simmer22
8th Apr 2011, 02:35 PM
For a while now, I've been experimenting with default override textures, more precisely infant outfits.
A while ago I started using 1024 maps instead of the default 512 map, and since I mostly test the texture maps with skintone changers (where I turned up the skintone size to 1024), I didn't realize the problem until I actually tested the override files ingame.
The problem is, the 1024 maps shows up perfectly detailed ingame only when using a skintone changer. The overrides for some bizarre reason still insists on showing a 512 map, which is blurry and ugly (like a scaled-down 1024 map usually does). Using textures made as 512 maps work fine, but I really do want that extra texture detail...
I always use DXT3 for the overrides, as they're partly transparent, so I don't think that's part of the problem. I use it for the skintone files too, and they show up correct.
Unless there's something wonky in the game files themselves, I suspect there might be something wrong in the TXMT settings. I've tried figuring out exactly what is the problem, but so far without any luck. I've even tried to delete all the generated maps (under the TXTR editor) except the 1024 map, but it doesn't help a bit. I know my way around a few of the TXMT settings, but apparently not this...
It happens both with the unisex overrides (which only has txtr and txmt) and the "girl only" overrides (which has those, plus 3IDR and GZPS).
A picture of the TXMT properties, just in case it might shed some light over the problem.
http://i56.tinypic.com/10f6y5j.jpg
(Before anyone asks why I'm not happy wiht the 512 map - I do quite a lot of close-ups when photographing my sims, which is why I like detailed textures. Besides - there's more room for creativity and visible text on a bigger map...)
Thanks for any help :)
A while ago I started using 1024 maps instead of the default 512 map, and since I mostly test the texture maps with skintone changers (where I turned up the skintone size to 1024), I didn't realize the problem until I actually tested the override files ingame.
The problem is, the 1024 maps shows up perfectly detailed ingame only when using a skintone changer. The overrides for some bizarre reason still insists on showing a 512 map, which is blurry and ugly (like a scaled-down 1024 map usually does). Using textures made as 512 maps work fine, but I really do want that extra texture detail...
I always use DXT3 for the overrides, as they're partly transparent, so I don't think that's part of the problem. I use it for the skintone files too, and they show up correct.
Unless there's something wonky in the game files themselves, I suspect there might be something wrong in the TXMT settings. I've tried figuring out exactly what is the problem, but so far without any luck. I've even tried to delete all the generated maps (under the TXTR editor) except the 1024 map, but it doesn't help a bit. I know my way around a few of the TXMT settings, but apparently not this...
It happens both with the unisex overrides (which only has txtr and txmt) and the "girl only" overrides (which has those, plus 3IDR and GZPS).
A picture of the TXMT properties, just in case it might shed some light over the problem.
http://i56.tinypic.com/10f6y5j.jpg
(Before anyone asks why I'm not happy wiht the 512 map - I do quite a lot of close-ups when photographing my sims, which is why I like detailed textures. Besides - there's more room for creativity and visible text on a bigger map...)
Thanks for any help :)