View Full Version : how do you recolour custom objects?
2nd Jul 2006, 11:50 PM
i opened up the custom package and did the recolour but it wolud'nt show up in my game
why is this?
3rd Jul 2006, 12:35 AM
Open WOS. It has a button to open a custom package. Click it, navigate to the package and open it. Recolor as normal.
3rd Jul 2006, 02:04 AM
i opened it up but i did not see the button
3rd Jul 2006, 02:23 AM
Right. Open SimPE, click the Object Workshop button and continue.
3rd Jul 2006, 04:29 AM
Numenor's object recoloring tutorial in the tutorial section also mentions how to recolor custom objects. But sometimes custom object recolors don't work, possibly because the creator did a mistake with the mesh package. But, first make sure you're doing it the correct way, but if it still doesn't work, post a link to where the mesh is available for download and I'll take a look if it's a problem with the mesh package.
3rd Jul 2006, 09:08 AM
ok here (http://www.modthesims2.com/showthread.php?t=100961)
and here (http://www.modthesims2.com/showthread.php?t=99656)
3rd Jul 2006, 09:39 AM
I found mentions in at least 2 of those threads that the cars are not recolorable for some reason. I'm not able to look at the packages at the moment, but most likely it's a problem with the mesh packages and not your recoloring technique in this case. I can take a look at the packages later when I can, there might be a way to make recolors for your own use by editing the mesh packages, but to offer your recolors to other people you'd need the mesh creator to post fixed versions of the car for download.
3rd Jul 2006, 06:17 PM
Yeah, at least with the car in your first link, the problem is with a wrong GUID reference in the MMAT. The recolors will not work unless this problem is fixed. You can do this (for your own use) by first opening each mesh package in SimPE at a time, opening the Object Data, copying the number in the GUID field, then opening each MMAT file in the package and pasting the GUID number to the value field of the objectGUID line, commiting each time, and in the end saving the package. Now try creating a recolor package. (Note that fix will, of course, only work for you, and not other people who do not have the fixed mesh package).
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