Punkface
4th May 2011, 10:07 PM
I've played firefighters but never had this problem before.
I usually give them the following trait set:
Daredevil
Athletic
Brave
And then I throw in two random traits depending on the kind of sims I want them to be.
Today, I created a single dad and made him a firefighter. He studied hard and learned all his skills, and was quickly promoted, all on his first day! (I may or may not have cheated.)
But on his SECOND day, he had the opportunity to respond to a real emergency: a large house fire. I ran him to the lot, had him extinguish window fires and break open doors (has anyone else noticed the cute little hacking axe animations on doors you have to break open? I didn't either, until today! New?) and then I get him into the lot, convince the sims to run, and then I click on the fire to have him extinguish it, AND......I get "No interactions Available."
Huh. So I tried a fire in another room. Maybe there were things I had to do before I could extinguish the fire. Nope, nothing. He didn't have an extinguisher in his backpack, and the only option I had to extinguish these fires was to smash the item: when it gets burned and is destroyed, you can smash it and it puts out the fire. So I tackled the kitchen fire that way (by destruction, mwahahahaha) and then made him stand by the living room fire in the hopes that he would extinguish it autonomously. Again, nothing. He just stood there for 15 hours (yeah, 15 hours - I failed that job).
So, I reset the situation the only way I knew how: I got him another job. The fire vanished, he went back home, and all was well. But I really wanted to figure out what happened, so I had him become a firefighter again. Before he went to work, I clicked on him and noticed I could upgrade his extinguisher! I thought that would solve the problem.
Nope.
The next day, he was on the 5th or 6th tier of the firefighter profession and answered two emergencies - a crazy air conditioner at City Hall, and another large house fire at the other end of town. He got to the large house fire and it was the same story: window fires, extinguishable by hose: awesome. Doors breakable, with cute little axe animations to boot: success. Sims escortable: everyone out safely. Fires: nuh uh. :faceslap:
I currently have no fire mods whatsoever: none of the mods, hacks, or downloadable content I use is any way, shape or form related to fire, the firefighter profession, reactions to fire, etc. Is this a problem others are having?
I save/quit my game out of frustration and took a shower, when it occurred to me that it might be his trait. I've given another successful firefighter that same trait set before (paired with good and friendly) and had NO problems, none. I have not yet had the chance to go back in game and remove the trait to see if that fixes it. He's in the burning house right now, so it won't take long to test lol.
Please, let me know if you've seen this issue, oh fellow simmers!
I usually give them the following trait set:
Daredevil
Athletic
Brave
And then I throw in two random traits depending on the kind of sims I want them to be.
Today, I created a single dad and made him a firefighter. He studied hard and learned all his skills, and was quickly promoted, all on his first day! (I may or may not have cheated.)
But on his SECOND day, he had the opportunity to respond to a real emergency: a large house fire. I ran him to the lot, had him extinguish window fires and break open doors (has anyone else noticed the cute little hacking axe animations on doors you have to break open? I didn't either, until today! New?) and then I get him into the lot, convince the sims to run, and then I click on the fire to have him extinguish it, AND......I get "No interactions Available."
Huh. So I tried a fire in another room. Maybe there were things I had to do before I could extinguish the fire. Nope, nothing. He didn't have an extinguisher in his backpack, and the only option I had to extinguish these fires was to smash the item: when it gets burned and is destroyed, you can smash it and it puts out the fire. So I tackled the kitchen fire that way (by destruction, mwahahahaha) and then made him stand by the living room fire in the hopes that he would extinguish it autonomously. Again, nothing. He just stood there for 15 hours (yeah, 15 hours - I failed that job).
So, I reset the situation the only way I knew how: I got him another job. The fire vanished, he went back home, and all was well. But I really wanted to figure out what happened, so I had him become a firefighter again. Before he went to work, I clicked on him and noticed I could upgrade his extinguisher! I thought that would solve the problem.
Nope.
The next day, he was on the 5th or 6th tier of the firefighter profession and answered two emergencies - a crazy air conditioner at City Hall, and another large house fire at the other end of town. He got to the large house fire and it was the same story: window fires, extinguishable by hose: awesome. Doors breakable, with cute little axe animations to boot: success. Sims escortable: everyone out safely. Fires: nuh uh. :faceslap:
I currently have no fire mods whatsoever: none of the mods, hacks, or downloadable content I use is any way, shape or form related to fire, the firefighter profession, reactions to fire, etc. Is this a problem others are having?
I save/quit my game out of frustration and took a shower, when it occurred to me that it might be his trait. I've given another successful firefighter that same trait set before (paired with good and friendly) and had NO problems, none. I have not yet had the chance to go back in game and remove the trait to see if that fixes it. He's in the burning house right now, so it won't take long to test lol.
Please, let me know if you've seen this issue, oh fellow simmers!