View Full Version : Question about hacks and crashing
18th Oct 2007, 11:29 PM
I have a problem. I install recently EP6 (Bon Voyage). But I had some hacks... I update insim and the MQ computer... But the others I didnīt.
Is it possible that my game crashing because of some of the hacks that I have are not compatible with EP6? Most of my hacks belongs to Squinge.
Thanks in advance
19th Oct 2007, 3:11 AM
As far as I know, a good load of Squinge's mods are incompatible with Bon Voyage, and unless someone takes up the work of updating them, they'll never be compatible.
And I'm also sure that someone'll come along shortly to remind you that you should always remove hacks when installing a new EP. :) (If you're skilled enough with computers -- and you can follow directions that others have posted for the "technology challenged", Pescado at MATY has this utility called HackDiff which will let you know which mods will be safe and which will break the game. This helped me to figure out which ones needed to go/be updated.)
19th Oct 2007, 8:23 AM
Nayne, you must know by now how to Find Problem Content (http://www.sims2wiki.info/wiki.php?title=Game_Help:Finding_Problem_Custom_Content) :P
As far as I know we don't as yet have a list of hacks that are compatible with BV (someone must), but we also do not provide support for hacks. You need to ask the creator and this case the creator is retired and no longer supporting his hacks. Unless someone decides to update them for him you're a bit out of luck. :( Sorry.
You can try asking in the where can I find forum linked in my signature. I know you're very familiar with it, but others who read this may not be.
Good luck. :)
19th Oct 2007, 8:59 AM
Code hacks rarely cause game crashes, usually you just notice a jerk - or the sim is suddenly standing to attention. Or if you have the testingcheatsenabled cheat on you will get a pop-up telling you something went wrong.
Usually game crashes to desktop are the result of a sound or graphic resource being missing or incorrectly linked. This can actually happen as a result of the half-and-half method of tracking problems, as for example a mesh or material may be moved out, while leaving behind another file containing object data that calls for it.
19th Oct 2007, 1:02 PM
Nyane, it's been pointed out to me that my post might have made it look like you should not follow the MTS2 troubleshooting FAQ. That wasn't my intention. What I mentioned rarely happens because usually all the resources needed for an object are contained within the package file for that object. Therefore the half and half (remove half your downloads at a time) method is perfectly safe. I was only trying to illustrate the technical fact that pure code hacks are not usually the cuprits in a crash to desktop problem, so you have no need to be more worried about hacks rather than any other content.
19th Oct 2007, 4:48 PM
Thanks everyone :), You were very helpful.
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