Fatduck
12th Apr 2007, 09:01 PM
Hi everyone,
I am new to sim2 modding and want to make my own tool to create/hack animation! Because I can't use .net!?
From wiki, I know 90% of the anim format, but run into trouble in real animation data, (part 4 Transforms). I don't understand how the actual rotation/transform value stored!
All I know is that each keyframe data is actually 6 bytes long.
WORD(2bytes) for frame time: eg 0, 2500, 5000, 10000
WORD(2bytes) ??: rotation/transform data but how to decode this?
WORD(2bytes) :Optional data (always 0)??
Could anyone kindly explain them to me please!
Many Thanks.
I am new to sim2 modding and want to make my own tool to create/hack animation! Because I can't use .net!?
From wiki, I know 90% of the anim format, but run into trouble in real animation data, (part 4 Transforms). I don't understand how the actual rotation/transform value stored!
All I know is that each keyframe data is actually 6 bytes long.
WORD(2bytes) for frame time: eg 0, 2500, 5000, 10000
WORD(2bytes) ??: rotation/transform data but how to decode this?
WORD(2bytes) :Optional data (always 0)??
Could anyone kindly explain them to me please!
Many Thanks.