babele44
28th Apr 2011, 5:36 PM
Soon after installing LN, I've been noticing a change in the behaviour of locals visiting the Nectary in France: They still pee themselves constantly from nectar abuse, but while in the past this lead to them going upstairs and take a bath, now they happily continue boozing, completely oblivious to the green fumes they are emitting. In addition most of the time there is now at least one local household that will stay there for days, and I've always wondered what the hell was wrong with them.
Now I play a custom world that contains a Nectary and I think I know now what's happening: LN or its patch changed the Nectary such that non-active visitors' motives, namely energy and hygiene, get locked and stay like that, sometimes for days. I noticed this when I sent my main family there and switched to another household after they had arrived. Upon returning to them several hours later, their energy and hygiene levels were at 80% and wouldn't move anymore. One of them must have peed itself because it had the red sock moodlet but hygiene was at 80% (no wonder the French locals felt no need to bathe) and sending it to a shower did not change that, sending them to bed also did not increase energy, meaning they would have slept until the end of the world if I hadn't reset them then.
This is repeatable in my game and the only thing is that inactives' motives seem to restore to normal levels after a while but my actives' one don't unless I use a resetsim on all of them.
Now, long story, short question: Has anyone else encountered this and is there a fix?
Now I play a custom world that contains a Nectary and I think I know now what's happening: LN or its patch changed the Nectary such that non-active visitors' motives, namely energy and hygiene, get locked and stay like that, sometimes for days. I noticed this when I sent my main family there and switched to another household after they had arrived. Upon returning to them several hours later, their energy and hygiene levels were at 80% and wouldn't move anymore. One of them must have peed itself because it had the red sock moodlet but hygiene was at 80% (no wonder the French locals felt no need to bathe) and sending it to a shower did not change that, sending them to bed also did not increase energy, meaning they would have slept until the end of the world if I hadn't reset them then.
This is repeatable in my game and the only thing is that inactives' motives seem to restore to normal levels after a while but my actives' one don't unless I use a resetsim on all of them.
Now, long story, short question: Has anyone else encountered this and is there a fix?