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AdonisPluto
1st Aug 2011, 06:57 AM
Hello all, sometime ago, I had this submission rejected. The reason for this according to the rejection message was

"The jester mask polycount is VERY high for a deco object and is not recolorable"

Polycount

The poly.faces for the submitted work was 1138. So what I did was to redo a poly reduction .Am attaching pictures so that you all help me out with it. This is not yet ingame but from the mesh tool am using. The first picture(original is the actual image with no poly reduction) then the six is a reduced poly compared to the original, they are in this order-994,996,918,898,850,798-where these numbers are the poly count for the faces. For each image, the original is to the left while the comparison is to the right. Please which do you all think is better, taking into consideration the changes to the facial structure.

Recolour
The mask in TS2 had three recolours (see image attached) and with the main image 4 in total and based on that I made about 4 different recolours for each of the recolour for each image since i want to have the four variants.I thought I could make the RGB mask for it but honestly I know i cannot for this mask

If anybody is willing to help out on the RGB colour that I would appreciate much.

JLonier
1st Aug 2011, 07:26 AM
I dunno which is which by your description, but from the pics I clicked on and the pop up that appeared img 7 of 10 looks the best to me. The details are just lost on all the rest. :S

AdonisPluto
1st Aug 2011, 07:45 AM
I dunno which is which by your description, but from the pics I clicked on and the pop up that appeared img 7 of 10 looks the best to me. The details are just lost on all the rest. :S

Thanks for the feed back. The images are as follows
image2 994faces
image3 996 faces
image4 918 faces
image5 898 faces
image 6 850 faces
image7 798 faces