cheshirekat
5th Oct 2010, 02:50 AM
The Next Generation Challenge (For University)
This is for all the players who think the University expansion is too boring. I haven't seen many challenges specifically for Uni and decided it was time to have one for those that love to send their teens off to college, and those who want to find out that it can be fun to have sims go to college.
This challenge will help you populate a new hood with sims that have some skills. There is a bonus at the end of the challenge. If you already have an established hood, you can still play the challenge, however, teen sims must be sent to Uni immediately when new families are created so the teens don't have time to build any skills. If you want to send a teen that has skills, you will need to use a mod that allows you to subtract skill points. All sims must start out with zero skill points and zero scholarship funds when they move into a challenge house.
The Seasons expansion is required. Obviously, University is required.
Cheating is allowed. Hacks and mods are allowed except any mod that allows Young Adults to be pregnant or even bring children to the campus. Your sims will be much too busy to care for children. The challenge ends/fails if any sim becomes pregnant.
I suggest you use Christianlov's Easy Computer from MTS.
Using Simblender from Simbology is encouraged.
Using macrotastics from MATY is encouraged.
Using any gardening hack/mod is strongly encouraged, especially Perfect Gardens from Simbology
Using community lot skilling hacks are strongly encouraged.
No Finals at Night from Simbology is recommended so your sims can sleep after spending all their waking hours working hard.
No Secret Society Abductions from Simbology is recommended - see above.
No Autonomous Napping from Simbology is strongly encouraged.
Money hacks and cheats can be used, but only at certain times.
Simwardrobe has some large shelving units that are required. The produce and fish packing stations are also required.
You can probably play the challenge without any hacks at all, but you are on your own. Of course, the Seasons expansion is not optional - it is definitely required.
Preparations
Create 2-6 young adult sims in CAS and give them any aspirations you want them to have. They can be males, females, aliens, or whatever. This is just to get your first house going. You can populate your Uni hood with as many houses as you want for this challenge, but the challenge applies to each house individually. In other words, one house can fail, but your other houses are doing well enough to continue because each house is it's own challenge.
Or you can play one or more houses for the challenge, and have some non-challenge houses on the campus for when you need a break. Some micromanagement is required for this challenge, so you can't let the game run while you are somewhere else having supper. You will need breaks so you don't get too frustrated.
Make several houses for your sims on the Uni campus of your choice. Your sims aren't allowed to live in dorms, so don't even think about it. Make at least two houses for the girls and the same number of houses for the boys. Or you can download your houses if you don't like building them. However, the house must meet the below criteria, so build/download carefully.
If the house is on a medium-sized lot, there can only be two restrooms. On a large lot, you can have three restrooms.
All restrooms must be on the first floor so all the main daily activities are on the first floor or away on a community lot.
The kitchen should be small and should never seat more than three sims, no matter what size your house/lot is.
The kitchen should be large enough to have a door leading to an outdoor eating area and several counters to hold coffee and juicers. No microwaves, no food processors, no toasters - unless a sim rolls a want for one. There should also be a grill and counter for the outside eating area. Your sims are expected to eat most of their meals on a table outside. They can be cooped up inside for other challenges but enjoy the outdoors for this one.
You can have multiple tables outside for eating, including enough for your guests. Or you can have one large table. However all sims must eat outside if there are more than three eating. You can not have some sims eating inside while others eat outside. Indoor eating is only for members of the household when there are no guests. Even if the weather is bad, sims eat outside with their guests.
If a sim dies for any reason, the challenge is a fail. So, keep those moods up so they won't die when struck by lightning while eating outside.
You may have a foyer (entry room) large enough for all sims in the house to have their own 1-tile desk. This will be the main study area.
You may not have more than one sofa/love-seat in any room in the house. Your sims can do their class assignments at the table in the kitchen, at the outside table, or on the floor anywhere on the ground floor or outside.
You must have a phone room in the house. When your sims are home, they must make and receive all calls from the phone room, even if they have a cell phone. The phone room does not have to be in the house. You can make a totally separate building/phone booth. One sofa and one dresser are the only other furniture allowed in the phone room. You can also have an end table for the phone itself if you don't care to use the wall-mounted phone.
Your sims may NOT move into a furnished house. They must earn all their furnishings and even their decorations. However, there should be a pond so sims can fish and the area around the pond may be decorated/landscaped as you wish, before the sims move into the house.
You must have a garden that includes at least 15 of each type of plant and 20-30 fruit trees of your choice. I recommend more plants for eggplants and strawberries. But never more than two types of fruit trees for each lot. One house can have 20 apple trees and 10 lemon trees. But not all apples, lemons and oranges.
If you choose to do so, one house can plant only all the fruit trees, but they can not plant any other type of fruit or vegetable. I do not recommend this because you will want Pepper Punch to keep your sims' energy up. But you can always set up something to barter/trade with another house for extra produce they may have.
Trading with other houses is allowed, only if the house being traded with is a challenge house.
Additionally, each house should have a House Ambassador. See below. Each trade takes place between the House Ambassadors. You can not trade with another house if your House Ambassador is not best friends with the House Ambassador of the house you want to trade with. So, make sure you have your sims use every opportunity to build up their friends. Make phone calls, send email, chat online, send greeting cards (MTS download by MogHughson.), invite them over. Be willing to do whatever it takes.
(Choose a lot, cut it in half using fences. On one half, put in a pond. The rest of that half, where you have the pond, should be where your house is built - or at least that many tiles if you want to count them. Your house should not take up more than 1/4 of the lot size. The other half should be for the garden and fruit trees. Don't forget to leave some empty tiles for your sims to easily walk around the garden when tending their plants and harvesting. You can go ahead and place your fruit trees before the sims move in if you want. You can plan ahead for future growth by adding more floors or making very small houses. More about future growth below.)
The doors to your sims' homes may not be locked. The only exception is when the cow mascot appears. You can lock the doors to keep the cow mascot from entering your sims' homes.
Your sims must not lock the doors for the llama mascot. The llama mascot is the challenge's special mascot and is ALWAYS welcome. One of your sims must stop other activities to greet the llama mascot whenever he/she arrives on the lot.
Your sims' homes may not have any recreational items. They can play computer games only during their senior semester. This means darts, radios, televisions, stereos, pinball machines, swimming pools, bubble blowers, pool tables, poker tables, etc. are NOT allowed. To build body skills, you must go to a community lot because there should be very little room on the home lot for extra stuff.
Each bedroom should be large enough for one double bed. Sims are not allowed to share bedrooms or beds.
You can have other furniture like end tables and dressers, bookcases, etc. No radios, easels, or electronics allowed. The bedroom is for sleeping only, not hanging out. Of course, they can woohoo, but only with a sim not living in the house.
Bedrooms are only allowed on the second floor. If you want to play a lot of sims, you may have additional bedrooms on the third floor. The sims may go upstairs only to sleep. They should not have any other reason for leaving the ground floor.
You can have a living room on the first floor, but it can not be furnished at all. It is furnished as a reward for making it to their senior semester. When furnished, it can have only one sofa or love-seat, one television, one radio or stereo. No other electronics. Of course, end tables and coffee tables are allowed. Once earned, you can fully decorate the living room as well.
On the top floor of the house, you must have a pantry. This is where all the fruits and vegetables harvested are kept. You may use some of the produce to fill one juicer and keep it filled/stocked. However, all other produce must be stored. This is where those Large Shelving Units from Simwardrobe come in handy and are pretty much required. The packing stations pack the produce 12 per crate. Each shelving unit can hold 10 crates. Selling produce by the crate is more profitable than individually. You will sell them at a future time.
If you don't want to build an additional room for the pantry, the house can have a flat roof for storing the harvested items and fish. Or, you can also make a basement pantry. Just remember that the pantry has to be fairly large so putting it on the top floor si to keep it out of the way and not take up space that could be used for gardening.
At the end of the challenge, you should have at least three shelving units filled for each type of produce grown for the house.
Additionally, you can have a pantry to store some fish that your sims catch - if they don't eat most of it to survive. The packing stations fill each crate with five fish.
See the next post for more.
This is for all the players who think the University expansion is too boring. I haven't seen many challenges specifically for Uni and decided it was time to have one for those that love to send their teens off to college, and those who want to find out that it can be fun to have sims go to college.
This challenge will help you populate a new hood with sims that have some skills. There is a bonus at the end of the challenge. If you already have an established hood, you can still play the challenge, however, teen sims must be sent to Uni immediately when new families are created so the teens don't have time to build any skills. If you want to send a teen that has skills, you will need to use a mod that allows you to subtract skill points. All sims must start out with zero skill points and zero scholarship funds when they move into a challenge house.
The Seasons expansion is required. Obviously, University is required.
Cheating is allowed. Hacks and mods are allowed except any mod that allows Young Adults to be pregnant or even bring children to the campus. Your sims will be much too busy to care for children. The challenge ends/fails if any sim becomes pregnant.
I suggest you use Christianlov's Easy Computer from MTS.
Using Simblender from Simbology is encouraged.
Using macrotastics from MATY is encouraged.
Using any gardening hack/mod is strongly encouraged, especially Perfect Gardens from Simbology
Using community lot skilling hacks are strongly encouraged.
No Finals at Night from Simbology is recommended so your sims can sleep after spending all their waking hours working hard.
No Secret Society Abductions from Simbology is recommended - see above.
No Autonomous Napping from Simbology is strongly encouraged.
Money hacks and cheats can be used, but only at certain times.
Simwardrobe has some large shelving units that are required. The produce and fish packing stations are also required.
You can probably play the challenge without any hacks at all, but you are on your own. Of course, the Seasons expansion is not optional - it is definitely required.
Preparations
Create 2-6 young adult sims in CAS and give them any aspirations you want them to have. They can be males, females, aliens, or whatever. This is just to get your first house going. You can populate your Uni hood with as many houses as you want for this challenge, but the challenge applies to each house individually. In other words, one house can fail, but your other houses are doing well enough to continue because each house is it's own challenge.
Or you can play one or more houses for the challenge, and have some non-challenge houses on the campus for when you need a break. Some micromanagement is required for this challenge, so you can't let the game run while you are somewhere else having supper. You will need breaks so you don't get too frustrated.
Make several houses for your sims on the Uni campus of your choice. Your sims aren't allowed to live in dorms, so don't even think about it. Make at least two houses for the girls and the same number of houses for the boys. Or you can download your houses if you don't like building them. However, the house must meet the below criteria, so build/download carefully.
If the house is on a medium-sized lot, there can only be two restrooms. On a large lot, you can have three restrooms.
All restrooms must be on the first floor so all the main daily activities are on the first floor or away on a community lot.
The kitchen should be small and should never seat more than three sims, no matter what size your house/lot is.
The kitchen should be large enough to have a door leading to an outdoor eating area and several counters to hold coffee and juicers. No microwaves, no food processors, no toasters - unless a sim rolls a want for one. There should also be a grill and counter for the outside eating area. Your sims are expected to eat most of their meals on a table outside. They can be cooped up inside for other challenges but enjoy the outdoors for this one.
You can have multiple tables outside for eating, including enough for your guests. Or you can have one large table. However all sims must eat outside if there are more than three eating. You can not have some sims eating inside while others eat outside. Indoor eating is only for members of the household when there are no guests. Even if the weather is bad, sims eat outside with their guests.
If a sim dies for any reason, the challenge is a fail. So, keep those moods up so they won't die when struck by lightning while eating outside.
You may have a foyer (entry room) large enough for all sims in the house to have their own 1-tile desk. This will be the main study area.
You may not have more than one sofa/love-seat in any room in the house. Your sims can do their class assignments at the table in the kitchen, at the outside table, or on the floor anywhere on the ground floor or outside.
You must have a phone room in the house. When your sims are home, they must make and receive all calls from the phone room, even if they have a cell phone. The phone room does not have to be in the house. You can make a totally separate building/phone booth. One sofa and one dresser are the only other furniture allowed in the phone room. You can also have an end table for the phone itself if you don't care to use the wall-mounted phone.
Your sims may NOT move into a furnished house. They must earn all their furnishings and even their decorations. However, there should be a pond so sims can fish and the area around the pond may be decorated/landscaped as you wish, before the sims move into the house.
You must have a garden that includes at least 15 of each type of plant and 20-30 fruit trees of your choice. I recommend more plants for eggplants and strawberries. But never more than two types of fruit trees for each lot. One house can have 20 apple trees and 10 lemon trees. But not all apples, lemons and oranges.
If you choose to do so, one house can plant only all the fruit trees, but they can not plant any other type of fruit or vegetable. I do not recommend this because you will want Pepper Punch to keep your sims' energy up. But you can always set up something to barter/trade with another house for extra produce they may have.
Trading with other houses is allowed, only if the house being traded with is a challenge house.
Additionally, each house should have a House Ambassador. See below. Each trade takes place between the House Ambassadors. You can not trade with another house if your House Ambassador is not best friends with the House Ambassador of the house you want to trade with. So, make sure you have your sims use every opportunity to build up their friends. Make phone calls, send email, chat online, send greeting cards (MTS download by MogHughson.), invite them over. Be willing to do whatever it takes.
(Choose a lot, cut it in half using fences. On one half, put in a pond. The rest of that half, where you have the pond, should be where your house is built - or at least that many tiles if you want to count them. Your house should not take up more than 1/4 of the lot size. The other half should be for the garden and fruit trees. Don't forget to leave some empty tiles for your sims to easily walk around the garden when tending their plants and harvesting. You can go ahead and place your fruit trees before the sims move in if you want. You can plan ahead for future growth by adding more floors or making very small houses. More about future growth below.)
The doors to your sims' homes may not be locked. The only exception is when the cow mascot appears. You can lock the doors to keep the cow mascot from entering your sims' homes.
Your sims must not lock the doors for the llama mascot. The llama mascot is the challenge's special mascot and is ALWAYS welcome. One of your sims must stop other activities to greet the llama mascot whenever he/she arrives on the lot.
Your sims' homes may not have any recreational items. They can play computer games only during their senior semester. This means darts, radios, televisions, stereos, pinball machines, swimming pools, bubble blowers, pool tables, poker tables, etc. are NOT allowed. To build body skills, you must go to a community lot because there should be very little room on the home lot for extra stuff.
Each bedroom should be large enough for one double bed. Sims are not allowed to share bedrooms or beds.
You can have other furniture like end tables and dressers, bookcases, etc. No radios, easels, or electronics allowed. The bedroom is for sleeping only, not hanging out. Of course, they can woohoo, but only with a sim not living in the house.
Bedrooms are only allowed on the second floor. If you want to play a lot of sims, you may have additional bedrooms on the third floor. The sims may go upstairs only to sleep. They should not have any other reason for leaving the ground floor.
You can have a living room on the first floor, but it can not be furnished at all. It is furnished as a reward for making it to their senior semester. When furnished, it can have only one sofa or love-seat, one television, one radio or stereo. No other electronics. Of course, end tables and coffee tables are allowed. Once earned, you can fully decorate the living room as well.
On the top floor of the house, you must have a pantry. This is where all the fruits and vegetables harvested are kept. You may use some of the produce to fill one juicer and keep it filled/stocked. However, all other produce must be stored. This is where those Large Shelving Units from Simwardrobe come in handy and are pretty much required. The packing stations pack the produce 12 per crate. Each shelving unit can hold 10 crates. Selling produce by the crate is more profitable than individually. You will sell them at a future time.
If you don't want to build an additional room for the pantry, the house can have a flat roof for storing the harvested items and fish. Or, you can also make a basement pantry. Just remember that the pantry has to be fairly large so putting it on the top floor si to keep it out of the way and not take up space that could be used for gardening.
At the end of the challenge, you should have at least three shelving units filled for each type of produce grown for the house.
Additionally, you can have a pantry to store some fish that your sims catch - if they don't eat most of it to survive. The packing stations fill each crate with five fish.
See the next post for more.