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View Full Version : Cloned Gate not appearing in Catalog


Phaenoh
16th Dec 2008, 10:29 PM
I've never cloned a gate before, so I don't even know if I did it right. I reloaded SimPE to only BaseGame, will my gate inherit OFB locking features just by being a gate, or do I need to clone it with OFB?

The current package I've got (and included) doesn't even show up in my catalog. I can see my other CC (so I know thats not my problem). Maybe I did something wrong? The only thing I've done to it is put in my first initial mesh (prolly will look crappy and not be centered correctly or clipping, I plan on fixing that stuff once I can get this to show up)

Any idea why it doesn't show up? Thanks!

Numenor
23rd Dec 2008, 12:07 AM
As said in the chat, your gate appears correctly in my base-game and Only-OFB game, but it's not lockable.
Cloning the gate with OFB activate should produce a lockable gate, but not compatible with the base game, nor any game older than OFB.

I though to an easy solution, though. If the problem is simply to prevent toddlers to crawl/walk out from the gate, we could add an age test in the Portal function (i.e. the game function that makes doors open when someone enters or exists).
I'm not sure if this age check would prevent the toddler from exiting, or maybe just prevent the door from opening...
I'll never know if I don't try :)


EDIT:
Success! :D Editing the Portal functions is always like a jump into the darkness, but since it works, I don't complain :lol:
Find attached the modified package. The additional check prevents toddlers from using the gate, unless carried by someone (children pass the gate normally).