View Full Version : Help please. Babys always have white skin!
ToMMyTa
7th Aug 2011, 07:50 AM
When I have a black and a white parent the baby always turns out white. I have tried at least 20 times now and never had a black baby unless both parents are black. That's not really realistic since black skin schould be dominant! Does anyone know why this is happening all the time? I'm really frustrated so pleaaaase help me!
HystericalParoxysm
7th Aug 2011, 11:26 AM
Sounds like you probably have a parent with custom skin (white) and a parent with either default skin or a default replacement skin (black) trying to breed. Custom skin is always dominant over default and will come up in the offspring 100% of the time.
Rawra
7th Aug 2011, 11:30 AM
Or maybe your game is racist.
ToMMyTa
7th Aug 2011, 02:16 PM
It happened with different families and also with parents wtih custom skin black, and white default skin or both black and white custom skin so I'm afraid what hysterical.. suggested isn't the problem.
Does anyone else have another idea? I am desperate here.
HystericalParoxysm
7th Aug 2011, 02:21 PM
Go through this: Game Help:Game Problem - if you're still having trouble, post in the Help section, as it sounds like your game is pretty well busted.
ToMMyTa
7th Aug 2011, 02:38 PM
Okay I will do that. Thank you for your help.
FemGamerPlayer
8th Aug 2011, 01:18 AM
I don't know what's causing your problem, but I CAN tell you that what you're experiencing certainly isn't normally. If you have a black sim and a white sim, they should be able to produce both black and white kids. In my last go-round with TS2, I had Brandi Broke marry Darren Dreamer. They went on to have three daughters together (plus a bonus alien daughter after Darren got aducted by aliens). The first girl was black, like Darren. The next two girls were twins, and while the oldest was black like her father and big sister, the younger one was white like Brandi.
I must say, though, it frustrates me a bit that, if a black sim and a white sim procreate, their children will be either black or white. That's not exactly very realistic, since in real life, children of one black parent and one white parent usually end up with skin that's neither totally black nor totally white. I wish they had been able to make that happen in TS2 as well!
Bwinney43
8th Aug 2011, 01:19 AM
I must say, though, it frustrates me a bit that, if a black sim and a white sim procreate, their children will be either black or white. That's not exactly very realistic, since in real life, children of one black parent and one white parent usually end up with skin that's neither totally black nor totally white. I wish they had been able to make that happen in TS2 as well!
That's what geneticized skin tones are for :)
Simonut
8th Aug 2011, 02:21 AM
Sounds like you probably have a parent with custom skin (white) and a parent with either default skin or a default replacement skin (black) trying to breed. Custom skin is always dominant over default and will come up in the offspring 100% of the time.
I agree with "HP" on this any custom skin will be or become the "Super Dominant color. A Child can have skin tone of one parents or anywhere in between. for example :
Let's call the skin tones S1 S2 S3 S4 > S1 being the lightest and S4 the darkest Skin tones are not dominant or recessive they really are the roll of the dice.
If Sim mom has S1 and dad has S4 the baby can have any skin tone from S1 to S4, now if mom have S1 and dad have S3 the child can have any skin tone from S1 to S3 the child take one skin tone from the parent and carries one.
This means that the lightest skin tone could go for generations having lightest tone children, and then all of sudden the darkest skin tone could pop up. Because the child will always take one parent tone and carry the other parents in his or her Sims gene pool. I have mixed couple in my Sims game the dad have S4 ( darkest tone ) the mother have S1 tone ( lightest tone ) and their first child came out dark the second came out light and the third came out medium skin tone so they are S3 S1 and S2 it just the roll of dice.
omglo
8th Aug 2011, 02:57 AM
I must say, though, it frustrates me a bit that, if a black sim and a white sim procreate, their children will be either black or white. That's not exactly very realistic, since in real life, children of one black parent and one white parent usually end up with skin that's neither totally black nor totally white. I wish they had been able to make that happen in TS2 as well!Do you mean this just for custom skins? Because my Maxis skin toned b/w couples (so skins 1 and 4) usually have kids who get skin tone 2 or 3. It's been that way since before I had custom content.
A.G.Doren
8th Aug 2011, 05:48 AM
Sounds like you probably have a parent with custom skin (white) and a parent with either default skin or a default replacement skin (black) trying to breed. Custom skin is always dominant over default and will come up in the offspring 100% of the time.
This is not quite right. Sims 2 has its own genetic spectrum. Skintones are number# 1-9, 1 being the lightest and most recessive and 9 being the darkest and dominant. When a custom skintone is made the creator or someone else can use SimPE to assign the skintone a number 1-9 and then it will behave the way you are wanting them to. When skintones have been assigned a number on this spectrum they are commonly called geneticized.
Skintones that have not been geneticized will automatically default to 9, most dominant. In the future when you are downloading skintones simply check the creators notes usually they will say if they have geneticized the skintone or not. As for your disappointing slew of S1 babies the good news is they now carry a recessive skintone that will allow you get more variety in future generations. :D
There is a really good LJ tutorial by Rikkulidea that explains all of this better than I have. I would link to it for you, but unfortunately LJ is loading, not at alll right now.
Metatwaddle
8th Aug 2011, 07:34 AM
This is not quite right. Sims 2 has its own genetic spectrum. Skintones are number# 1-9, 1 being the lightest and most recessive and 9 being the darkest and dominant. When a custom skintone is made the creator or someone else can use SimPE to assign the skintone a number 1-9 and then it will behave the way you are wanting them to. When skintones have been assigned a number on this spectrum they are commonly called geneticized.
Skintones that have not been geneticized will automatically default to 9, most dominant. In the future when you are downloading skintones simply check the creators notes usually they will say if they have geneticized the skintone or not. As for your disappointing slew of S1 babies the good news is they now carry a recessive skintone that will allow you get more variety in future generations. :D
There is a really good LJ tutorial by Rikkulidea that explains all of this better than I have. I would link to it for you, but unfortunately LJ is loading, not at alll right now.This is mostly incorrect. Skintones range from 0 to 9.99 in genetic value, not 1 to 9. Maxis S1-S4 are set at 0.1, 0.3, 0.6, and 0.9 respectively. Skintones that have not been geneticized will be at 0, which acts differently from all the other numbers. A skintone with 0 as its genetic value will dominate over any other skin except another one with 0 (in which case it's a 50/50 chance which one will dominate). Sims may carry a gene for another skintone, though, and that works pretty much the same way as eye and hair genetics, with recessive genes and all. Non-geneticized skintones (and the Maxis alien skintone, which is also set to 0) will be dominant and everything else is recessive.
If both parents have skintones from 0.01 to 9.99 (aka geneticized skintones), the mechanics are simple: the offspring will have a skintone with a value either in between, or equal to, its parents' skintones. So if a sim with 0.2 skin breeds with a sim with 8.7 skin, then 0.2 ≤ the child's skintone ≤ 8.7. There is no such thing as dominance within geneticized skintones. Dark and light skintones are equally dominant.
Rikkulidea does indeed have an excellent tutorial on Sim genetics, which can be found here (http://rikkulidea.livejournal.com/21779.html) (LJ's back up for me now). Chapter 2 explains skintone genetics really well (better than I just did), and Chapter 6 explains how to change them in SimPE.
HystericalParoxysm
8th Aug 2011, 08:28 AM
This is not quite right. Sims 2 has its own genetic spectrum. Skintones are number# 1-9, 1 being the lightest and most recessive and 9 being the darkest and dominant. When a custom skintone is made the creator or someone else can use SimPE to assign the skintone a number 1-9 and then it will behave the way you are wanting them to. When skintones have been assigned a number on this spectrum they are commonly called geneticized.
Well, they didn't say anything about having geneticized skintones, and if they -did- have geneticized skintones they shouldn't ALWAYS be getting one tone but something akin to the "blending" from the game.
A.G.Doren
8th Aug 2011, 11:14 PM
This is mostly incorrect. Skintones range from 0 to 9.99 in genetic value, not 1 to 9. Maxis S1-S4 are set at 0.1, 0.3, 0.6, and 0.9 respectively. Skintones that have not been geneticized will be at 0, which acts differently from all the other numbers. A skintone with 0 as its genetic value will dominate over any other skin except another one with 0 (in which case it's a 50/50 chance which one will dominate). Sims may carry a gene for another skintone, though, and that works pretty much the same way as eye and hair genetics, with recessive genes and all. Non-geneticized skintones (and the Maxis alien skintone, which is also set to 0) will be dominant and everything else is recessive.
If both parents have skintones from 0.01 to 9.99 (aka geneticized skintones), the mechanics are simple: the offspring will have a skintone with a value either in between, or equal to, its parents' skintones. So if a sim with 0.2 skin breeds with a sim with 8.7 skin, then 0.2 ≤ the child's skintone ≤ 8.7. There is no such thing as dominance within geneticized skintones. Dark and light skintones are equally dominant.
Rikkulidea does indeed have an excellent tutorial on Sim genetics, which can be found here (http://rikkulidea.livejournal.com/21779.html) (LJ's back up for me now). Chapter 2 explains skintone genetics really well (better than I just did), and Chapter 6 explains how to change them in SimPE.
Thanks for correcting that Metawald I was going from memory and I knew it wouldn't be right. Course I didn't realize how incorrect it was. :blink:
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