View Full Version : trying to enable a Maxis object to be recolourable ... not anymore, gave up
smmi73
21st May 2009, 09:48 PM
First I'm a noob at this so forgive me if I'm asking stupid questions.
I've made a recolour of the logrolling object from BV that I need for an industrial lot.
http://i217.photobucket.com/albums/cc149/smmi73/toxucwastebalancing.jpg
I haven't registered a new guid for it yet, and really hope there's a way to add the texture to the original object, but it despite that it cannot be recoloured normally. I had to clone it to get the texture. Is there a workaround? I tried looking for answers here, but probably didn't know the right search words so I didn't really find some good answers.
Also, I've got some problems with the water which I'd like to be really shiny toxic green or yellow. But it seems recolouring that texture isn't enough to acquire that effect. The only thing that really shows up green is that stupid line around the edge, and that doesn't look good. Can it be done and how?
Lastly, if the texture cannot be added to the original maxis object I'd love to change the clone so that sims stay in their ordinary clothes instead of changing into swimwear when using the object. I did read Echo's tute on behavs, but must admit that I wasn't able to determine whether it gave me the answer or not. Is this change easy to make? Any pointers would be highly appreciated.
Thanks :)
Reyn
23rd May 2009, 03:56 PM
Unfortunately, my own success with making the non-recolourable recolourable is limited. I will ask you a few things that might help, but otherwise, I'm afraid you might need to wait for someone more knowledgeable to come along.
Do you have the latest version of CEP installed? Its possible Numenor has added this to the list of things modded to be recolourable. If not, perhaps try Echo's tutorial, at the worst you'll need to scrap and reclone it, but you'd have the texture, and at best, it will do exactly what you need.
Hope that helps at least a little.
As for the water, I believe someone has made some water overlays which are available on this site somewhere - you can always see if the artist allows recolouring, and if so, you could always do it that way - maybe even make both toxic green and yellow as a part of the set :)
smmi73
24th May 2009, 12:31 PM
Reyn, thanks for for your suggestions. I have the latest CEP. The thing about that enabling recolours tute is that I don't know how to extract a Maxis object other than using object workshop (where this particular object can only be cloned). I thought that since they come boundled together this coulddn't be done - but if it can I'll try looking for a tute on it.
The suggestions re the water was good. I may try to ask Pixelhate who did a brilliant overlay. Still, I'm suspecting it's not in the recolour only ...
Thanks :)
Reyn
24th May 2009, 04:27 PM
Its possible that it can only be cloned - unfortunately, some objects are like that. What you can try to do is clone it, don't change the guid, and make your clone recolourable. Then, make a recolour of your clone - it will replace the original in the catalog, and you can remove it if you ever wish to.
At least, I -think- that would work. Its how the recolourable stairs work.
smmi73
24th May 2009, 10:13 PM
oo, didn't think of that - (I´m really not very practical) but that sounds like an excellent idea! It'll take a couple of days before I can try it out, but I can't way to see if it works.
smmi73
27th May 2009, 08:19 PM
Ok, I've cloned the Maxis logrolling again and am working on making it it recolourable. I've tried to follow phoenix_phaerie (http://www.modthesims2.com/showpost.php?p=1917766&postcount=2) and IgnorantBliss's (http://www.modthesims2.com/showthread.php?t=103379) tutorials and I've got a few questions, just to make sure.
In the GMND there are two different resources bearing the same names as (what I understand to be) the subsets:
logrolling-[aceb7976-0509-4b5c-9394-2bcdb838d06d]_root_rot_gmnd
and
logrolling-[aceb7976-0509-4b5c-9394-2bcdb838d06d]_log_rot_gmnd
Should I add the "tsDesignModeEnabled" option to both, adding the respectively named subset as detailed in the end of pp's tute? Or should I just add it to one, and in which case which one?
Also, have I understood correctly what subsets are? I've been reading through various posts and tutes but it's not 100% clear to me. I'm under the impression that I find the subsets in the GMDC, is that correct?
Thanks in advance and sorry for the noobish questions.
Ambular
27th May 2009, 08:36 PM
The GMND should have entries with the same names as the GMDC. Use the preview function in the GMDC to identify which one contains the part of the mesh you want to recolor, and add tsDesignModeEnabled to the GMND with the corresponding name. My guess is you probably want the log_rot_gmnd, but it's always wise to check since not all items are put together in predictable ways.
A subset is one part of the mesh which is treated as a separate entity from the other parts and will have its own name in the GMDC and its own references in the GMND. You can preview a single subset by checking its ticky box in the preview area of the GMDC and unchecking any others before hitting Preview. (Just to keep things nice and confusing, you can have more than one entry in the GMDC, each with its own subsets and corresponding information in different parts of the GMND!)
smmi73
27th May 2009, 10:49 PM
Thanks, Amber, for explaining :)
I did go through all the steps in pp's tute (the other one doesn't seem to be relevant in this case since I don't want to add another subset??) but it still doesn't seem to work. When I try to recolour the cloned object all I get is an empty package. I'm at a loss finding out where I made the mistake.
EDIT: Is there a way to tell whether an object can be RCenabled or is it possible to RCenable all objects?
Jasana_BugBreeder
28th May 2009, 07:11 PM
I'm at a loss finding out where I made the mistake.
Did you added MMAT for the recolorable subset? There's likely no MMATs in this package so you had to import one from somewhere.
Does it point to correct CRES and TXMT? Does it contain correct GUID?
Is there a way to tell whether an object can be RCenabled or is it possible to RCenable all objects?
You have to enable each object separately, can't enable them all at once.
Most objects can be made recolorable. Exceptions are those that change materials dynamically.
smmi73
28th May 2009, 09:44 PM
So I did miss something ... Jasana, thanks for pointing me in the right direction ... I'm sooo over my head with this one, learning so many new things :D I'll trudge on ...
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