbelle
4th Jul 2006, 6:58 AM
still the entire row?
hrmm mines still not like that...
but it work for you
and not just in corner lots?


I was just reading your post here, and there is a question I want to put to you......Do you have to make a backup FIRST of this text file, and second, should we put the text file BACK after completing a sideways garage in this manner???

fev

kelpschinator
4th Jul 2006, 7:33 AM
I was just reading your post here, and there is a question I want to put to you......Do you have to make a backup FIRST of this text file, and second, should we put the text file BACK after completing a sideways garage in this manner???

fev

i HIGHLY suggest you make a back up file (i didn't of coarse, stupid me).
and putting the file back, well you can, but they you won't be able to the the sideways garages the same way

and i just want to say that you must understand the cardnal directions in the game. You can find it here (http://www.modthesims2.com/showthread.php?t=97102).

shrekheatherbelle
4th Jul 2006, 8:36 AM
i HIGHLY suggest you make a back up file (i didn't of coarse, stupid me).
and putting the file back, well you can, but they you won't be able to the the sideways garages the same way

and i just want to say that you must understand the cardnal directions in the game. You can find it here (http://www.modthesims2.com/showthread.php?t=97102).

Already read that tutorial a fair while ago, and it was benificial to me in understanding how to make sideways garages and driveways.
I'm sure you should be able to get a copy of the original txt file. But of course there may be copyright issues there :|

fev

bassnut
4th Jul 2006, 10:58 AM
Here is a clean copy of the file ......

http://72.1.198.118/images/floorPatterns.rar

But my file reads the same as yours does and I did not do any modifing to the file


floorPattern "sidewalk"
material "floor_sidewalk"
#catalogTextIndex 48
subsort "poured"
surfaceType "cment"
notInCatalog # hardcoded reference to this in the game engine

shrekheatherbelle
4th Jul 2006, 12:22 PM
I Have noticed that both of you dont have an exyra space on the last line, just after the word....notInCatalog. I have compared both your txt files to mine, and I have an extra space like in this diagram....

http://img.villagephotos.com/p/2006-5/1182119/txtfilediscrepencyforsiddrivwyscopy.jpg


And just out of interest here is my exact copy of my txt file....

floorPattern "sidewalk"
material "floor_sidewalk"
#catalogTextIndex 48
subsort "poured"
surfaceType "cment"
notInCatalog # hardcoded reference to this in the game engine

Showing the space between the word notInCatalog and the symbol #

More interesting every time lol

fev

Ok extra space solved I think, When I posted this reply, the extra space was there, then after reading it on here (the web) Mine is like both yours :)

fev

PS
By the way I never mess with these files in any way!

kelpschinator
4th Jul 2006, 3:10 PM
thank you so much for that, really should have saved a copy before
but yes it is different
in the tutorial i found that was all they wanted me to change, adding a numbersign before notinCatalog...etc.
the spaces don't mean anything

Bassnut, shrekheatherbelle, did either of you change the script?

do you think it made a difference in making sideways garages?

I noticed this tutorial is for mainly corner lots
the lot must be on a corner plot
I never made a house with this tutorial, only the one i cant find anymore, and i only once created a sideways garge on a corner lot.

but is their really any difference?

shrekheatherbelle
4th Jul 2006, 4:11 PM
Nope...I have never changed this script!

Incidentally, Have you been able to place a home (or build one) directly opposite to a house with a sideways driveway or garage??
I have heard that by making a sideways garage etc, this can interfear with the lot directly opposite!!! Not sure if this is true or not. I dont get in there and sctually play with the sims much anymore (too busy creating instead), so was wondering if you or anyone else has?
An interesting experiment would be to make a home with eedgan's tutorial, then play in the lot opposite for a few days.
Then to alter the script file, create a house with sideways garage, then make a home opposite and play in that lot for a few days.
Replacing the altered script file with the original of course.
Maybee someone out there would be able to experiment with this then log & take screenshots of anything unususal!!!!

fev

kelpschinator
4th Jul 2006, 5:09 PM
No i haven't tried an opposite lot yet.
I thought about that too, very little.
but acutally i'm quite sure with the script change their is no effect.

When i found this tutorial i spoke about, it was meant to mimick "downtown" like city streets, for parking infront of the house.
The person who wrote it included pictures, and both sides of the street had many different duplex appartments (which i want to make, but their never seems to be enough time). So i'm guessing their is no effect, but i have no exact proof. On day i can give it a try, giving that i probally have a house done across the street. I think if i try this out, and if anybody thinks its any easier, i could make a full tutorial. though if i find the one i talk about, things would be much easier.

plasticbox
4th Jul 2006, 11:14 PM
kelpschinator: not entirely sure what you mean by "if i find the one i talk about", but if you mean the tutorial, that's by JadeElliot and it's here:

http://www.moreawesomethanyou.com/smf/index.php?topic=1278.0

It also explains what the point is with the script change (you do that in order to make the pavement floor selectable, so that you can replace the untiled tile across the street with *exactly* the same kind of floor).


ETA: oh, and the script change is that you add the # in front of the word "notincatalog" -- you comment it out, in other words, so that the flooring in question will be in the catalog (selectable) henceforth.

This should not do any harm because it's easy to revert, BUT a backup is (or would have been) still an excellent idea, because with every patch or update the game checks for virginity of its config files, and if it detects any discrepancies in the file manupilation dates (i.e. if you save it after installation -- even if you didn't actually change anything in the file) it will barf. And then you have to uninstall and reinstall *everything* -> not fun. (been there, done that ...)

Err, I hope this is clear enough, I'm in a bit of a hurry, can clarify later if needed -> please ask! I mainly wanted to give you the link to the tutorial, I like it too

plasticbox
4th Jul 2006, 11:34 PM
I have heard that by making a sideways garage etc, this can interfear with the lot directly opposite!!!

I can confirm this. Ran into this problem recently -- hope i can solve it by placing the offended (second) lot elsewhere, do my driveways there, and then put it back.

What happened exactly was that I built a lot with rotated driveways, then built a second lot directly opposite, and on that second lot I was able to put down my driveways normally, but when I picked them up again to move them one tile to the left or right, they flipped sideways and I couldn't put them down again except by delete/undo or esc. This was driveways, not extensions (and moveobjects was off). Not sure whether or not I had saved the lot between putting down the driveway and trying to move it (might make a difference).

This has nothing to do with the script change I think, as the script change should only put the sidewalk flooring in the catalogue (= make it selectable), whether or not you ever use that flooring for anything.

Sorry for the doublepost =)

kelpschinator
5th Jul 2006, 12:10 AM
AHH thats its!
thanks!!!

beevers
5th Jul 2006, 3:47 AM
kelpschinator: not entirely sure what you mean by "if i find the one i talk about", but if you mean the tutorial, that's by JadeElliot and it's here:

http://www.moreawesomethanyou.com/smf/index.php?topic=1278.0

It also explains what the point is with the script change (you do that in order to make the pavement floor selectable, so that you can replace the untiled tile across the street with *exactly* the same kind of floor).


ETA: oh, and the script change is that you add the # in front of the word "notincatalog" -- you comment it out, in other words, so that the flooring in question will be in the catalog (selectable) henceforth.

This should not do any harm because it's easy to revert, BUT a backup is (or would have been) still an excellent idea, because with every patch or update the game checks for virginity of its config files, and if it detects any discrepancies in the file manupilation dates (i.e. if you save it after installation -- even if you didn't actually change anything in the file) it will barf. And then you have to uninstall and reinstall *everything* -> not fun. (been there, done that ...)

Err, I hope this is clear enough, I'm in a bit of a hurry, can clarify later if needed -> please ask! I mainly wanted to give you the link to the tutorial, I like it too

Thank you! I've been looking for this as well.

shrekheatherbelle
5th Jul 2006, 4:01 AM
plasticbox I have been looking for that tutorial for a while! Read it ages ago but couldnt find it again! I havnt messed around with script files before, only for a fireplace a while ago now.
I will get 'game' one day and try lol :)

fev

vkbrown
13th Aug 2006, 2:34 AM
I can't figure out how to rotate the driveway. IT won't let me to rotate.. is that I do something wrong? I need your help! thanks!! :-)

shrekheatherbelle
13th Aug 2006, 6:59 AM
I can't figure out how to rotate the driveway. IT won't let me to rotate.. is that I do something wrong? I need your help! thanks!! :-)

I think the easiest way to do a sideways garage for the first time, is not to change the scripting in the game!
Read the first post in this tutorial, with only using the moveobjects on cheat, then replacing ONE of the footpath tiles on a CORNER of the lot opposite the one you are building on. In other words, place ANY floor tile (just one) at one of the either end of the sidewalk in the lot across the road oposite!
You need to do this whilst in the vacant lot that you are building on....not in the neighbourhood view!
There is no need for the rotate 45 degrees cheat!

hope this helps!

fev

Sarah4Ethan
17th Aug 2006, 5:37 AM
HEYYYYYYYYYYYYYYYY. ive followed everything in the tutorial. it has worked xept for the garage doors, they are opening to the wrong way. nd they wont change. ive been in and out of the lot a few times nd it still hasnt changed.
HELP!

eedgan
17th Aug 2006, 10:58 PM
Sarah4Ethan: You cannot change the direction of the garage doors. The driveway piece will only rotate in one direction, ie. the same diection as the garage door. Simply move the garage to the oposite side of your lot - and the garage door will then be facing the correct direction. Hope this helps!

(This is the reason why you should ALWAYS build the garage before the house. If the driveway turns the wrong you can simply mirror the house you are building.)

vkbrown
18th Aug 2006, 1:22 AM
I think the easiest way to do a sideways garage for the first time, is not to change the scripting in the game!
Read the first post in this tutorial, with only using the moveobjects on cheat, then replacing ONE of the footpath tiles on a CORNER of the lot opposite the one you are building on. In other words, place ANY floor tile (just one) at one of the either end of the sidewalk in the lot across the road oposite!
You need to do this whilst in the vacant lot that you are building on....not in the neighbourhood view!
There is no need for the rotate 45 degrees cheat!

hope this helps!

fev

I did try what you mention. It went 60 degrees. It's not 45 degree rotate.

shrekheatherbelle
18th Aug 2006, 2:20 AM
I did try what you mention. It went 60 degrees. It's not 45 degree rotate.

Hi
I just read your post.
The sideways garage doesnt always work for all lots!
Try going back into neighbourhood view, then turning your view around 90 degrees then place a lot down....go into that lot, then try the sideways garage (before building anything else).
If that doesnt work, go back to neighbourhood view....rotate another 90 degrees...try again.

In this link below....what I am trying to say will become more clear! :)

http://www.modthesims2.com/showthread.php?t=97102

fev

vkbrown
18th Aug 2006, 5:41 PM
Hi
I just read your post.
The sideways garage doesnt always work for all lots!
Try going back into neighbourhood view, then turning your view around 90 degrees then place a lot down....go into that lot, then try the sideways garage (before building anything else).
If that doesnt work, go back to neighbourhood view....rotate another 90 degrees...try again.

In this link below....what I am trying to say will become more clear! :)

http://www.modthesims2.com/showthread.php?t=97102

fev

Thanks! I did try that again and again. It's still not working. It seems my game didn't accept that.

shrekheatherbelle
19th Aug 2006, 4:53 AM
Thanks! I did try that again and again. It's still not working. It seems my game didn't accept that.

Try posting a pic here of where you actually were placing the floor tile on the opposite lot!

fev

SuperSim123
21st Aug 2006, 9:13 PM
If we make a sideways garage, will we ever be able to make a verticle (normal) garage again?

General Oohoh
22nd Aug 2006, 1:09 AM
To make a vertical garage again, just go to the neighborhood view and move the lot around a bit. That will reset it to a normal driveway and garage door. I have do that a lot since I use sideways garages in my lot uploads all the time(it makes it easier to hide the huge thing)and every once in a while I decide I need to have another one or have to move it.

shrekheatherbelle
22nd Aug 2006, 3:53 AM
If we make a sideways garage, will we ever be able to make a verticle (normal) garage again?

Yes...do what general ooh mentioned.....but if you just mean, 'will you be able to make a normal garage/driveway again' anywhere else...the answer is YES :D

fev

eedgan
22nd Aug 2006, 8:58 PM
In addition, you can create a lot with two garages, one sideways and one normal...

http://i68.photobucket.com/albums/i1/eedgan/2Garages.jpg

shrekheatherbelle
23rd Aug 2006, 3:02 AM
eedgan....never thought of doing that....what a good idea....especially would be good with the lot expander idea!!!!! :D

fev

General Oohoh
25th Aug 2006, 2:36 AM
actually I've done that before! in a couple of my lots! it's great, and just in case you wondering the sideways garage doesn't interfere with the animations of the regular one. they come from the other garage normally, I've tested it. :)

P.S. Just in case no one ever mentioned this, the garage door does not randomly face anywhere, it has to do with whether or not you're facing the sun. I you are it will go to the left, if not to the right. However it is somtimes reverse depending on the neighborhood you use.

shrekheatherbelle
25th Aug 2006, 6:18 AM
actually I've done that before! in a couple of my lots! it's great, and just in case you wondering the sideways garage doesn't interfere with the animations of the regular one. they come from the other garage normally, I've tested it. :)

P.S. Just in case no one ever mentioned this, the garage door does not randomly face anywhere, it has to do with whether or not you're facing the sun. I you are it will go to the left, if not to the right. However it is somtimes reverse depending on the neighborhood you use.

Yes...as this link describes!!!

http://www.modthesims2.com/showthread.php?t=97102

fev

fleshapple
27th Aug 2006, 11:15 PM
Ladies and Gentlemen,

I think I may have stumbled on a solution to the problem of having sideways driveways:
a. never face the direction you need them to
b. appear randomly assorted by things like "direction relative to the sun", except in some neighborhoods on sundays, holidays and some days in may.

As another commenter noted, the "across the street corner tile" solution works fairly consistently with corner lots.

This was followed by the obvious (I'm a touch slow) logical leap: ALL LOTS ARE CORNER LOTS. Meaning, every lot you place can be either a straight lot, or a coner lot depending on where it intersects the sidewalk and streets.

Using that hypothesis, therefore, I discovered a simple solution:

IF your sideways garage is not facing the proper way on a non-corner lot, simply use "moveobjects on" and run a path of sidewalk within one tile of the edge of the lot, perpendicular to the sidewalk already present on the lot. In other words, make it look as though your lot were on a corner.
**TRANSLATION: RUN A SIDEWALK at a 90 degree angle TO THE BACK EDGE OF THE LOT.**

When you do this, pertinent espcially to the last tile, furthest from the street at the edge of the lot, suddenly your driveways rotate 90 degrees. The lot across the street need not be messed with. Indeed, on the lot I discovered this with, manipulating the corner tile across the street did nothing.

When you're finished, delete the new perpendcular line and the rotation of any new driveways you place will return to normal. Hypothetically, this should also hold true for any lots you may place across the street, wherein you wish the opposite.

Sorry this is wordy, but I hope you all get the idea. I've not yet tested the outcomes with garage doors, or how this may be effected if you use one side of the lot as the "corner" as opposed to the other. If anyone finds situations where this fix doesn't work, let me know and I'll try and play with it some more. And, most importantly, if someone DID already come up with all this, and I missed it in the posts, I'm horribly sorry. I did look, but I'm occasionally unobservant.

~fleshapple

shrekheatherbelle
28th Aug 2006, 5:04 AM
fleshapple......What a great idea!
Maybe you could do up a tutorial with pics on this, & post it!
Seems that the direction of the sun and the shadows theory only seems to work for some people, & changing the script file works for others.
I know from experience that by replacing the tile in the oposite lot DOESNT always work!
Having to go out to neighbourhood view....rotate the view....place a lot....go in & try the sideways garage!
I would have to say though, that about 90% of the time I CAN place a driveway sideways with the replace tile in oposite lot method!
But for those times that you cant be bothered to 'fiddle', your solution would be great :D

fev

KatrinaB
3rd Sep 2006, 8:07 PM
My solution to this problem was to create a neighborhood just for building houses. I figure out which corner lot I need to put the lot on to get the garage facing the correct way. I can then I can delete sidewalk tile and I don't have to worry about any lots being playable. I put the house into the houses and lots bin, bulldoze the house, go to the neighborhood I want to put the house in and place it anywhere I want it. It no longer has to be on a corner lot, and the garage works. The only problem I have had has been when I want working garages facing each other, like this FloorPlan (http://www.katrinabrinckmann.com/images/floorplan1.jpg), once you place an extension you have to then place all extensions in the same direction. I haven't figured out how to make 2 working garages facing each other yet. Edit, added text:
I have even placed 2 driveways, put extensions on for 2 double garages but then I can only place the garage doors one way, so on one of the garages has the garage doors on backwards. I even tried putting what I had done into the houses bin and placing the unfinished lot on another corner, the direction I would normally have to, to place a garage door that way but it doesn't work. If anyone has a solution to this let me know. I want the garages to actually work. thanks ;)

Mystarria
8th Nov 2006, 4:13 AM
Through testing I noticed this. Lighting on a lot will predict which way the driveway will flip. So far this has remained constant in all neighborhoods on all lots, both maxis and custom built. Which is great for sideways driveways on the left, but sucks for sideways driveways on the right :(

P.S. I have GunMods Radiance mod. Not sure if that effects the lightsource positioning or not.

patul
8th Nov 2006, 6:03 AM
It works...
http://thumbs2.modthesims2.com/images8/MTS2_366587_patul_v00.jpg

The sun is from right in this lot.
I dont understand where you had this pblem...:)

Mystarria
8th Nov 2006, 8:22 AM
looks like top rear view of a left hand driveway though... Try getting a driveway on the right hand side of the lot..facing into the house..with the light coming from the front right of the house

I wasn't saying the light is always from the bottom left..that diagram rotates depending where you put your lot. Are you using any lighting mods? and if so, which one.

patul
8th Nov 2006, 9:13 AM
:faceslap: you said when you are OUT of the lot, I allways think IN the lot :lol:
It works fine from the other side.
I dont use any color effect :)

Mystarria
8th Nov 2006, 5:26 PM
Maybe it's the radiance mod giving me the problems then.

Edit: It was my mod changing the light direction. Maybe I should make myself some lot templates so I have all lighting & driveway direction options a click away. Thanks for the help :)

bradyseitz
7th Dec 2006, 1:57 AM
This is in response to the sideways garage not being built on a corner lot.

I used a lot that is on a straight piece of road. It is not in the corner. After taking out the sidewalk on the opposite side of the street, the driveway turned.

I guess that means it worked. I just stumbled upon this tonight and quit the game to post this here. Hope it helps someone out.

BradySeitz

daz_far
10th Dec 2006, 12:34 AM
my actual question is how can you make a corner lot? It isn't listed in the Lots section.

patul
10th Dec 2006, 6:48 AM
hi daz far,
This is just a lot on a corner, this can give the corner illusion with the landscaping.
The trick works on any lot of course.

:)

Ponderosa
25th Dec 2006, 4:41 PM
Tsh. Wow! Thanks! I've been looking for this for a YEAR!!! FINALLY! THANKYOUTHANKYOUTHANKYOUTHANKYOU!!!

daz_far
29th Dec 2006, 2:40 AM
hi daz far,
This is just a lot on a corner, this can give the corner illusion with the landscaping.
The trick works on any lot of course.

:)

well actually, for instance, take the broke family. They live in a house that owns 2 streets. when moving it, i see 2 road ghosts instead of 1. and the arrow is on the side of the lot not the middle.

niol
29th Dec 2006, 5:44 AM
Hehe, I see the confusion there coz there're >1 types of corner lots...

The broke lot is a predefined lot with 2 road-sides. From my experiences, it's only the right hand sided one will work for the portal :new: (for the default placement).
:new: yet, moving the postbox will move the portal as well.
That's why I build over the the left-hand sided road instead of the right handed one to avoid plane or helicorptor to "crash" through the building part over the road. In the neighbourhood view, the landed vehicles are all on wheels and won't crash through the building either. Yet, it has to be at a corner because of the lot definitions.

I'm unsure if somebody has found a way to mod that and have not heard about that yet. But, the Broke lot is a nice lot for studying that.

tweety64801
29th Dec 2006, 5:48 AM
I have created a sideways driveway and found that it is simple you just have to keep trying to figure out where the extension will turn. I loved the tutorials on here and TSR both say pretty much the same thing. It doesn't work on lots going vertical. If you try it will end up on the back of the lot. I just tried it and figured that one out. Then I went back out into the neighborhood and went into a lot that was facing me and it turned to the right. Then went back out into the neighborhood and tried it with a lot that was facing away from me. It turned to the right. I am still experimenting but thought I would just add that. Maybe it will help someone out. And btw it was not done on a corner lot either.

Accd94
31st Dec 2006, 7:11 AM
i have tried everything, please help.....nothing is working, thanks!

Accd94
31st Dec 2006, 7:12 AM
i have tried everything, please help, nothing is working, thankyou!

patul
31st Dec 2006, 7:35 AM
Had you read this : http://www.modthesims2.com/showthread.php?t=97102
your problem is perhaps in the lot orientation. Caution if you use the radiance it dont work the same.

GoldenSimmer
31st Dec 2006, 5:30 PM
Thank you for this tutorial, eedgan.

Accd94
31st Dec 2006, 9:15 PM
sorry, i dont understand how to do what that tute, is explaining, =S Sorry!! please help, thankyou

tweety64801
31st Dec 2006, 10:06 PM
sorry, i dont understand how to do what that tute, is explaining, =S Sorry!! please help, thankyou

What is it you are having trouble with? So that one could help you

patul
31st Dec 2006, 10:10 PM
accd : have a look to this video by khakidoo : http://video.google.com/videoplay?docid=-1155456490035654070&hl=en

Accd94
1st Jan 2007, 7:05 PM
oh my goodness, thankyou soooo much, ill try that right away;)

Accd94
1st Jan 2007, 7:21 PM
sorry, it doesn't work, im sorry guys.....i did everything over and over again....place the driveway, and then remove the sidewalk, and then the extension piece should turn, right? well, it doesn't.....=(

eedgan
1st Jan 2007, 7:56 PM
Wow...The video explains it far better than words!
Now why didn't I think of that! *sits in corner, dumbfounded*

ACCD94: I;m not sure that you are doing it right?
First remove the sidewalk, then select the driveway extension piece, it should turn automatically. (If the driveway is already in place, deleting the sidewalk will not cause the piece that is already placed to turn.)

patul
1st Jan 2007, 9:34 PM
In your lot where is the sun ?
just build a wall and..the sun is as the opposite from the shadow (sure ? may be :D ) then use this link http://www.modthesims2.com/showthread.php?t=97102
compare your result with the pics, if the sun come from the right front corner (when you are IN the lot)...the driveway dont turn !

4-0-1
3 - 2

0 is the mail box. rotation : sun come from 1 no change, from 2=> + 90, 3=> +180, 4=>-90

Accd94
1st Jan 2007, 9:36 PM
he puts down the driveway piece, then he puts down 2 extensions, and then he deletes the sidewalk, and then he selects the new extension, and it turned, ive done it a million times, *sobs* but it just wont work

Accd94
1st Jan 2007, 9:46 PM
the sun is coming from the left side of the lot, like your facing you lot, like the mailbox, and the sun comes fromt the left of the mailbox....does that help you at all??

Accd94
1st Jan 2007, 9:55 PM
so the sun comes from like, 4, right? sorry, just realize what you meant by the rotation thing, sorry, hehehehe, =)

patul
1st Jan 2007, 9:57 PM
you are just in the #1 case : dont move !
create a NEW lot in a perpendicular road and retry to see the tip working :)

Accd94
1st Jan 2007, 10:05 PM
so make it easy words, lol, im dumb, straight lot, what do you mean tip?
cause i have my game running now

patul
1st Jan 2007, 10:13 PM
not very easy I am not english spoken lol
Just to see the rotation of the driveway, retry the tut in a perpendicular street from the one of your actual test lot
|
|<-actual
|
_____
^
|
new

Accd94
1st Jan 2007, 10:15 PM
okay, thankyou! let me try, what am i looking for when i get the lot?

Accd94
1st Jan 2007, 10:20 PM
the sun is still the same.....the left of the mailbox.....4, just like the last time, i think i did it right

Accd94
2nd Jan 2007, 1:21 AM
is anyone going to help me, lol, i haven't gotten it yet, and im very irritated.....but the last post wasn't correct that was something different.....boohoo

khakidoo
2nd Jan 2007, 5:18 AM
I'd recommend trying it with 4 entirely different empty lots from the bin....
http://img66.imageshack.us/img66/9342/snapshot0000000972a3b0clm2.jpg (http://imageshack.us)
all facing different directions...

It's not that you're doing anything wrong...it's most likely your lot is facing the wrong way... or that you inadvertantly saved at some point and now the "direction" of the lot is locked in...

Enter lot.... delete opposite side sidewalk grab garage door.... check the way it's facing... if not right direction... exit lot - go get an entirely new empty lot place it facing a different direction... repeat until you have garage door facing correct direction....

Accd94
2nd Jan 2007, 10:44 PM
it worked!!!! thankyou sooooo much, i got it, YAY!!!!

General Oohoh
2nd Jan 2007, 11:54 PM
This mighte be a little off subject but since this thread is about sideways garages...it was mentioned once about having two sideways garages facing each other, such as this home (http://www.tollbrothers.com/homesearch/servlet/HomeSearch?app=model_description&plan_id=33025&elevation=34616). I have tested all possible ways such as, packaging the lot to the lot's and houses bin and packaging the lot to a file to then installing it. Both ways were fails. So the easiest way to have twin sideways garages would be for someone to create a backwards foward facing garage door since it doesn't matter as much if the car is facing in or out.

So if anyone wants to go ahead and make a backwards garage door that'd be awesome! :)

visje2085
5th Jan 2007, 3:03 PM
Hello
i'm sorry but i can't remove the sidewalk only the one infront my mailbox so how do i make the extension piece turn?

patul
5th Jan 2007, 3:38 PM
In fact it is, when you see the lot [b]from[|/b] the street, the right end tile of sidewalk facing the lot, must use moveobjects on.
:)

visje2085
5th Jan 2007, 4:53 PM
i did it
i have a sideway garage
so i want to thank you for this tutorial

-x- from the netherlands

vcook81
6th Jan 2007, 4:30 PM
The tutorial here worked out great for me, thank you all so much.

This mighte be a little off subject but since this thread is about sideways garages...it was mentioned once about having two sideways garages facing each other, such as this home (http://www.tollbrothers.com/homesearch/servlet/HomeSearch?app=model_description&plan_id=33025&elevation=34616). I have tested all possible ways such as, packaging the lot to the lot's and houses bin and packaging the lot to a file to then installing it. Both ways were fails. So the easiest way to have twin sideways garages would be for someone to create a backwards foward facing garage door since it doesn't matter as much if the car is facing in or out.

So if anyone wants to go ahead and make a backwards garage door that'd be awesome! :)

That would be stellar. It would also help with my occasional mental lapses where I forget to put the garage door in until after I've continued building and realize the darn thing is facing the wrong way.

patul
6th Jan 2007, 6:23 PM
Grrr....If you had a look on the Wiki you would find this link in the eedgan tut page : http://www.modthesims2.com/showthread.php?t=168266

vincentw
21st Jan 2007, 4:58 PM
Is it possible to add a side garage once a house is complete and occupied? For some reasons I couldnt make a side garage after I installed Pets, I could make side garages before. Any help is appreciated.
Thanks.

patul
21st Jan 2007, 5:27 PM
hi vincent,
Sure you can use the cheat when you want, but perhaps after doing it move the lot to an other place to replace the oposite sideway tile,(http://www.modthesims2.com/showthread.php?t=168266 )

vincentw
24th Jan 2007, 3:22 PM
For some reason I can't make sideways garage anymore.
Could it be a hack or some sort of corrupted file?

patul
24th Jan 2007, 3:46 PM
Read this post and perhaps could you test the lot you use :
http://www.modthesims2.com/showthread.php?t=97102

:)

vincentw
25th Jan 2007, 2:46 PM
Last question, can I add a sideway garage to an occupied lot?
Thanks.
It's still not working yet, I've tried every neighborhood n every junction lol. I guess I might have to reinstall the game.

patul
25th Jan 2007, 3:58 PM
Really I dont know why it dont works :(
for an occupied lot....no problem, it is the same principle. Perhaps is it safe to do it when all cars are in the lot ? no known issues..

vincentw
28th Jan 2007, 3:51 PM
Yeah kinda strange cos it worked before I installed Pets n Glamor packs....I'll try reinstalling on another pc n see if it works

vincentw
29th Jan 2007, 3:29 PM
It works only in empty lots now, cant seem to build the sideway in my completed lot.

wjenica
31st Jan 2007, 12:24 AM
I was really excited when I sucessfully created a sideways garage. So excited that I wanted to share my success with all the great peeps here. However it does not appear to work on all types of lots. It would appear (I am hoping for some feedback from other players) that for a sideways garage, the lot must be on a corner plot. Can someone confirm?

It seems simple, but I had to play around on several different lots before I found one that worked. It seem the lot adjacent to an L shaped street corner works best? See the pictures for the type of lot I mean.


Sideways garage:

I used the "move_objects on" cheat

How To Build A Sideways Garage
(Images attached)

1. Place Driveway as you would normally.

2. Remove the sidewalk strip on the opposite side of the lot.

3. Select the driveway extension piece. You will notice that it has already rotated ie. It is now parallel with the street. Place one or two pieces. (I used two)

4. Build you garage around the extension pieces.

5. Insert garage doors.

6. Add cars. I used additional flooring to extend the driveway to the additional garage. This will not be noticeable if you use an invisible driveway like the one by Roddyaleixo here at MTS2.

7. Finish house, and tada!!! A sideways garage!

I have sucessfully managed sideways entrances from both the left and right of the pictured lot. (See image with yellow car). However I am not having any luck with lots not on a corner. Am I missing something? If anyone knows why this happen please feel free to correct me.

Feedback is most welcome. Ok I am new at this, how do you remove the sidewalk strip?

General Oohoh
31st Jan 2007, 1:48 AM
Ok I am new at this, how do you remove the sidewalk strip?

Turn on "move_objects on" and go to the bottom right hand corner at the opposite side of the street on the sidewalk and cover it with a tile.

See here (http://video.google.com/videoplay?docid=5220756246640064588&hl=en) for a video tutorial by khakidoo.

patul
31st Jan 2007, 5:48 AM
To undo the trick : cover the oposite sidewalk, save and exit to the nbhood. move the lot. it is done.

jbwise
10th Feb 2007, 12:49 AM
didn't work for me

niol
10th Feb 2007, 2:58 AM
jbwise,

Which step didn't work?
and which game version have you?
:)

staciew1
11th Feb 2007, 2:08 AM
i experimented with this, the tutorial at first worked for me, but i ended up not liking my lot and didn't save as i exited. but now i can't use the < > keys to rotate my view, i have read through this thread as much as possible, if i missed something or you know how i can fix this please help me :(

niol
11th Feb 2007, 4:42 AM
Have you tried to press "ctrl" alone before?
If so, click the "ctrl" key once more to return to the default mode for your OS.
But anyway, the keyboard may reset once restarted.

staciew1
11th Feb 2007, 8:23 AM
thank you

smacksim
17th Feb 2007, 2:32 AM
The video is great Khakidoo (dle-doo?) : http://video.google.com/videoplay?docid=-1155456490035654070&hl=en

The discovery that lot orientation is key to making this or backwards facing driveways work is imperative (credit looks like it goes to Sotalia (http://www.modthesims2.com/showthread.php?t=97102) for discovering this).

But I'd like to point out that the original post of this thread is invalidated by these discoveries. Moreso, it seems several sideways/backwards tutorials don't understand lot orientation. I wonder if the OP or a mod could edit the original post to give the correct information? I'm sure this tutorial (and all the others) will continue to drive people mad because they lack the essential information.

Its understandable that a user will try a tutorial "as is" first, and then come back and read the whole thread when it doesn't work, or works inconsistently. Why not save them some time and add a line like this:

"Sideways and backwards driveways depend on the lot orientation. If its not working for you, try again in a lot rotated 90 (or 270) degrees from your current lot"

While I'm being critical, the tutorial does a terrible job explaining what tiles to cover/erase. Both of these shortcomings are explained well in the thread and need to be corrected in the OP (at least it would be helpful if they were!).

patul
17th Feb 2007, 7:05 AM
smacksim,
orientation need not a bunch of explanations :

http://i52.photobucket.com/albums/g31/patul_photos/tuto/sidew.jpg
It is easier than that explained sotalia :
With the tips the driveway turn allways to 45 from the sun light in the lot (without the radiance)
=> cars always point to the same way.
Need not to test, just know where is the sun
:)

smacksim
18th Feb 2007, 3:18 AM
I agree Patul. Once you get the concept, its easy to tell from sun/shadow or from previous lots. The point is that this really would be good to say in the Original Post (OP).

khakidoo
18th Feb 2007, 8:56 AM
Hey you guys :) just popping in to let you know that google video , for some crazy reason, has changed the url of my videos.... I didn't change a thing... they just changed it with no warning or anything.... so here's the new url.... if this link is bad at some point in the future, please pm me and let me know :)
http://video.google.com/videoplay?docid=5220756246640064588&hl=en

OH~! and I've been making the backwards facing garage that General Oohoh suggested a few replies back.... there's still a few bugs to work out....
here's a link to the object meshing help post I made - there's a picture if you want to have a look
http://www.modthesims2.com/showthread.php?t=220890
:)

patul
18th Feb 2007, 10:35 AM
What do you think about this tutorial : http://www.sims2wiki.info/wiki.php?title=Tutorials:A_sideway_garage_-_tutorial_problems_and_solutions_-

smacksim
18th Feb 2007, 7:09 PM
patul, I think its better than most of the other tutorials so far. Simple and to the point. Gives the key information first off about lot orientation. It also shows what tiles to cover/remove very well.

Two things:

1. I noticed before, your sun seems to be in the opposite corner from where it would be to generate the shadows that it does. I think people will still get the point though.

2. If I were to add one more thing to the tutorial to make it complete, it would be this: Lot orientation is 'locked' when the lot is laid down the first time. Moving the lot and rotating it later will still only allow the two driveway orientations available at first. So if you want a 'backwards driveway' and 'sideways driveway' on one lot, that's not possible. But a frontwards/backwards are possible, as are front/right-turn or front/left-turn driveways.

Hope thats helpful feedback.

patul
18th Feb 2007, 8:04 PM
For the sun it is IN LOT at opposite from nbhood sun. I explainit like this because it is easier for empty lots. Builded may have been moved.
The sun is saved with the lot, so it dont move ! if it is on left back it remain on left back. but I can add a line.
2 sentences to explain this added .
thank you :)

jbwise
23rd Feb 2007, 10:44 PM
jbwise,

Which step didn't work?
and which game version have you?
:)

I have all four EPs and i edited the sidewalk file thingie (from a different tutorial) but none of them work for me. it just doesn't turn at all.

patul
23rd Feb 2007, 11:55 PM
Have a look to this http://www.sims2wiki.info/wiki.php?title=Tutorials:A_sideway_garage_-_tutorial_problems_and_solutions_-. Then tell exactly where is your pblem. do you use the Radiance mod ?

jbwise
25th Feb 2007, 4:22 AM
my problem is that after i remove the sidewalk, the driveway doesn't turn. ever. and No, I don't use the radiance mod.

patul
25th Feb 2007, 7:01 AM
when you see the lot from yhe road, which way have the shadows, if the shadow point to the right rear corner. it is normal the driveway dont turn. see the post #120 pic

kiloah92
7th Mar 2007, 11:08 PM
I didn understand anythin...wtf i put the drivewaay and i have the cheat on and nothin happens.... and i dun get wut remove the sidewalk strip on the opposite side means!!!...HELP!

General Oohoh
7th Mar 2007, 11:31 PM
If explaining doesn't help, watch this video.
http://video.google.com/videoplay?docid=5220756246640064588

Access Denied
10th Mar 2007, 7:34 PM
I don't know if this has been said, but over at "more awesome than you" they have a tutorial for street parking which is basically the same idea, but they tell you how to make sidewalk tiles available in building mode so you can replace the tile and everything will go back to the normal direction. You don't have to worry about corruption. I don't know how to link but, just search for street parking and it will come up(I believe it is in Peasantry). It is really easy to do and it will put your mind at ease.

TheSims2freak
22nd Apr 2007, 7:15 AM
That is Lies. There is no such thread. There is no MATY. LIES!

niol
22nd Apr 2007, 5:19 PM
TheSims2freak,

I'm unsure of what you're talking about "such thread", but MATY can be found below.

MATY
http://www.moreawesomethanyou.com/smf/

AaronWuzHere
1st May 2007, 12:45 AM
1.)There is no need to use the piece of driveway that conects to the road.
I never use that, I just use the extension piece.

2.)Also no need to take out that piece of sidewalk, just cover it with any floor tile. This floor tile has to be on the opposite side of the road of where you want the sideways garage.

3.)After this step you may now begin to lay your driveway extension piece.
If you have covered the tile in the correct spot, the driveway extension piece, when going ahead to place, will now be sideways or paralell to the road
Wallah!.. now you can begin to bould your garage!

Hope this helped

fev

I tryed what u said because i had the same prob as the person before.. but when i remove or change the tile.. the driveway ext doesnt rotate, it stays the same, also when i do that, the one that connects to the road is backwards and on the other side of the lot.. please help :( I also have the ep seasons, is that why?

patul
1st May 2007, 6:29 AM
For the orientation of the drive way read this: http://www.modthesims2.com/wiki.php?title=Tutorials:A_sideway_garage_-_tutorial_problems_and_solutions_-

AaronWuzHere
2nd May 2007, 8:55 PM
thx it helped, no i can finaly build my house in real life

arabianspirit22
9th Jul 2007, 5:51 AM
2. Remove the sidewalk strip on the opposite side of the lot.


I don't get what you mean by this... can someone explain please? Thanks!

patul
9th Jul 2007, 5:59 AM
Have a look : http://www.sims2wiki.info/wiki.php?title=Tutorials:A_sideway_garage_-_tutorial_problems_and_solutions_-

rebelious
29th Jul 2007, 2:24 PM
I tried to build a sideways driveway but it wouldn't work. I guess I'll try this one. Thnks again

rebelious
12th Aug 2007, 1:37 PM
I made the tutorial in the game and the cars don't drive out the drive they just disappear and reappear, is that how it's supposed to be? Because I don't really like it...

eedgan
12th Aug 2007, 6:07 PM
Unfortunately the animations will no longer work correctly. The cars will simply 'teleport' in and out of the lot. You cannot have it both ways, you either got a sideways garage or you got a regular one with regular animations.

rebelious
16th Aug 2007, 3:52 PM
Thnx eegan. I realied that so I destroyed the whole house and I made a new with the original facing driveways. But I do like it maybe I'll make it for a solo family.

Bye.

honeygirl25
15th Apr 2008, 3:34 AM
followed all the steps and the extension did not turn. Am I missing something? I used moveobjects on cheat. Put on the driveway then deleted the sidewalk in front of the lot. The extension still turned the same direction as the driveway.

niol
15th Apr 2008, 1:20 PM
honeygirl25,

May check out some linked in this post to see they may help, especially MTS2 Wiki and khakidoo and Sotalia for your causes.


http://www.modthesims2.com/showpost.php?p=759413&postcount=11

bluetexasbonnie
15th Apr 2008, 1:27 PM
Honeygirl -

Did you try making a new lot that was set at a different angle in the neighborhood?

When you place a lot, part of what the game does is give it one of 4 directions. We think of them as north, south, east, & west. If I remember correctly, 'north' is what we call the direction where the driveway doesn't turn. South, it turns backwards. East & west it turns right and left. So if your first try doesn't work, assume you have found 'north'. Put a new lot at a different orientation.

It has to be a new lot. The 'direction' is set when the lot is initially placed. Moving into the bin and replacing it at a different angle does not change the direction.

mimmikins759
16th Apr 2008, 5:25 AM
its times like these when i wish i had nightlife!

poplers
16th Apr 2008, 10:15 PM
its times like these when i wish i had nightlife!

Bahahah, I can't blame you, whenever I look at pictures from other EPs, I /have/ to get it. :[ Jealousy is baaaad :P But yeah, Nightlife is really worth it when it comes to this. :]

lauraelizabeth45
27th Jun 2008, 4:54 AM
:) I was really excited when I sucessfully created a sideways garage. So excited that I wanted to share my success with all the great peeps here. However it does not appear to work on all types of lots. It would appear (I am hoping for some feedback from other players) that for a sideways garage, the lot must be on a corner plot. Can someone confirm?

It seems simple, but I had to play around on several different lots before I found one that worked. It seem the lot adjacent to an L shaped street corner works best? See the pictures for the type of lot I mean.


Sideways garage:

I used the "move_objects on" cheat

How To Build A Sideways Garage
(Images attached)

1. Place Driveway as you would normally.

2. Remove the sidewalk strip on the opposite side of the lot.

3. Select the driveway extension piece. You will notice that it has already rotated ie. It is now parallel with the street. Place one or two pieces. (I used two)

4. Build you garage around the extension pieces.

5. Insert garage doors.

6. Add cars. I used additional flooring to extend the driveway to the additional garage. This will not be noticeable if you use an invisible driveway like the one by Roddyaleixo here at MTS2.

7. Finish house, and tada!!! A sideways garage!

I have sucessfully managed sideways entrances from both the left and right of the pictured lot. (See image with yellow car). However I am not having any luck with lots not on a corner. Am I missing something? If anyone knows why this happen please feel free to correct me.

Feedback is most welcome.


I am going to try this. I do hope it works. I will deffinately let you know if it worked for me. Thank you again.

simskater88
13th Jul 2008, 4:51 AM
I have read at the tsr forum that removing the sidewalk strip on the opposite side of the lot can corrupt the whole neighborhood as those sidewalk tiles have their own guid even though they look like the ones in the game, and they do have a specific function.
xo


To my knowledge the sidewalks first 3 tiles on each side and also the corner 3 tiles on corner lots are use to teleport ppl in and out of lot such as npc's, so as long as these arent being messed with you shouldn't have a problem. :bunny:

Darkicesickle
9th Mar 2010, 5:52 AM
Is it possible to make an underground sideways garage?

rachelgumm
28th May 2010, 4:57 PM
[QUOTE=eedgan]The garage door, driveway piece and driveway extension piece cannot be rotated with any keys incl. "<" and ">". Somehow when the paving on the opposite lot is remove the game rotates the pieces for you 90 degrees - left or right. I can't figure out why sometimes it goes left and why other times it goes right.


what do you mean opposite lot? and how to you pave it?

Mootilda
28th May 2010, 7:31 PM
Is it possible to make an underground sideways garage?When you ask about an "underground" garage, do you really mean that the garage needs to be under the ground? Or, do you mean that you want the garage to be lower than the road, like a normal (above ground) basement?

The garage door, driveway piece and driveway extension piece cannot be rotated with any keys incl. "<" and ">". Somehow when the paving on the opposite lot is remove the game rotates the pieces for you 90 degrees - left or right. I can't figure out why sometimes it goes left and why other times it goes right.The rotation of the driveway piece is determined by the internal rotation of the lot. The rotation of the lot is set when you first create the lot, based on the direction that the lot is placed in the neighborhood, and cannot be changed. The rotation of the lot also affects the direction of the sun on the lot, so many people use the sun direction to talk about the lot rotation.

When you create a new lot, you should immediately try placing the sideways driveway. If the driveway does not turn in the direction that you want, then delete the lot. Create a new lot which is rotated in a different direction in the neighborhood and test that lot. Repeat until you have a lot which is rotated in the correct direction. Obviously, you will only ever have to try a maximum of 4 rotations.

Note that rotating an existing lot is different than creating a new lot which is rotated in a particular direction. Rotating an existing lot will not change the internal lot rotation, sun direction, or direction of a sideways garage.

what do you mean opposite lot? and how to you pave it?The road has two sidewalks, one on the side of the road where you build your lot and one on the opposite side of the road. You need to remove the sidewalk on the corner on the opposite side. To repave the sidewalk, just turn moveobjects on and place a piece of concrete tile. Alternatively, you can save your lot and exit to the neighborhood view, then pick up your lot and place it down again. This will regenerate the road and both sidewalks.

MEAL187
3rd Jul 2010, 7:49 AM
i've read on some tutorials that the orientation of the driveway has something to do with the building sun shadows, does anyone know if there is a cheat or a way to change the angle of the shadow so the driveways can rotate do different sides?

Mootilda
3rd Jul 2010, 4:17 PM
No, there is no way to change the internal rotation of the lot, which affects both the sun shadows and the orientation of the driveway. The only way to do this is to create a lot with the correct internal rotation before you start building.

SweetLuvinBoi
9th Jul 2010, 11:43 AM
I make houses with sideways garages quite a bit, and I have found nothing untoward happen if I don't replace the tile.
In actual fact I don't take the sidewalk tile out at all, I just use the moveObjects cheat and just cover the tile with any floor tile!!
Nothing strange has happened....Yet!
lol

fev

I have tried everything everyone is saying about this Tut..but when I got to the lot, I cover the other side of the sidewalk on the other side of the house. I take the extension driveway, but it doesn't turn...is there something I am doing wrong with this or am I just blonde and can't figure it out?

Mootilda
9th Jul 2010, 4:50 PM
You will need to create a lot with a different orientation in the neighborhood. Only two of the sun directions will result in a sideways driveway.

Start by placing a lot into your neighborhood. Follow the instructions for rotating the driveway. If it does not rotate correctly, go back into the neighborhood view and delete the lot; it is useless. Now, place a new empty lot into the neighborhood, but pick a new location where the lot is rotated from your original lot. Follow the instructions for rotating the driveway again. Repeat for all 4 directions in the neighborhood until you get the driveway the way that you want it. Finally, build your house.

Note that there is no way to fix an existing lot; if the driveway won't rotate for an existing lot, there is nothing that you can do.

taaay
10th Jul 2010, 7:34 AM
Thankkss so much! i got it to work. :!: :!: :D

i have one question tho.. with having two garges next to them on the side, how do you do that ? :S :help:

Mootilda
10th Jul 2010, 3:45 PM
Once your driveway is turned, can't you just add more driveways before restoring the sidewalk?

stefaniemclamb17
9th Sep 2010, 7:47 PM
I was able to make a sideways garage following this tutorial, but ever since I installed Apartment Life it will only rotate the driveway/garage door facing the back part of the lot. I also tried to move the lot...facing in different directions. Any ideas?

Mootilda
9th Sep 2010, 9:19 PM
The lot rotation is set when you create the lot. Rotating the lot after it has been created will not affect the rotation of the driveway and garage door. Instead, you will have to create a brand new empty lot which faces in the right direction. There is no other way to do this.

simtubeproductions
8th Oct 2010, 7:45 PM
It wont let me :(

Mootilda
8th Oct 2010, 10:31 PM
It wont let me :(This is not enough information for anyone to help you. You need to explain the steps that you tried, when things started to fail, what actually failed, what kind of errors you were getting, etc.

Ethiopian Berry
3rd Jun 2011, 11:46 AM
ok,i have tried to make the sideway garage but there is something wrong.the garage door is faceing the otheer way around. i have tried to turn it around but it isnt working.what shud i do?????????????????? :faceslap:

bluetexasbonnie
3rd Jun 2011, 1:18 PM
Unfortunately, there is not much you can do. It is an aesthetics problem, not an actual game play problem. Everything will work as far as the door opening, cars leaving, etc. You do not need to have a door in order for your car to come & go. You can have a solid wall - just be sure to put in a 'normal' door somewhere so your sims can get to the car.

The best options (in my opinion) are:
1. Ignore it and get on with playing.
2. Don't have garage door at all. If you are good with making walls, you could make wallpaper that comes out looking like a garage door.
3. Use SimPe to make a new garage door that is either oriented right, or better yet, doesn't have all that door opening hardware so you don't face the same problem next time. Warning: garage doors are very complex. They are absolutely not a beginner project.

Exsquid
3rd Feb 2012, 9:53 PM
Eedgan, Sotalia, Dejay and Patul thank you. With the text and pictures the four of
your posted was finally able figure out why I couldn't get the driveway to rotate. Again
thanks.
Exsquid

Mootilda
29th Mar 2012, 7:21 PM
I'm hoping that some pictures will help people to understand how driveway rotation is dependent upon the internal lot rotation, or sun direction.

First, here's a picture which I create some time ago which shows how the sun direction is related to the lot rotation when the lot was created. In all cases, a rotated driveway will have the car facing towards the bottom of this picture.
http://thumbs2.modthesims2.com/img/5/8/9/2/5/2/MTS_Mootilda-1283474-Rotations.JPG
Next, I created a neighborhood with 4 lots, each facing in a different direction. Then, I used the rotated driveway technique to place a driveway and car. You'll notice that all of the cars are facing in the same direction. That's because the driveway rotation is completely determined by the rotation of the lot when it was created:
http://thumbs2.modthesims2.com/img/5/8/9/2/5/2/MTS_Mootilda-1283480-RotationAll.JPG
Finally, here are the 4 individual lots, close up. Default rotation with the sun at the back left corner of the lot:
http://thumbs2.modthesims2.com/img/5/8/9/2/5/2/MTS_Mootilda-1283481-Rotation0.JPG
Rotated so that the sun is at the front left corner of the lot:
http://thumbs2.modthesims2.com/img/5/8/9/2/5/2/MTS_Mootilda-1283482-Rotation1.JPG
Rotated with the sun at the front right corner of the lot:
http://thumbs2.modthesims2.com/img/5/8/9/2/5/2/MTS_Mootilda-1283483-Rotation2.JPG
Finally, the sun is at the back right corner of the lot:
http://thumbs2.modthesims2.com/img/5/8/9/2/5/2/MTS_Mootilda-1283484-Rotation3.JPG
You'll notice that in each case, the car is facing in exactly the same direction relative to the sun direction.

The sun direction is set when you create the lot. If your driveway will not rotate in the direction that you want, then you need to delete the lot and start over again with a new lot which was created facing in a different direction in the neighborhood.

Glitchie
16th Jun 2012, 9:11 PM
In case no one figured out why the arrows point the wrong way, I removed the tile you said to put down on the opposite side of the street, then my arrows pointed the right way.

Shinigamigurl
25th Jun 2012, 4:30 PM
I have a fairly stupid question I suppose- I've downloaded a lot and tried and tried to get the circular drive or even the sideways garage to work but no matter how many tiles I take off it won't turn. I've tried moving the lot according to the cardinal directions and still nothing.

So my question is: Once an original lot is made does it KEEP the same cardinal direction no matter where it is placed afterward? AND if this is true, is there any way to change that? (I'm guessing that my assumption is true but want it to be confirmed since I've only been doing this stuff for about a week- I've had sims for two weeks)

You see the problem is I'm an idiot who cannot for the life of me make a 'swimable lake' BUT I've found a download that has a very good one. SO after a lot of work I've managed to remove everything off the lot but the lake and one very stubborn piece of floating foundation. But I want to add a circular drive way, but no matter what tutorial I follow- that piece of extension will not turn. Is it a lost cause or can it be salvaged?
___________________________________________________________

Well I believe I've found the answer...thanks to Mootilda a few posts up. -_-' Just not the answer I was hoping for. OH WELL...I guess I'll have to live without my driveway.

Mootilda
25th Jun 2012, 6:50 PM
Yes, once an original lot is made it will keep the same cardinal direction no matter where it is placed afterwards. There is absolutely no way to change that at the current time. The solution would involve creating a program which would rotate every item and every array associated with a lot. This is on my to-do list (which is obviously already too large):
http://www.modthesims.info/showthread.php?t=328167

If you want to rotate a driveway, you must create the lot with the correct original rotation. There is no other option. This means that you take pot-luck when you download a lot; the original creator set the rotation and there's no way to change it.

KirbyL
19th Aug 2012, 7:18 AM
:mod: :mod: I dont know how to make the extansion peice(driveway) to turn around the right way!!

HELPPPPPPPPPPPPPPPPPPP!!:alarm:

Mootilda
19th Aug 2012, 4:36 PM
Read the entire thread. It's explained pretty thoroughly.

kazpokemon
6th Feb 2013, 9:08 PM
Thank you
I will definatly use this next time I build a house.
!!!No more lots too small to have a garage!!!

rap.saavedra
29th Apr 2013, 2:18 AM
I was really excited when I sucessfully created a sideways garage. So excited that I wanted to share my success with all the great peeps here. However it does not appear to work on all types of lots. It would appear (I am hoping for some feedback from other players) that for a sideways garage, the lot must be on a corner plot. Can someone confirm?

It seems simple, but I had to play around on several different lots before I found one that worked. It seem the lot adjacent to an L shaped street corner works best? See the pictures for the type of lot I mean.


Sideways garage:

I used the "move_objects on" cheat

How To Build A Sideways Garage
(Images attached)

1. Place Driveway as you would normally.

2. Remove the sidewalk strip on the opposite side of the lot.

3. Select the driveway extension piece. You will notice that it has already rotated ie. It is now parallel with the street. Place one or two pieces. (I used two)

4. Build you garage around the extension pieces.

5. Insert garage doors.

6. Add cars. I used additional flooring to extend the driveway to the additional garage. This will not be noticeable if you use an invisible driveway like the one by Roddyaleixo here at MTS2.

7. Finish house, and tada!!! A sideways garage!

I have sucessfully managed sideways entrances from both the left and right of the pictured lot. (See image with yellow car). However I am not having any luck with lots not on a corner. Am I missing something? If anyone knows why this happen please feel free to correct me.

Feedback is most welcome.

I did try everything that it said but it seems my garage won't turn at all.

Mootilda
29th Apr 2013, 4:50 PM
Did you ensure that your lot rotation is correct? For any specific existing lot, you only have a 50% change of the driveway rotating and a 25% change that it will rotate in the direction that you want. There's no way to change the rotation of an existing lot, so if the driveway doesn't rotate the way that you want, then your only option is to rebuild the lot from scratch on a properly rotated lot.

This is all explained inside of the thread.

NissanGTRFan
3rd Oct 2013, 11:44 PM
I Can't Do It. It Wont Turn.

Mootilda
4th Oct 2013, 4:44 PM
If you read the entire thread, especially the last page, you'll find the answer. The lot's rotation determines the rotation of the driveway. The lot's rotation is set when the lot is created, and cannot be changed. If your lot has the wrong rotation, the only option is to remake the lot from scratch on a lot with the correct rotation.

NissanGTRFan
11th Oct 2013, 2:09 AM
It always turns backwards please help me.

NissanGTRFan
11th Oct 2013, 2:36 AM
OK now it works. Building the "Playboy Mansion".
It'll use this trick.

Mootilda
11th Oct 2013, 4:02 PM
NissanGTRFan, please read and follow the site guidelines. Do not double post. Instead, please use the Edit button to add additional information to your existing post.

Mootilda
29th Nov 2013, 4:07 AM
Update: there is now a mod which makes driveways rotatable:
http://www.modthesims.info/download.php?t=515924

joandsarah77
29th Nov 2013, 5:01 AM
Oh cool! That will be so much easier!

ScaryRob
3rd Dec 2014, 4:54 PM
For the record, this tutorial has been made obsolete by the development of the Rotatable Driveways and Rotatable Garage Doors mods, available at the following links, respectively:
http://www.modthesims.info/download.php?t=515924
http://www.modthesims.info/download.php?t=530855

Rosebine
3rd Dec 2014, 5:23 PM
obsolete, it depends. I cannot have those rotatable driveways and doors in my game. They do not act properly. Place as if I was on moveobjects, and place incorrectly. Ending up not being able to put a vehicle.

ScaryRob
3rd Dec 2014, 6:00 PM
obsolete, it depends. I cannot have those rotatable driveways and doors in my game. They do not act properly. Place as if I was on moveobjects, and place incorrectly. Ending up not being able to put a vehicle.
Presumably you've tried various things, mainly moveobjects on/off?
I've noticed that driveway extensions will rotate with moveobjects off (normal configuration), but the driveway piece (the one that connects with the street) will only rotate with moveobjects on.
Do you have all EP's? (edit: looks like you do)
Finally, might be a mod conflict.

In what way do the driveways/extensions not place correctly? Can you post a pic?
Do you by any chance have some building cheats activated when your game starts?

Rosebine
4th Dec 2014, 12:08 AM
I tried without moveobjects on, of course. I build with no cheats on, unless I need it.
What I was saying is that, when placing it, it acted as if I was on moveobjects on. meaning : you think you are placing it properly, because the game allows you to.
But yeah..they are supposed to be placeable anyhow.
What I observed, is that the piece that connects to to street had to be place with moveobjects on, otherwise it would not place, because it shows up upside down when you take it from the catalog.
Having to use the cheat, makes the piece for the car not placeable..unless you also use moveobjects on...I got annoyed.
And what happens in my game is that the part you put a car on, often attached to the other piece but wrong way. So the car is facing the garage door...I found this rather troublesome, because i needed to remember to check to be sure it was on the right way! lol I gave up.
Playing/building mostly apartment lots, after my sim moves in..I am stuck with a non-functional garage.
These downloads are great! I am not saying they aren't. But I didn't feel like having to have to remember to check this and that.:)

ScaryRob
4th Dec 2014, 1:16 AM
I tried without moveobjects on, of course. I build with no cheats on, unless I need it.
That's normal and it's the way everybody builds. You don't want building cheats on unless you're actually using them, especially not the moveobjects cheat, since it is easy to inadvertently place objects without knowing, or more typically, place more than one object in the same spot, due to accidentally clicking the mouse button twice. I've seen this in lots I've downloaded.
The one exception I can think of is the 45-degree rotation cheat, which will do no harm if it is always on. I usually turn it on at the start of a building session, if I remember.

What I was saying is that, when placing it, it acted as if I was on moveobjects on. meaning : you think you are placing it properly, because the game allows you to.
But yeah..they are supposed to be placeable anyhow.
Sorry, but I don't understand what you're saying here.

What I observed, is that the piece that connects to to street had to be place with moveobjects on, otherwise it would not place, because it shows up upside down when you take it from the catalog.
Yes, as I wrote in my previous post, the moveobjects cheat has to be on to place this piece and the behavior you're describing is normal. Having moveobjects on will also let you place the driveway at the right-hand end of the lot, regardless of whether you're using the rotatable mods or not. But with the mods, it will let you place the driveway at the sides of the lot as well.

Having to use the cheat, makes the piece for the car not placeable..unless you also use moveobjects on...I got annoyed.
And what happens in my game is that the part you put a car on, often attached to the other piece but wrong way. So the car is facing the garage door...I found this rather troublesome, because i needed to remember to check to be sure it was on the right way! lol I gave up.
What you're describing for the driveway extension piece is also normal behavior with the rotatable mod installed. You don't need moveobjects on to place this piece, although it won't matter if it is on. What you do is simply put the piece down anywhere on the lot and then rotate and move it to the precisely desired position. It is very simple. If you look a bit closer at the two driveway pieces, you will see they actually have sort of like pointers that point in the direction the car will face.

Playing/building mostly apartment lots, after my sim moves in..I am stuck with a non-functional garage.
These downloads are great! I am not saying they aren't. But I didn't feel like having to have to remember to check this and that.:)
If you follow my above advice, you should be able to fix your issues easily. From what you've described, I see no problems with the behavior of this mod in your game.

Rosebine
4th Dec 2014, 5:26 AM
Sorry, I sounded confusing. :)
Moveobjects on allows me to put whatever, anywhere. But doing so, not everything will work. Having the extension piece pointing one way, and the car pointing the other..makes the car unusable.
Yes. I can fix this, just by making sure they all have their arrows on the right way. But i still need moveobjects on. Garage door too. so i do not like it.
Oh..and the one cheat i have in my userstartercheat is 45-degree rotation of course. But i do not consider that one a building cheat. ;)

mustluvcatz
4th Dec 2014, 6:02 AM
Friendly little moderator note here:

The Rotatable Driveways and Rotatable Garage Doors don't necessarily make this tutorial obsolete. They just give people another way to do something and there ARE people who don't want those, or can't use them for whatever reason. So this tutorial (and any other tutorial involving driveways and garages) is still relevant.

ScaryRob
4th Dec 2014, 6:52 AM
Yes. I can fix this, just by making sure they all have their arrows on the right way. But i still need moveobjects on. Garage door too. so i do not like it.
OK, well now there's a huge difference between not liking something and claiming that it doesn't work, quote:
I cannot have those rotatable driveways and doors in my game. They do not act properly. Place as if I was on moveobjects, and place incorrectly. Ending up not being able to put a vehicle.
Thanks for wasting my time.

Rosebine
4th Dec 2014, 2:09 PM
OK, well now there's a huge difference between not liking something and claiming that it doesn't work, quote:

Thanks for wasting my time.
You wasted your own time. You were very nice trying to help me, and I appreciated it. But i didn't asked for anything.
Too bad, I really thought you were doing this to be nice...

Friendly little moderator note here:

The Rotatable Driveways and Rotatable Garage Doors don't necessarily make this tutorial obsolete. They just give people another way to do something and there ARE people who don't want those, or can't use them for whatever reason. So this tutorial (and any other tutorial involving driveways and garages) is still relevant.

Exactly. :)