bakafox
6th May 2009, 09:04 AM
I made a new post about this in the workshop section, because I fixed most of what the problem was here, and then ran into the brick wall again ^^;
Well, I'm working on another project alongside the painting- I'm turning one of my meatspace metal sculptures into a wall sculpture for Sims! But...I have NO idea how on earth I can keep the poly count low enough.
I'm using Blender, and I *did* do the modification "Decimate" and that chopped things down quite a lot at first- but then I had to add a few more bits and extrude it for it to look 'real'.... and now it's up to a total of about 14,000 and I can't Decimate it again, it says it is now a "Non Manifold Mesh" so the option won't work.
I tried deleting edges by hand, but it took away the 'skin' of the object, so I'm at a complete loss as to what on earth might be another option =( I am including an .obj file export of it in case anyone needs/wants to check it out and tell me how to fix my project's insane poly problem. I tried taking screenies too, but for some reason at this moment my clipboard seems to not be working for screencaps.
And there's ANOTHER question/issue as well. (I might just be trying to run before I can walk here, really) I am trying to make this object have two recolorable fields. I tried following Numenor's tutorial, but it was written with an old version of SimPE, and I couldn't find any model names that seemed to need changing or even be changeable.
I cloned the propeller wall sculpture (from Pets I think) which has 2 zones/models for coloring, body and tips, and I imported the new objects for those, and also when I cloned I cloned all the color schemes- but when I tested it in my game a few minutes ago, all there was was one default color for both segments, and I couldn't choose the other texture schemes either from catalog or when it was on the wall. I'm including the package file along with the other things in the .rar file. I have NOT done anything with the shadows yet either- I was trying to work with those on another project and I can't figure them out at all... but I do still have the old maxis propeller shadows in the package.
I also still haven't checked the object for base gamecompatability- I have all the expansions.
Well, I'm working on another project alongside the painting- I'm turning one of my meatspace metal sculptures into a wall sculpture for Sims! But...I have NO idea how on earth I can keep the poly count low enough.
I'm using Blender, and I *did* do the modification "Decimate" and that chopped things down quite a lot at first- but then I had to add a few more bits and extrude it for it to look 'real'.... and now it's up to a total of about 14,000 and I can't Decimate it again, it says it is now a "Non Manifold Mesh" so the option won't work.
I tried deleting edges by hand, but it took away the 'skin' of the object, so I'm at a complete loss as to what on earth might be another option =( I am including an .obj file export of it in case anyone needs/wants to check it out and tell me how to fix my project's insane poly problem. I tried taking screenies too, but for some reason at this moment my clipboard seems to not be working for screencaps.
And there's ANOTHER question/issue as well. (I might just be trying to run before I can walk here, really) I am trying to make this object have two recolorable fields. I tried following Numenor's tutorial, but it was written with an old version of SimPE, and I couldn't find any model names that seemed to need changing or even be changeable.
I cloned the propeller wall sculpture (from Pets I think) which has 2 zones/models for coloring, body and tips, and I imported the new objects for those, and also when I cloned I cloned all the color schemes- but when I tested it in my game a few minutes ago, all there was was one default color for both segments, and I couldn't choose the other texture schemes either from catalog or when it was on the wall. I'm including the package file along with the other things in the .rar file. I have NOT done anything with the shadows yet either- I was trying to work with those on another project and I can't figure them out at all... but I do still have the old maxis propeller shadows in the package.
I also still haven't checked the object for base gamecompatability- I have all the expansions.