maybesomethingdunno
8th Jan 2011, 09:24 PM
Just a quick question. I'm cloning an object with more mesh groups than what's necessary for my purposes.
southwallshadow
westwallshadow
eastwallshadow
anotherGroup
anotherGroup2
anotherGroup3
I just want to have "anotherGroup2" and get rid of the rest. But I want to make certain I delete all that I need to delete, so I'm making a checklist before I bork my object and have to start over...
GMDC: I see that I need to go to the Groups tab in the GMDC and delete each unnecessary Group Section.
GMND: "Edit Blocks" tab, delete each block for unnecessary groups
TXMT: delete each TXMT for unnecessary groups
MMAT: delete each MMAT for unnecessary groups
TXTR: delete each TXTR for unnecessary groups
Is that it?
ETA: Also, I understand you can do rotations with slots about an axis or partially between more than one axis, but is there a way to a rotate about more than one axis but at different amounts? For example, 30 degrees about the X axis and 180 degrees about the Y axis.
I don't think it's possible to put a slot within a slot (*insert a "Yo Dawg, I heard you like slots so we put slots in your slots" joke here*) that would apply the multiple rotations to an object placed in the inner-most slot.
I'm making an object that is to be rotated in different orientations depending upon the context (3 different settings). Ideally, the mesh itself can be angled in such a way that a simple single-axis rotation places it in the right orientation. It works for all but one orientation, which needs the object to be flipped about the X (180 degrees) axis and Z (-90 degrees) axis from the normal orientation,.
southwallshadow
westwallshadow
eastwallshadow
anotherGroup
anotherGroup2
anotherGroup3
I just want to have "anotherGroup2" and get rid of the rest. But I want to make certain I delete all that I need to delete, so I'm making a checklist before I bork my object and have to start over...
GMDC: I see that I need to go to the Groups tab in the GMDC and delete each unnecessary Group Section.
GMND: "Edit Blocks" tab, delete each block for unnecessary groups
TXMT: delete each TXMT for unnecessary groups
MMAT: delete each MMAT for unnecessary groups
TXTR: delete each TXTR for unnecessary groups
Is that it?
ETA: Also, I understand you can do rotations with slots about an axis or partially between more than one axis, but is there a way to a rotate about more than one axis but at different amounts? For example, 30 degrees about the X axis and 180 degrees about the Y axis.
I don't think it's possible to put a slot within a slot (*insert a "Yo Dawg, I heard you like slots so we put slots in your slots" joke here*) that would apply the multiple rotations to an object placed in the inner-most slot.
I'm making an object that is to be rotated in different orientations depending upon the context (3 different settings). Ideally, the mesh itself can be angled in such a way that a simple single-axis rotation places it in the right orientation. It works for all but one orientation, which needs the object to be flipped about the X (180 degrees) axis and Z (-90 degrees) axis from the normal orientation,.