View Full Version : Is it possible to "flip" or "mirror" the UV map in MilkShape?

19th May 2010, 10:32 PM
Is there a function in MilkShape that lets you flip or mirror pieces of the UV map? I Frankensteined pieces from two meshes together... but one of them had a mirrored UV map (thanks a lot, EAxis!), so, although the mesh is completely smooth, there is a very noticeable line in the texture where the two pieces meet.

20th May 2010, 8:46 AM
Sadly not (far as I know). However, you can export as obj, flip/mirror using UV Mapper, and then reimport the obj - there's an option to just reimport the UVs only so you won't lose your bone assignments.

22nd May 2010, 2:17 AM
Thanks. Maybe I'll look into that. :)