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Baeu
15th Jul 2006, 06:04 AM
I am making an animated object..I made an animation and exported it as a *smd file..then I tried to import it to animation resource..and there,s a pop up wimndow w/ looks like this :http://img140.imageshack.us/img140/781/aawewaue0.jpg

and when i click the no bone option there is no single joint named in the pop up window w/c shown in this pic: http://img93.imageshack.us/img93/7118/untitledan0.jpg

what should i do? Am in the right path?
I tried to select the no bones and save it in the downloads, and tried it, but no luck,the object had occured error,so i deleted it..

And also, In the BHAV in the simpe,I think i can't or jus don/t know where to find the part that where i should edit the instance #.. here's the pic of my simpe, can you tell me where or how to change the instance of my BHAV? http://img156.imageshack.us/img156/9849/awawmk7.jpg

Pls, anyone can help me?

trezero
15th Jul 2006, 03:02 PM
I've never done any importing, but I think you can't choose no bones. No bones means no joints, and no joints means no movement.

Bone weights are how the vertices in the mesh move with the bones.


As to the BHAVs....If animate object is anything like animate sim, the BHAV specifies a #STR file, and a specific line in the #STR. The text on that line in that STR is the name of the animation.

So: you not only need to edit the BHAV to point to another line in the #STR, you need to modify the #STR to have another line that points at your animation.

Baeu
17th Jul 2006, 01:51 AM
oh..I will try it myself..thanks..