perihelion
11th May 2010, 11:32 PM
The Challenge
Your Sims want a mansion, but all they have is a shack. So they're scraping together some cash and building the mansion of their dreams!
The Method:
1. Create a blank lot in the neighbourhood of your choice, with the following conditions:
Largest template must be used.
Lot must be flattened to street level.
Lot must have a dirt terrain.
The only structure allowed at the start is a 10x10 shack at the edge of the lot where your sims will live while they build their dream home.
2. Create a married couple in CAS. Can be same- or opposite-sex, it's up to you. They must, however, be married/joined. No kids or pets. If you have a polygamy hack, however, you can make a multi-spouse family.
3. Move the family onto the lot and set them up in the shack with basic amenities. Get them jobs. As they earn money, enter build mode and build the house piecemeal in the centre of the lot (eg. do a foundation, earn more money, then put some walls up, earn more money, put up a column or two). Once you progress to the point where the house can be minimally lived in, demolish the shack and move your Sims into the house proper, where they can continue to build until the house is finished.
The Rules
You may only enter build mode when two or more adult Sims are on the lot at once, for safety reasons.
You may not enter build mode unless all adult Sims are wearing hard hats.
You may only build on your Sims' days off and vacation days. If for some reason your Sims find themselves unemployed, you may only build on weekends.
You may not use any cheats except for those related to building.
Your Sims may use any aspiration rewards available to them.
Your Sims may not procreate until they move into the house. That shack is no place for children.
University:
Your Sims may only send their spawn off to college if said spawn roll the want to go to college and have at least two different scholarships.
You may play the YAs through college if you wish, but they must be moved back onto the home lot to help their parents finish the house.
Nightlife:
Your Sims may not become vampires.
Your Sims may not go on scored dates. General day trips, however, are fine.
Your Sims may not go Downtown.
Open For Business:
Your Sims may not purchase community lots. They need that money to build the house.
Your Sims may use crafting benches to make stuff and sell it from their inventories for extra cash.
You may set up a home business, but you must keep customers away from the construction area for safety reasons. Put up a fence or something.
Your Sims may build and activate Servos ONLY for the purposes of building and making money on the home lot while your Sims are at work.
Seasons:
Your Sims can grow and harvest crops and fish for money.
You may not build if it is raining, hailing or snowing.
Seasons must be set to a standard summer-autumn-winter-spring cycle.
No snowmen.
Your Sims may not become plantsims. If they do by accident, purchase and use Plantophic-C ASAP.
Pets:
Your Sims may not have any pets until they move into the house. Strays must be shooed away.
Don't go near the skunk.
No werevolves.
Pets may be trained and found employment.
Bon Voyage:
No vacations.
No digging for treasure.
The home lot may be on a beach lot if you desire.
FreeTime:
Your Sims may only use hobby objects that can be used to make money (like the pottery wheel).
Your Sims may only visit hobby lots that will allow them to make money in some way (like Sue's Secret Kitchen).
You may sell Mr. Humble's computer for extra cash, or use it to find a better job.
Apartment Life:
Your Sims may become witches, since they can sell crafted objects for money. However, they may only study magic and craft objects on non-building days.
The home lot must not be made into an apartment lot. Base residential only.
There is no scoring system for this challenge.
The challenge ends successfully when your house is fully built and ready for the next generation.
This is not a legacy challenge! If your builders die of old age or other causes before the house is finished, you fail the challenge.
Your Sims want a mansion, but all they have is a shack. So they're scraping together some cash and building the mansion of their dreams!
The Method:
1. Create a blank lot in the neighbourhood of your choice, with the following conditions:
Largest template must be used.
Lot must be flattened to street level.
Lot must have a dirt terrain.
The only structure allowed at the start is a 10x10 shack at the edge of the lot where your sims will live while they build their dream home.
2. Create a married couple in CAS. Can be same- or opposite-sex, it's up to you. They must, however, be married/joined. No kids or pets. If you have a polygamy hack, however, you can make a multi-spouse family.
3. Move the family onto the lot and set them up in the shack with basic amenities. Get them jobs. As they earn money, enter build mode and build the house piecemeal in the centre of the lot (eg. do a foundation, earn more money, then put some walls up, earn more money, put up a column or two). Once you progress to the point where the house can be minimally lived in, demolish the shack and move your Sims into the house proper, where they can continue to build until the house is finished.
The Rules
You may only enter build mode when two or more adult Sims are on the lot at once, for safety reasons.
You may not enter build mode unless all adult Sims are wearing hard hats.
You may only build on your Sims' days off and vacation days. If for some reason your Sims find themselves unemployed, you may only build on weekends.
You may not use any cheats except for those related to building.
Your Sims may use any aspiration rewards available to them.
Your Sims may not procreate until they move into the house. That shack is no place for children.
University:
Your Sims may only send their spawn off to college if said spawn roll the want to go to college and have at least two different scholarships.
You may play the YAs through college if you wish, but they must be moved back onto the home lot to help their parents finish the house.
Nightlife:
Your Sims may not become vampires.
Your Sims may not go on scored dates. General day trips, however, are fine.
Your Sims may not go Downtown.
Open For Business:
Your Sims may not purchase community lots. They need that money to build the house.
Your Sims may use crafting benches to make stuff and sell it from their inventories for extra cash.
You may set up a home business, but you must keep customers away from the construction area for safety reasons. Put up a fence or something.
Your Sims may build and activate Servos ONLY for the purposes of building and making money on the home lot while your Sims are at work.
Seasons:
Your Sims can grow and harvest crops and fish for money.
You may not build if it is raining, hailing or snowing.
Seasons must be set to a standard summer-autumn-winter-spring cycle.
No snowmen.
Your Sims may not become plantsims. If they do by accident, purchase and use Plantophic-C ASAP.
Pets:
Your Sims may not have any pets until they move into the house. Strays must be shooed away.
Don't go near the skunk.
No werevolves.
Pets may be trained and found employment.
Bon Voyage:
No vacations.
No digging for treasure.
The home lot may be on a beach lot if you desire.
FreeTime:
Your Sims may only use hobby objects that can be used to make money (like the pottery wheel).
Your Sims may only visit hobby lots that will allow them to make money in some way (like Sue's Secret Kitchen).
You may sell Mr. Humble's computer for extra cash, or use it to find a better job.
Apartment Life:
Your Sims may become witches, since they can sell crafted objects for money. However, they may only study magic and craft objects on non-building days.
The home lot must not be made into an apartment lot. Base residential only.
There is no scoring system for this challenge.
The challenge ends successfully when your house is fully built and ready for the next generation.
This is not a legacy challenge! If your builders die of old age or other causes before the house is finished, you fail the challenge.