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SeeMyu
6th Jul 2011, 11:36 PM
Okay, I've never had this problem before. This is what happens:

I usually do not alter the hands until the end of making the pose. So, I'm working on my pose and then I rotate the rigs right arm.

http://thumbs.modthesims.info/getimage.php?file=1212024
Before

http://thumbs.modthesims.info/getimage.php?file=1212025
After

Oh so sexy! :| The arm literally just gets fatter and fatter.. I'm rotate the joint by Origin>Global.

Is there something I'm doing wrong?.. this has never happened before :blink:

omegastarr82
7th Jul 2011, 12:10 AM
Okay, I've never had this problem before. This is what happens:

I usually do not alter the hands until the end of making the pose. So, I'm working on my pose and then I rotate the rigs right arm.

http://thumbs.modthesims.info/getimage.php?file=1212024
Before

http://thumbs.modthesims.info/getimage.php?file=1212025
After

Oh so sexy! :| The arm literally just gets fatter and fatter.. I'm rotate the joint by Origin>Global.

Is there something I'm doing wrong?.. this has never happened before :blink:

Use origin for the bigger joints, shoulder, waist, thighs. Use local for the imbetween joints, elbow, knee.

SeeMyu
7th Jul 2011, 12:14 AM
Everytime I use local on the arms.. it's like the arm falls off of the joint :wtf:

http://thumbs.modthesims.info/getimage.php?file=1212030

omegastarr82
7th Jul 2011, 12:30 AM
Everytime I use local on the arms.. it's like the arm falls off of the joint :wtf:

http://thumbs.modthesims.info/getimage.php?file=1212030

Sorry, what I meant to say was, "NOTE: When you're working on head, neck, spine, pelvis, thighs, and upper arms it's often useful to have the settings on Rotate Options be Center of Mass and Global. When you're working on forearms, calves, hands, feet, fingers, and toes it's often useful to change those settings to Origin and Local."

SeeMyu
7th Jul 2011, 12:33 AM
Sorry, what I meant to say was, "NOTE: When you're working on head, neck, spine, pelvis, thighs, and upper arms it's often useful to have the settings on Rotate Options be Center of Mass and Global. When you're working on forearms, calves, hands, feet, fingers, and toes it's often useful to change those settings to Origin and Local."

Unfortunately, I'm still getting this problem when I rotate the arm with the rotate settings on Center of Mass and Global. :/

SeeMyu
7th Jul 2011, 03:16 AM
Nvrmnd. Fixed it ;)

omegastarr82
7th Jul 2011, 03:32 AM
Did you have the wrong joint selected? That's what it looks like from the pic.

SeeMyu
7th Jul 2011, 04:53 AM
Erm, I just selected it from the joint tab and rotated it by local, so I might have lol ;)