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maybesomethingdunno
8th Jan 2011, 09:24 PM
Just a quick question. I'm cloning an object with more mesh groups than what's necessary for my purposes.

southwallshadow
westwallshadow
eastwallshadow
anotherGroup
anotherGroup2
anotherGroup3

I just want to have "anotherGroup2" and get rid of the rest. But I want to make certain I delete all that I need to delete, so I'm making a checklist before I bork my object and have to start over...


GMDC: I see that I need to go to the Groups tab in the GMDC and delete each unnecessary Group Section.
GMND: "Edit Blocks" tab, delete each block for unnecessary groups
TXMT: delete each TXMT for unnecessary groups
MMAT: delete each MMAT for unnecessary groups
TXTR: delete each TXTR for unnecessary groups


Is that it?


ETA: Also, I understand you can do rotations with slots about an axis or partially between more than one axis, but is there a way to a rotate about more than one axis but at different amounts? For example, 30 degrees about the X axis and 180 degrees about the Y axis.

I don't think it's possible to put a slot within a slot (*insert a "Yo Dawg, I heard you like slots so we put slots in your slots" joke here*) that would apply the multiple rotations to an object placed in the inner-most slot.


I'm making an object that is to be rotated in different orientations depending upon the context (3 different settings). Ideally, the mesh itself can be angled in such a way that a simple single-axis rotation places it in the right orientation. It works for all but one orientation, which needs the object to be flipped about the X (180 degrees) axis and Z (-90 degrees) axis from the normal orientation,.

moune999
8th Jan 2011, 10:09 PM
The important ones to delete are the groups in the GMDC and the TXTR. Once a subset has been deleted from the GMDC it won't show up anywhere. Unnecessary TXTR's are good to delete also, because they are the ones that really make a .package grow in size.

But there's really not much need to delete the others. They may save you a KB or two, but not enough to make it worth the effort it would take. However, if you really want a 'clean' .package, you should also delete unnecessary entries from the SHAPE.

maybesomethingdunno
8th Jan 2011, 10:45 PM
Thanks, moune999. :)

I think I may have the slot-related issue resolved. (I've seen some pictures of this object in a different variation of what was the third problematic orientation, which would work well in the available single-axis rotations). All it meant was tweaking my original mesh's base rotation orientation.