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plasticbox
26th May 2008, 8:37 PM
Polska wersja tego poradnika jest dostepna na: http://forum.thesims.pl/showthread.php?t=44436 (wymagana rejestracja).
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With the release of LotAdjuster 1.1 (http://www.modthesims2.com/showthread.php?t=282409), it is now possible to build quite convincingly "fake" row houses -- from version 1.1. on, the LotAdjuster allows for walls up to one tile from the lot edge and for perpendicular walls right up to the edge, so now you can:

1. build the house on a lot that's 10 tiles *larger* on every side you want the perpendicular walls to touch
2. Shrink the lot by 1 unit (= 10 tiles)
3. Voilą: fake row house.

http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764095_fakerowhouse-16.jpg


Precautions -- read before you start

Only use 100% flat lots for this. If the edges of your final lot aren't 100% flat, you won't be able to place your finished row houses next to each other -- the simplest way to achieve this is to build on a flat lot in the first place. If you're not sure whether your neighbourhood is flat, put down a blank lot first and bulldoze it: this will leave a 100% flat area. You can also use the Lot Adjuster option "Lot Edges: Flatten" to ensure that the edges of the shrunk lot will be flat.
Don't build anything on the area you want to shrink or on the edges of it. The LotAdjuster won't shrink your lot if you do. If your lot is inhabited, make sure that no sims are in this area.
Make a backup of your lot before your shrink it. Simply package the lot from in-game, or put it in the lot bin and down again (from NL on, this will leave a copy of the lot in the bin). Having a copy is not only useful in case you forget to build something (then you don't need to quit the game in order to re-expand the lot), it's also important for troubleshooting: in case anything doesn't work right with the LotAdjuster, it's essential that Mootilda can look at the unshrunk lot.
Always playtest shrunk lots before sharing them.
Do not redistribute shrunk lots without a mention that they're shrunk -- this is a procedure not supported by Maxis, and even though this method has been in testing for quite some time, we can't be 100% that there will be no further issues. Here's a disclaimer for you to C+P:


This lot was shrunk using LotAdjuster version 1.1. See these links for more information:

Row house tutorial: http://www.modthesims2.com/showthread.php?t=286909
LotAdjuster download thread: http://www.modthesims2.com/showthread.php?t=282409



More information:

LotAdjuster (http://www.modthesims2.com/showthread.php?t=282409) download thread -- only post there with issues related to the tool itself (with build mode questions, post here instead)
R+D thread on lot resizing (http://www.modthesims2.com/showthread.php?t=250693) -- please note this is not a chat area
Backdoor Lane 46 (http://www.modthesims2.com/showthread.php?t=285485) -- test upload by plasticbox, 2008-05-14
Aussie Perpendicular (http://www.modthesims2.com/showthread.php?t=286511) -- test upload by aelflaed, 2008-05-25


Thanks:

This is entirely based on the work of Mootilda and others. Thanks to Mootilda and everyone else involved in the development of the LotAdjuster: aelflaed, Inge Jones, MaryLou, niol, Mutantbunny, Rascal, Simsample, KariMinger/Zazazu, DocDoofus, behold_the_muse, baratron, dizzy, ladykatsim, JMP, ebonyspiral, MadameMim, ikbod, mildlydisguised, Emma, Quinctia, maxon, alexpilgrim, CatOfEvilGenius and everyone else.

--------------


Step 0

Firstly, you need LotAdjuster 1.1 (http://www.modthesims2.com/showthread.php?t=282409); you will also need the .NET framework to run it. For any questions regarding the LotAdjuster (not its use), please refer to the official download thread (http://www.modthesims2.com/showthread.php?t=282409), in particular the tutorial posted here (http://www.modthesims2.com/showpost.php?p=1773743&postcount=410) -- I'm not going to provide support for the software itself here, I'm only explaining one particular use of it.



Step 1

I'm building a row house for a 1x3 lot, so I need to start with a 3x3 lot (I'm going to shrink it only on the left and right, so I don't need extra space in the back in this case).

Build a foundation 11 tiles within the lot border (8 tiles wide in this case):
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764075_fakerowhouse-01.jpg
You only need to do this if you want a house on a foundation, of course -- if all you need is regular walls, make a box of walls instead and add plain old regular walls for the "fake walls"; then you can skip to step 2.

Turn on the constrainfloorelevation cheat:

boolprop constrainfloorelevation false

then add the "fake" front and back walls like so:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764076_fakerowhouse-02.jpg

Flatten them with the terrain tool (or with floortiles):
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764508_fakerowhouse-03.jpg

This is how it should look like:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764078_fakerowhouse-04.jpg

Turn off the cheat by entering

boolprop constrainfloorelevation true

Then build the rest of your house on top of this construction.


Step 2:

Be aware that you can't have any walls, halfwalls, attic walls, or fences on your future lot border -- fences you can add after the shrinking, everything else must be set in by one tile. Here is a workaround for the roof:

First, build a gable roof up to one tile from the edge:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764079_fakerowhouse-06.jpg

Then add short gable roofs on the left and right (one tile wide each):
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764080_fakerowhouse-07.jpg

Then remove the outer attic walls:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764081_fakerowhouse-08.jpg

Proceed to add everything else to the house that you can't do anymore after shrinking -- in this case, I added a little porch on the back (I wouldn't be able to build the roof, the foundation or the half wall after shrinking; they're too close to the edge):
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764082_fakerowhouse-10.jpg

Save, exit to neighbourhood and make a backup of your lot (by packaging it, or by putting it in the lot bin and back). Quit the game.


Step 3:

Start the LotAdjuster; on the main screen click "Advanced .." -- this will show you the advanced options:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764093_fakerowhouse-14.jpg

Click "Enable Shrinking", and set the Left and Right fields to -1. Note how it says "Old Size: 3x4" -- this is because the size includes the road. The road is 1 unit wide, the lot itself (the buildable area) is 3x3 -> 3x4 together.

Click Next, and if you've done everything correctly it should shrink your lot. Exit, and restart your game.


Step 4:

When you re-enter your neighbourhood, the lot will still appear with its old size. Don't worry about that, it will be fixed in a second.

Enter the lot -- ta-daa, Row house:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764094_fakerowhouse-15.jpg

In order to get the game to register the new lot size (we changed it behind its back, after all), you need to do at least one small building action now -- add/remove a floortile or a bit of inside wall, for example. In my case, I did most of the building after I shrunk the lot.

Build the rest of the house, save and exit the lot, done.

You can place these next to each other, move them around, put them in the bin and back .. they work just like any other lot. Walls and roofs built in this fashion have been confirmed to be Seasons-proof.

--------------


Building tips

* Be aware that you cannot build anything along the edge of the area you want to shrink -- not even fences. You can add them after the lot is shrunk, just not before that. The LotAdjuster won't shrink your lot if you do. This is because the game cannot handle walls along the edge of a lot (and there's no easy way to distinguish between a wall and a fence, from the game's point of view -- not allowing the fences is a safety precaution, not a bug).

* After the lot has been shrunk, it will behave like any other lot -- two tiles in from the lot border, the following things can't be changed anymore (so you need to build them beforehand):

- Foundations
- Walls and half walls (except when they're perpendicular and at least one tile off the border)
- Modular stairs
- Floor tiles on level 1 and up
- Roofs
- Stages
- Greenhouses
- Anything at the lot border that relies on moveobjects on / "theoretical" floortiles (the white borders that show where a floor tile would be) -- like for example, off-grid columns

* All of these can still be deleted after the lot is shrunk, with the exception of foundations: those you can only delete within the normal limits (2 tiles in from the lot border). For larger basements, build them beforehand.

* If you find you've forgotten something, you can always re-expand the lot, change stuff, and then shrink it again -- so don't worry too much.


Playability tips

* Keep in mind that you might want to play this lot with visible neighbours on: your viewing area will be smaller than normal when the neighbouring houses are getting in the way. Plan your floorplan accordingly.

* I normally play houses looking towards the street; row houses I prefer to play from the front side because otherwise I can't see the sidewalk when looking at upper levels (I can't peek around the sides of the house like normal). For me, this means that large pieces of furniture (showertubs, pianos) should never be parallel to the street in a row house, they block the view inside the house.

* Make sure your mailbox and other important things are still accessible when sims can not walk around the house.

* It's still perfectly possible to put driveways in the back of a house -- cars will teleport from there anyway.



Please let me know if anything is unclear with this tutorial (DO NOT PM ME, post here) and I will try to explain it better. Again, I do not provide support for the LotAdjuster -- any questions on installing/using it, please refer to the LotAdjuster thread (http://www.modthesims2.com/showthread.php?t=282409). This thread is only about building issues.


Have lots of fun with this!

plasticbox
26th May 2008, 8:38 PM
The one-tile "dead zone" inside the side wall of row houses built like this isn't as useless as it may seem -- firstly, the inside of the house is easier to view when neighbouring roofs don't get in the way; secondly you can use it to hide the slope of a basement.

Here's a quick how-to:


1. When you have the basic construction in place, delete the foundation like shown (you'll want to keep the outermost tiles on front and back). Note that your foundation will need to be 6 clicks or higher if you want sunlight in your basement.
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764502_rh-basements01.jpg

2. Lower the ground inside the basements to 16 clicks below first-floor level (the foundation in my example is 6 clicks high, so I need to lower the ground by 10 clicks).
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764503_rh-basements02.jpg

3. Flatten it out:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764504_rh-basements03.jpg

4. Close the sides with regular walls:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764505_rh-basements04.jpg

5. Now you can put the basement stairs next to the side walls, where they don't get in the way:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764506_rh-basements05.jpg

6. Here's an example floorplan:
http://thumbs2.modthesims2.com/img/1/7/8/2/8/2/MTS2_plasticbox_764507_rh-basements06.jpg
See also Backdoor Lane 46 (http://www.modthesims2.com/member/showthread.php?t=285485) and Backdoor Lane 48 (http://www.modthesims2.com/member/showthread.php?t=286934) for practical examples.

--

plasticbox
26th May 2008, 8:38 PM
Known issues / Troubleshooting:

LotAdjuster Known Issues:

See this post (http://www.modthesims2.com/showpost.php?p=1932680&postcount=47).


LotAdjuster won't shrink your lot:

* Are you using the correct version? Like it says in the title of this thread, this will only work with version 1.1 and up.

* Is the area you want to shrink really empty? Doublecheck for invisible items, like invisible fences and such. I recommend JMP's Stuck Object Remover for getting rid of such items: go here (http://www.moreawesomethanyou.com/ffs/) and download "stuckobjremover.zip" from the appropriate directory (whatever latest EP you have)

* Try shrinking one side at a time to narrow down what the problem is.


Portal issues:

In case you're having trouble with portals, the Portal Revealer (http://www.modthesims2.com/showthread.php?t=251392) may be of help.


Pizza confusion:

Pizza dudes don't deliver directly, they walk up and down the sidewalk instead and then drop off the pizza at the doorstep and leave. It's not a major issue, as the sims can eat the pizza just fine and are also charged for it.

This is apparently a routing issue -- my personal theory is that the dude thinks the back door is the front door, and drops his delivery on the floor since he can't get to that door.

The frontdoorhack from MATY (same procedure as above: go here (http://www.moreawesomethanyou.com/ffs/) and look for frontdoorhack.zip) should fix this: "Deliverypersons should no longer be irresistably drawn to the inaccessible door of the mausoleum in the backyard" (from the rtfm). This is a useful hack for regular lots as well -- I use it, and my own sims always seem to know where "front" is.


Beach lots: (C+P from this post (http://www.modthesims2.com/showpost.php?p=1932680&postcount=47) (LA Known Issues))

Beach lots have special EA-imposed areas within the lot, such as the beach area and the water area. Because of this, there can be issues with beach lots which are shrunken in particular ways. For example: the water occurs on the side of the lot furthest from the road; if you shrink a beach lot at the back, you will obviously lose the water. The beach area is the row next to the water, if you shrink a beach lot too much at the front, you can remove all buildable areas.

As well, beach lots are very finicky about their placement within a neighborhood; shrunken beach lots are equally finicky. Be aware that you can shrink a beach lot so that it has different requirements than the standard beach lots.

Another issue with beach lots is the beach portals. There is one beach portal on every tile at the water's edge. Before shrinking a beach lot, I recommend that you use the Portal Revealer to remove unnecessary beach portals from the area to be trimmed.

Please see the research thread for further information on shrinking beach lots: http://www.modthesims2.com/showthread.php?t=250693

plasticbox
26th May 2008, 8:38 PM
Unrelated issues:

For a list of known issues with small lots / my lots that have nothing to do with the fact that they're row houses or shrunk, please see this post (http://www.modthesims2.com/member/showpost.php?p=1927380&postcount=2).

hotbeeyatch
27th May 2008, 1:49 AM
I followed your directions but the LotAdjuster still tells me the roof is in an "invalid location".

plasticbox
27th May 2008, 2:16 AM
Can you post a screenshot or two? Please provide an overhead of the lot *with gridlines on*, and a closeup of the roof.

hotbeeyatch
27th May 2008, 3:19 AM
Here are the screenshots...one from overhead and one from each side with the roof up.

http://img.photobucket.com/albums/v482/hotbeeyatch/townhouse1.jpg

http://img.photobucket.com/albums/v482/hotbeeyatch/townhouse2.jpg

http://img.photobucket.com/albums/v482/hotbeeyatch/townhouse3.jpg

aelflaed
27th May 2008, 4:02 AM
I can't see what's blocking hotbeeyatch's lot. Roof and fake walls seem to be okay. I assume you are only trying to shrink left and right sides.

Is it possible the garage door is upsetting the LA? I believe it should just bump over to the next gridline - that's what happens to build objects (like columns) that are too close to the edge. However, maybe garage doors work differently?

One small possibility when you can't see what's blocking the shrink - if you have an invisible fence, well, it's invisible! I once put a bit of fence like that (by accident) onto a lot I wanted to shrink, and it took ages to find and delete it.

Another way to narrow it down - try shrinking just one side of the lot at a time.

Mootilda
27th May 2008, 4:33 AM
I followed your directions but the LotAdjuster still tells me the roof is in an "invalid location".Which version of the LotAdjuster are you using? LA 1.0 doesn't allow roofs to touch the edge of the lot; LA 1.1 does.

hotbeeyatch
27th May 2008, 5:03 AM
It looks like that is the problem...I have 1.0. I'll go grab 1.1 and try again. Thank you!

plasticbox
27th May 2008, 6:33 AM
Not sure what will happen to the driveway .. those do not fit onto a normal 1 tile wide lot. I'd remove that before shrinking.

aelflaed
27th May 2008, 9:20 AM
So that's solved! Good.

Plasticbox, feel free to put any of those tips I mentioned in your tute if appropriate. I put them there for general reference.

Manga_Moon
27th May 2008, 10:02 AM
Thanks for this tutorial plasticbox, and Mootilda for the program itself. Not downloaded it yet but tempted to give it a try now :P

plasticbox
27th May 2008, 2:11 PM
Plasticbox, feel free to put any of those tips I mentioned in your tute if appropriate. I put them there for general reference.

Which tips do you mean, are you referring to your post above? Invsible fences? I'd rather not include that one in the main tutorial .. I don't want it to look more complicated than it is, with all eventualities covered. "Area must be empty" should be enough I think?

One of the reserved posts above is meant for troubleshooting, that's where this kind of thing shoudl go in my eyes. Along with "Please read the title of this thread again: do you have LA 1.1 in the first place?" :rolleyes:

CAROLUS
28th May 2008, 12:11 AM
A great thank you to plasticbox and Mootilda(and others I do not know) for their efforts to improve the game.

poplers
28th May 2008, 3:09 AM
Those are really cool, Carolus. =)

Anyways, are you able to put floor tiles on the edge of the lot instead of the roof? I'd like to do this to have a flat roof, but I want to make sure that it will work first. =\

aelflaed
28th May 2008, 3:24 AM
Which tips do you mean (...) "Area must be empty" should be enough I think? (...)Along with "Please read the title of this thread again: do you have LA 1.1 in the first place?" :rolleyes:

Sure, just offering permission if you wanted to add such tips. I think the most generally useful one would be "Try to shrink each side separately to discover where the problem is on your lot". Or similar.

And yes, making sure they have the correct version would be a wonderful thing!
are you able to put floor tiles on the edge of the lot instead of the roof? I'd like to do this to have a flat roof,Poplers, floortiles can be placed up to the very edge of the lot before shrinking, so yes, you can have a flat roof.

ingeli
7th Jun 2008, 8:33 AM
Carolus, that Egyptian house looks fabulous - where did you find the doors and windows?

CAROLUS
9th Jun 2008, 12:08 PM
for ingeli:The windows is a logcabinfence you will find here on mts2.
The door is a curtain by k8 at Parsimonious.

TakumiJonouchi
15th Jun 2008, 1:27 PM
What do you mean by the house can be modified after it has been built on? Right after I backed up my lot, I simply did the resizing and blam. The message said:

Error!

The lot can only be modified after it has been built on.

Oh, and will it also work with Kitchen and Bath Interior Design Stuff?

Inge Jones
15th Jun 2008, 1:42 PM
What do you mean by the house can be modified after it has been built on? Right after I backed up my lot, I simply did the resizing and blam. The message said:

Error!

The lot can only be modified after it has been built on.

I means after placing the lot in the hood, you have to have gone into it and done even just a tiny build (like a square of foundation) and then save the lot before you should open it in the Lot Adjuster. You should not try to adjust completely unplayed and unsaved lots.

Slypig
12th Jul 2008, 2:57 PM
If I move the shrunken lot to the Lots & Houses bin is it best done with a vacant lot to avoid file size issues, or can i clean up relationships etc. as you would do moving a standard occupied lot?

niol
13th Jul 2008, 9:52 AM
Slypig,

I read that one has to also manually clean up the memory of every sims involved with simpe simply because the lot bin and the game engine fail to clear up all the data which can lead to corruption in the latter days during their using.

I can't see what's blocking hotbeeyatch's lot. Roof and fake walls seem to be okay. I assume you are only trying to shrink left and right sides.

Is it possible the garage door is upsetting the LA? I believe it should just bump over to the next gridline - that's what happens to build objects (like columns) that are too close to the edge. However, maybe garage doors work differently?

One small possibility when you can't see what's blocking the shrink - if you have an invisible fence, well, it's invisible! I once put a bit of fence like that (by accident) onto a lot I wanted to shrink, and it took ages to find and delete it.

Another way to narrow it down - try shrinking just one side of the lot at a time.

In such case, may press "ctrl" and left-mouse-drag to delete line by line from border to border and from the walls to keep to a border. This way can ensure most walls or fences deletable by the normal wall or fence tools get removed.

and if one worries about invisible levelroom walls especially the column deck, one may use the column deck to press "ctrl" and left-mouse-drag to delete lthe whole suspected area or its parts.

For some EPs, removal of custom fences and saving the lot once may do the job also.

Or for some EPs, use the cheat to delete all fences when appropriate.

plasticbox
13th Jul 2008, 1:03 PM
Slypig,

you should never move occupied lots to the bin if that's what you were asking -- regardless of whether or not they're shrunk.

Man1968
18th Jul 2008, 9:04 PM
Thank you for your tutorial. It's very clear and detailed. I used it to build and upload a house. It is at http://www.modthesims2.com/showthread.php?t=293624
If your think it's similar to your creations, you are right. I just follow the master.

crazy4sims17
21st Jul 2008, 12:11 AM
hi, can someone please post a picture of what it finally looks like when you have a few (preferably 3 or more) houses "connected" ? i would really appreciate it, and it would help me to decide whether to download this LotAdjuster or not. im currently debating it, i just want to see what the finished product looks like. thanks a ton!!!!!

plasticbox
21st Jul 2008, 12:51 AM
Do a search for "rowhouse" and look at the screenshots.

niol
22nd Jul 2008, 3:38 AM
crazy4sims17,
May check out some of the tutorial author's downloads.

Moon22T
23rd Jul 2008, 1:50 AM
Can this also be used for already existing lots? Like I already have them next to each other, but I want to turn them into rowhouses...is that possible?

Mootilda
26th Jul 2008, 8:30 PM
No problem. If you want to keep the existing lot size, you can expand the lot, then build your lot up to the previous edge, then shrink back to the original size.

There is no problem with running the LotAdjuster multiple times on the same lot.

Although plasticbox says that the tiles at the edge of a rowhouse cannot be modified, you can actually make changes using this same method: just expand, make the changes, and then shrink.

Note that the LotAdjuster will refuse to shrink a lot with fences on the edge, even though the game allows you to place them there. So, if you're having problems re-shrinking an expanded lot, look to see whether you need to temporarily remove some fences.

Moon22T
4th Oct 2008, 9:19 PM
Got it, thanks!

QBUILDERZ
19th Mar 2009, 2:03 PM
Thanks for this awesome tutorail, but I have ONE question. Say if I were building a more modern type of lot and I wanted a flat roof the connected to the adjacent lot, would that work?

I don't know if the floortile would be considered as something like walls and wouldn't cause the lot to properly shrink.

Thanks PB/Mootilda

plasticbox
19th Mar 2009, 4:10 PM
You can use floortiles for roofs, no problem. Just be aware that you won't be able to edit the last row of tiles next to the edge after shrinking, so you need to put them there beforehand.

Woolgathering
23rd Apr 2009, 2:02 PM
I'm having problems with my roof. I saw the earlier post about someone getting the invalid roof message because they were using the older version of lotadjuster, but I have the newest 2.6 installed and I am still getting the invalid roof error.

plasticbox
24th Apr 2009, 9:05 AM
Woolgathering, nobody can tell what's wrong when we can't see what you're doing. Please post a screenshot.

Woolgathering
24th Apr 2009, 11:10 PM
Unfortunately I'm not able to post a screenshot. My sims computer does not have internet right now and I can't upload anything to the computer I'm using for internet right now. Which sucks lol. :(

I was only wondering if this newest version still allows the roof to the edge of the lot. If it does, then I'll keep playing around with it until I figure out what's wrong myself.

Mootilda
15th May 2009, 5:49 AM
Yes, it still allows the roof to the edge of the lot. Sounds like you have a roof which goes past the edge.

stuffstuff
29th Jul 2009, 7:15 PM
I have his/her same problem but i can post a screen
heres the screens
http://img190.imageshack.us/img190/3189/snapshot00000014b77c81c.th.jpg (http://img190.imageshack.us/my.php?image=snapshot00000014b77c81c.jpg)
http://img38.imageshack.us/img38/681/snapshot00000014777c81c.th.jpg (http://img38.imageshack.us/my.php?image=snapshot00000014777c81c.jpg)
http://img509.imageshack.us/img509/681/snapshot00000014777c81c.th.jpg (http://img509.imageshack.us/my.php?image=snapshot00000014777c81c.jpg)
http://img190.imageshack.us/img190/9293/snapshot00000014777c81b.th.jpg (http://img190.imageshack.us/my.php?image=snapshot00000014777c81b.jpg)

plasticbox
29th Jul 2009, 11:49 PM
To me it looks like there's not enough space on the left side of the lot (seen from the street), but I can't really see anything on those tiny pics. If you'd post a real screenshot, that might help.

Nortix
17th Apr 2010, 7:28 AM
To me it's not working with the newest LodAdjuster.
I have Mansion & Garden so I can't use an older version.
I downloaded the new one, but it tells me that I need to build 1 tile away from the edge so I can't make the fake rowhouses.
Do you have a solution?

Mootilda
17th Apr 2010, 10:18 PM
Are you sure that you're following the tutorial correctly? It works the same way for Mansions and Gardens as for all other EPs: create a lot which is larger than you require, build the building so that there are no walls along the edge which will become the new lot edge, shrink the lot.

If you use the LotAdjuster 2.8, then you need to have an extra 10 tiles on any side that you intend to shrink. If you use the LotAdjuster 3.2, then you just need to have a total of 10 extra tiles for each direction that you want to shrink.

Could you provide a screenshot of the error message, and screenshots of the lot with the grid on, showing all levels of the building, and large enough that we can try to determine where your problem lies?

Nortix
18th Apr 2010, 4:37 PM
Are you sure that you're following the tutorial correctly? It works the same way for Mansions and Gardens as for all other EPs: create a lot which is larger than you require, build the building so that there are no walls along the edge which will become the new lot edge, shrink the lot.

If you use the LotAdjuster 2.8, then you need to have an extra 10 tiles on any side that you intend to shrink. If you use the LotAdjuster 3.2, then you just need to have a total of 10 extra tiles for each direction that you want to shrink.

Could you provide a screenshot of the error message, and screenshots of the lot with the grid on, showing all levels of the building, and large enough that we can try to determine where your problem lies?

Thanks for the quick response.
I hope I have enough images for you.

http://img52.imageshack.us/img52/6117/naamloosco.png

http://img146.imageshack.us/img146/859/naamloos1y.png

http://img405.imageshack.us/img405/4850/lotadjuster.png

http://img696.imageshack.us/img696/6382/wgra.png

I hope you can see enough. I have no pictures of all levels because I didn't make them at that time and it takes a long time to start up Sims. So I don't feel like starting it up. Now I doubt about it if I've deleted the attic wall, but I'm having some trouble with Sims so I will look at that very soon.

Mootilda
18th Apr 2010, 4:56 PM
Your pictures are fine; they show all levels of the lot. I can't see anything obviously wrong. However, I can't see the entire left side of the building and there's no picture which shows the right side; those two views might help.

If worse comes to worse, you could zip up your lot package and neighborhood package (for example, N001_neighborhood.package and N001_Lot5.package) and I will see whether I can determine where the problem lies.

Also, a suggestion: For rowhouses, I would recommend that you set "Lot Edges" to "Flatten".

Nortix
18th Apr 2010, 8:12 PM
Your pictures are fine; they show all levels of the lot. I can't see anything obviously wrong. However, I can't see the entire left side of the building and there's no picture which shows the right side; those two views might help.

If worse comes to worse, you could zip up your lot package and neighborhood package (for example, N001_neighborhood.package and N001_Lot5.package) and I will see whether I can determine where the problem lies.

Also, a suggestion: For rowhouses, I would recommend that you set "Lot Edges" to "Flatten".

It were indeed the attic walls.
That was not very smart of me, thank you alot for your help.
And also thanks for the suggestion.

Hmm, I have another problem, I did what's said in the tutorial but now the house is in a weird place.
I've made some screenshots, maybe you know how to fix it.
If it's not clear enough I'll upload the house tomorrow.

http://i41.tinypic.com/a1gzcx.jpg

http://i44.tinypic.com/nvpf5s.jpg

http://i41.tinypic.com/2juszd.jpg

http://i43.tinypic.com/2mmai3t.jpg

http://i41.tinypic.com/2u9n9lk.jpg

http://i41.tinypic.com/wui1ld.jpg

The last four pictures are not very clear but that's because I took snapshots in Sims 2 and because of my bad graphics card.

Mootilda
18th Apr 2010, 9:18 PM
The LotAdjuster only does one part of the work needed. The other part is done inside of the game, initiated by you. After using the LotAdjuster, you want to edit the lot and make a build change, then go to the neighborhood view, pick up the lot and then place it down again in the correct location. This convinces the game to regenerate the lot imposter and reconnect the lot to the neighborhood.

From your pictures, I'm guessing that you missed that step. As far as the game is concerned, that lot is still the original size.

Nortix
19th Apr 2010, 8:30 PM
The LotAdjuster only does one part of the work needed. The other part is done inside of the game, initiated by you. After using the LotAdjuster, you want to edit the lot and make a build change, then go to the neighborhood view, pick up the lot and then place it down again in the correct location. This convinces the game to regenerate the lot imposter and reconnect the lot to the neighborhood.

From your pictures, I'm guessing that you missed that step. As far as the game is concerned, that lot is still the original size.

I did that part.
But I started the corner with 3x2 but now it seems 2x1, I replaced it a couple of times but it won't change.

Mootilda
19th Apr 2010, 9:29 PM
Yes, you're right; I misread what was occurring. The second set of lot pictures are a bit small.

As far as I can tell, you shrank the lot on one side, but not on the other. If you look in the neighborhood view, the lot footprint looks like 2x2. In the lot view, I can still see grid lines on the right side of the lot. However, there don't seem to be any grid lines at the front of the lot.

Is it possible that you accidentally shrank on the left and front, rather than on the left and right? Shrinking at the front would certainly have the effect of placing your building on top of the road.

You might want to restore from your backup and try again.

Nortix
20th Apr 2010, 5:10 PM
Yes, you're right; I misread what was occurring. The second set of lot pictures are a bit small.

As far as I can tell, you shrank the lot on one side, but not on the other. If you look in the neighborhood view, the lot footprint looks like 2x2. In the lot view, I can still see grid lines on the right side of the lot. However, there don't seem to be any grid lines at the front of the lot.

Is it possible that you accidentally shrank on the left and front, rather than on the left and right? Shrinking at the front would certainly have the effect of placing your building on top of the road.

You might want to restore from your backup and try again.

Thanks for you reply again.
It's quite strange that it didn't say anything when I shrank the lot, so I guess it not happened. I'm also quite sure that I didn't shrank the front side.
I'll try it later with a different house and see if it's still not working.
Haha, if not, you'll speak me again very soon.

Mootilda
20th Apr 2010, 5:48 PM
It's quite strange that it didn't say anything when I shrank the lot, so I guess it not happened.Can you clarify this statement? Did you get the message that the modification was complete? It's not an error to shrink a lot at the front, as long as the LotAdjuster can't find anything that it can't deal with, like walls and roofs.

Nortix
21st Apr 2010, 2:22 PM
Can you clarify this statement? Did you get the message that the modification was complete? It's not an error to shrink a lot at the front, as long as the LotAdjuster can't find anything that it can't deal with, like walls and roofs.

Okay, it's quite weird, I'll try again to shrink a lot and see if that will work.
I fully succeed by trying it with a different lot.
Thanks for the LotAdjuster and the tutorial, it's really nice!
And of course thanks for your time. =D

Mootilda
21st Apr 2010, 8:10 PM
You'll have to thank plasticbox for the tutorial.

MissMJ
8th Jun 2010, 11:41 AM
Thanks soooo much for this tutorial. I have successfully made a great looking rowhouse which I am TRYING to upload to MTS (If it will just let me upload a 151 kb photo grrr! :wtf: :cry: :!: ).
Also thanks to Mootilda for all your awesome...stuffs :rofl:
:D

lauratje86
14th Feb 2011, 7:13 AM
Thank you so much for this tutorial, plasticbox, and Mootilda for the LotAdjuster! :-) I'm having a lot of fun bulding pseudo row houses - terraced houses are very common where I live, and I'm very excited to be able to build them in my game without them having to be 2+ apartments on one lot instead of normal houses on separate lots! :-D

Anyerfillag
27th Jul 2011, 7:19 PM
I have tried to attempt this with the latest LotAdjuster which allows you to reduce the lot by lot squares and not neighbourhood squares but I'm not able to shrink it down to 3x1; whenever I try it just says that there is a fence/foundation etc in the way. Any ideas how do attempt this with the new LotAdjuster?

Mootilda
27th Jul 2011, 10:28 PM
The technique is the same with the newest LotAdjuster.

If you're getting that error, then you'll have to find the wall / fence / foundation that is on the edge of the lot and remove it.

Pictures might help us to find your problem. Either that, or package the lot and attach it here.

lytefoot
16th Aug 2011, 2:24 AM
Does this not work with diagonal walls? I'm trying to trim the lot in the attached screen shots, and it's giving me the error about having walls too close to the edge. I hope it's not a problem with the diagonal walls, this'll look so much less cool if I have to make them perpendicular...

If it's not the diagonal walls, I'll just have to keep looking for what's in the wrong place... unless anyone has suggestions?

Mootilda
16th Aug 2011, 2:45 AM
No. Walls which are diagonal and touch the edge of the lot will crash the game, so the LotAdjuster doesn't allow them.

lytefoot
16th Aug 2011, 2:53 AM
Crud, I thought it was just coinciding with the edge. Ah, well, I'll have to change the design. Thanks!

Mootilda
16th Aug 2011, 5:24 AM
Sorry. We're pushing the game to its limits with perpendicular walls and we just weren't able to get anything else working without corruption.

oliverstrahle
10th Jan 2012, 2:29 PM
Is it impossible to place objects at the edge of the lots? It's probably better to show with an image, and you can see below I made the lot woth cornices etc right up to the edge, but once it's adjusted they're gone and I can't put them back - I tried with Moveobjects. When they're placed in a row it looks a bit of a mess with the gaps, which is annoying.

Mootilda
11th Jan 2012, 6:10 PM
I can't see the problem with your lot. Perhaps if you circled the area, I could understand what the problem is.

It is possible to place objects at the edge of a lot. However, I would recommend that you avoid placing any objects at the edge until after you have adjusted the lot.

oliverstrahle
12th Jan 2012, 9:45 PM
I can't see the problem with your lot. Perhaps if you circled the area, I could understand what the problem is.

It is possible to place objects at the edge of a lot. However, I would recommend that you avoid placing any objects at the edge until after you have adjusted the lot.

Well the picture above is before I shrink the lot. Here's 2 pictures of afterwards, and it's removed the decroative cornicing from the house and it won't allow me to place them, which makes it looks a bit messy in a row form! Just wondered if there was a work-around.

Mootilda
13th Jan 2012, 3:58 AM
If I understand correctly, you are trying to place objects on the wall and the game won't let you. Have you tried turning moveobjects on?

oliverstrahle
13th Jan 2012, 1:57 PM
If I understand correctly, you are trying to place objects on the wall and the game won't let you. Have you tried turning moveobjects on?

Exactly. I tried with MoveObjects cheat, and it wouldn't work. I've managed to get them in place by enlarging the lot again and then placing floor tiles at the edge of the building, and it'll allow me to place them again once I'd shrunk it again. It's not ideal still, but it looks a bit neater I think.

Mootilda
13th Jan 2012, 5:01 PM
You should be able to delete the unnecessary floor tiles, once you've placed the cornices. If you can't delete the tiles individually, you should be able to do a group delete with <shift><ctrl><click>. I usually use a really horrible gaudy floor tile for such things, so that I won't accidentally group delete something that I want. An added advantage to using something horrible is that I can't possibly forget to delete the excess tiles. ;)