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Phaenoh
14th May 2008, 03:23 AM
Now that I've successfully removed all the lifetime wants relating to jobs, all of my sims basically want the same things and its kinda boring. Any ideas on how to go about creating new LTWs? I figured that LTWs somehow check memories for completion, so I tried to come up with ones that make a memory, though my Romance ideas might still have some issues.

I was thinking:
Romance: 20 sims crushing on you, Be 20 sims's First Woohoo, Heartbreaker (Engaged to 10 sims)
Knowledge: 3 Gold Talent Badges, Max Enthusiasm for 3 Hobbies, The Tinker (Gold Robot Badge, Max Mechanical, Max Enthusiasm Tinkering)
Family: 3 Gold Natural Talent Badges (Gardening, Fishing, Flowers), 3 Gold Crafting Talent Badges (Toys, Pottery, Sewing), Raise 3 Kids 'Right' (toddler skills and study), Favorite Relative (Best Friends with 6 of your own kids, neices, nephews, or grandkids)
Popularity: Meet 100 people, Life of the Party (Throw 20 Great Parties)
Fortune: 3 Gold Business Talent Badges (sales, cashier, restocking), Buy an Expensive House ($100,000)

Echo
14th May 2008, 05:13 AM
You should definitely check out this thread:
http://www.modthesims2.com/showthread.php?t=270812

Pretty much the latest info about want trees right there. :)

Phaenoh
14th May 2008, 05:53 AM
: blinks : Where the snap is my Code to English translation when I need it? From what I got of that reading over quickly and late at night, that is for adding or changing the frequency for regular wants. Has anything been done for Lifetime Wants? Have people added Lifetime Wants into their custom careers? Does the feeling of being a noob ever go away?

CtfG
14th May 2008, 07:58 AM
(...) Does the feeling of being a noob ever go away?

As I know from myself: No! *laughs*

Phaenoh, I really recommend you switch to a different game if you want a medieval setup. Get "Dungeon Siege 1" or "Neverwinter Nights 1". Both are released with an editor to set up own worlds. The NWN editor is quite comfortable, while the one for Dungeon Siege... Well, you must get used to it. But matter of fact: Both games can be programmed right in the core, which means you can control the characters a lot better. Adding new groups or even instances into TheSims2 might lead to a crashing game. BioWare though, as Publisher of Neverwinter Nights, has given out a lot of number ranges that are safe to use and won't crash the game.

Just a recommendation :) Because I think you want to convert TheSims2 into something that cannot be done right now. The game's concept and setup simply is not designed for that kind of modification.

Phaenoh
14th May 2008, 04:14 PM
I've stuck with this game for forevers because every other game I find has some fighting aspect that I hate. I've got it setup decently the way I want it already, anything more (like LTWs) is just a bonus. I have the belief that most things should be possible if you just poke at the right code long enough. : gets out pointy stick :

CtfG
15th May 2008, 06:56 PM
Most things, yes *laughs* I sorted Numenor's excellent spreadsheets and looked for free group numbers. Then I modified two of my objects by giving them two free numbers. Result: the game crashed during loading ;) Guess I have to list each and every single package file of the game to find some free numbers. And that's a minor problem compared to what you plan :D:

Phaenoh
15th May 2008, 10:02 PM
Once again at risk of looking like a noob, can't you just give it one of your own GUIDs?

CtfG
16th May 2008, 05:03 AM
That's what I did. The GUID is not the problem; I'm using those from the SimPE database. The problem are the group numbers, and the limitations within the game itself. Create a BCON in the globals 0x7FD46CD0 with instance 0x00000180 or higher, and then try to adress it. In the unpatched version of FT, it doesn't work. I gave my SimSpy the GUID 0x00252E2B and the group number 0x7F252E2B, which worked in the game. Another object with the GUID 0x00252E31 worked ingame, but when I changed the group number from 0xFFFFFFFF to 0x7F252E31, the game crashed on loading. That's why I referred to BioWare and their "safe number range" :) Some companies support modders, some don't, and since TS2 came without editor and without any statement about safe ranges, every new number you bring into the game might have unpredictable results.