View Full Version : Daz3d poser type program for free.
daistarr3
30th Jul 2007, 3:16 PM
I was wondering if anyone has heard of the Daz3d (Poser type program) for creating game characters and objects? It is free with the option to buy add ons ect...
Daz3d uses Poser add ons and works like Poser: the web address for anyone interested is www.daz3d.com
I really think this would be helpful to many of you and worth a look see.
tiggerypum
30th Jul 2007, 3:37 PM
daistarr3 - helpful for what exactly -- sims characters and poser characters are not compatible with each other, unless I'm missing something.
WesHowe
30th Jul 2007, 9:31 PM
I have a copy of it.
While it is a good program, I have not seen any use for it in Sims2 modding.
You cannot use any Daz models for Sims2, because they are built in an incompatible manner and the terms of use restrict redistributing their models.
There are easier ways to build and manage 3D models for TS2.
On the other hand, so to speak, you could make some really well rendered scenes with your favorite Sims posed with them in it.
<* Wes *>
Dr Pixel
31st Jul 2007, 2:10 AM
Well, it is possible to use the Poser program for modifying Sims2 body meshes using "magnets". The advantage to this is that you can create a new body shape, and then duplicate that same shape onto other clothing meshes without having to re-edit every clothing mesh all over again.
But unfortunately, at this time the Daz program does not support magnets.
The site does say they are trying to add the magnets feature to it, but no indication of when that might happen.
WesHowe
31st Jul 2007, 3:15 AM
Poser does a nice job with the morphs... they operate the way they were supposed to, as offsets to vertices (not the way I got them to work in MilkShape as pseudo-meshes).
But Poser does not have any facilities for subdividing, adding or removing vertices and faces. But the magnets are a powerful modelling tool.
<* Wes *>
JohnBrehaut1
31st Jul 2007, 7:11 AM
I use the program made by them called Hexagon 2.2, I originally had big problems importing stuff into SimPE with it, but I found when I imported, then exported it from either Milkshape or UV mapper, it would work for me. :)
daistarr3
4th Aug 2007, 6:58 AM
I believe I read somewhere on the site that with a little work any game could be made compatible with Daz. That add-ons could be made to work with it. I figured that Sims 2 could be a new add-on. It sounded like it is an open source program that they would like others to contribute to. I could be wrong but I have a habit of reading alot of info on sites I visit. I haven't the know how to figure this out myself so if you say it is no good to you then I believe you.
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