Jonesi
13th Jan 2007, 05:08 PM
I'm trying to make some wavy blinds with string running down through them....to give a draw blind effect..
so i meshed one "wave" and then duplicated all and went from there...carried on duplicating until i got the length i wanted...
then i did the strings going through each wave..
When I uv map it, it only maps one wave (the original) not all the duplicated ones...I regrouped all the waves before I mapped it...would I have to map it with all the waves as individual groups?
And the string..in the mesh it goes right through all the "waves" but in game you can see the whole of the string, even the bits that are suposed to be going through/behind the blinds and shouldnt be seen...
Any ideas? cheers xxx
so i meshed one "wave" and then duplicated all and went from there...carried on duplicating until i got the length i wanted...
then i did the strings going through each wave..
When I uv map it, it only maps one wave (the original) not all the duplicated ones...I regrouped all the waves before I mapped it...would I have to map it with all the waves as individual groups?
And the string..in the mesh it goes right through all the "waves" but in game you can see the whole of the string, even the bits that are suposed to be going through/behind the blinds and shouldnt be seen...
Any ideas? cheers xxx