annoainthere
17th Aug 2011, 03:48 AM
After playing many different families (for some reason the majority kept having natural twins..) and growing the kids up, I found that I have too many twinteen Sims with no/little personality points where I wanted them - many have come out as very serious grouchy little monsters! So this was all about giving my not so loved teens a new lease on life!
Like the TV Series, this challenge is all about changing your teen's outlook on life. Take your rowdy, grouchy, mean teens and throw them in with a family who rule with an iron fist!
YOUR GOAL - Encouraging their personalities to blossom.
The parents must try to build a relationship to the point where they can encourage the teen to be more like them! The more the parents can encourage the teens the more nice, playful, neat, active and outgoing the teens become! Try to get those teens personalities to halfway or higher within the 14 days.
THE FAMILY:
First you will need a family, yes, you may use cheats to set up the family and put your unwilling teen Sims into the household. There is no limitations set on the family, they can be anything, from millionaires to a family living off the land.
Just no cheats while playing - unless one of the teens is about to die in which case yes you can use maxmotives only (although I hope it doesn't get to that point).
Your Family:
1 Adult/Elder Female (mum)
1 Adult/Elder Male (dad)
1 Teen (daughter/son)
The parents personalities must have 8 or more points in either:
1. Playfulness, Neatness(Cleanliness) and Activeness
2. Outgoing and Niceness
One type for each parent, so mum can have 1. and dad has 2. or viceversa.
Your teen's personality must have at least 4 points in all sections.
The Family relationship must be strong (preferably 70 points or above in long term).
THE FAMILY HOME:
Can be anything you desire a massive mansion or a common hovel, provided:
1. Same sex teens must bunk together, this includes the teen of the family (there is no woohooing in the challenge between teens only the adults can).
2. A room with only 1 door is built - this is the thinking room, where your teen goes to "cool off". You can put whatever you like in this room, personally I leave it empty - no roof, no wallpaper, no floor tiles, and only 1 plastic chair to sit on. :) in winter is gets coooollldddd hehheh... Yes you can make the room out of fences and a gate if you would like your teens to experience the seasons!
3. Anything is allowed at the home and the more stuff your rampaging teen sims can get into trouble for, the harder it will be to befriend them.
*In the following if I state Lecture it means the sims parents have to Argue with the teens. I would suggest the parents have full body stats and ultra fit bodies in case fights erupt, the parents need to win and put those teens in their place!*
RULES:
The teens must spend 14 days (so turn off aging for the duration) with the family before returning home to their original families.
Only play/control the teens is if is to direct them to fix/clean/direct to the "thinking room" or to save them from death.
No woohoo - unless its the adults. Kissing/dating is fine.
You can have as many rowdy teens in the house as you like, provided there is 1 single bed per teen or 1 double bed for two teens to share. (Can't have them passing out on the floor, unless its in the "thinking room"). Remember no mixed sex beds they have to be F/F or M/M.
GUIDELINES:
You can be quite cruel though and have 8 Sims and only one combined bathroom/toilet for the whole family. - Your adults can lecture the teens for their disgusting hygiene or for peeing on the floor and make the teens clean it up.
When called to meal - if the teen Sim has to be called more than twice then they miss out on dinner, get a lecture and go to bed hungry. If breakfast or lunch they must clean up all the dishes and still go hungry. No stuffing face from fridge allowed, if they are caught (the adult is in the same room at the time of the interaction) then they are sent immediately to the thinking room.
You make a mess you clean it up.
Lectures pursue if the bed is unmade! Force that teen to make their bed. Same goes for toilet/shower - if the last teen in there is the one who can clean it then they must clean it or get a lecture. Same goes with peeing on the floor or leaving books out of the bookcase or leaving the TV/computer on.
You break it you fix it.
Yup, if the computer breaks then the teen using it fixes it. Shower broken? Yup fix it. The only exception is if an adult breaks something then they came tell a teen to fix it or call the repair man. Note: if there is a teen about to land in trouble they can get out of it by fixing an item broken by an adult - a little brown nosing never hurts!
Gardening and Chores: Yours to dictate at your own pleasure. You can rotate you does what each day or you can make 1 teen do 1 job for the entire 14 days. Remember to lecture those teens if they do not complete their chores.
Privileges are earned!
No respect for the rules or a fight with the parents lands them in the "thinking room", lock them into the room for as long as it takes, release them when you feel they have learned their lesson.
Equally you can take away privileges like watching TV, or their mobile phone/mp3 player/game if they have them, this is why I created the "thinking room". It allows me to concentrate on the other Sims while this one is locked away safely, without having to remember who took what from whom.
Yes you can have more than one thinking room if you do not want your teen Sims interacting. I like watching mine interact in the thinking room, although it does make the room pointless if they all end up in there together having fun at each others expense.
If your teens are caught sneaking out, lecture and send to the "thinking room".
Teens must go to school, if not lecture and then drive or make them walk to school.
Teens can go out - but they must ask permission first and take an adult with them.
SCORING:
+10 for friendship
+20 for best friends
+30 for best friends forever
+50 for every personality point increase in a teen
+100 for maximising the personality bar (+100 for niceness, +100 for playfullness, etc.)
-10 for every arguement
-20 for every fight
-50 if you end up enemies
-100 for each death - you gotta keep those teens alive!
-100 for not being able to encourage their personalities at all!
Let me know what you think, or if there is something missing. :) There was just so much to think of and I know I must of missed something!
Like the TV Series, this challenge is all about changing your teen's outlook on life. Take your rowdy, grouchy, mean teens and throw them in with a family who rule with an iron fist!
YOUR GOAL - Encouraging their personalities to blossom.
The parents must try to build a relationship to the point where they can encourage the teen to be more like them! The more the parents can encourage the teens the more nice, playful, neat, active and outgoing the teens become! Try to get those teens personalities to halfway or higher within the 14 days.
THE FAMILY:
First you will need a family, yes, you may use cheats to set up the family and put your unwilling teen Sims into the household. There is no limitations set on the family, they can be anything, from millionaires to a family living off the land.
Just no cheats while playing - unless one of the teens is about to die in which case yes you can use maxmotives only (although I hope it doesn't get to that point).
Your Family:
1 Adult/Elder Female (mum)
1 Adult/Elder Male (dad)
1 Teen (daughter/son)
The parents personalities must have 8 or more points in either:
1. Playfulness, Neatness(Cleanliness) and Activeness
2. Outgoing and Niceness
One type for each parent, so mum can have 1. and dad has 2. or viceversa.
Your teen's personality must have at least 4 points in all sections.
The Family relationship must be strong (preferably 70 points or above in long term).
THE FAMILY HOME:
Can be anything you desire a massive mansion or a common hovel, provided:
1. Same sex teens must bunk together, this includes the teen of the family (there is no woohooing in the challenge between teens only the adults can).
2. A room with only 1 door is built - this is the thinking room, where your teen goes to "cool off". You can put whatever you like in this room, personally I leave it empty - no roof, no wallpaper, no floor tiles, and only 1 plastic chair to sit on. :) in winter is gets coooollldddd hehheh... Yes you can make the room out of fences and a gate if you would like your teens to experience the seasons!
3. Anything is allowed at the home and the more stuff your rampaging teen sims can get into trouble for, the harder it will be to befriend them.
*In the following if I state Lecture it means the sims parents have to Argue with the teens. I would suggest the parents have full body stats and ultra fit bodies in case fights erupt, the parents need to win and put those teens in their place!*
RULES:
The teens must spend 14 days (so turn off aging for the duration) with the family before returning home to their original families.
Only play/control the teens is if is to direct them to fix/clean/direct to the "thinking room" or to save them from death.
No woohoo - unless its the adults. Kissing/dating is fine.
You can have as many rowdy teens in the house as you like, provided there is 1 single bed per teen or 1 double bed for two teens to share. (Can't have them passing out on the floor, unless its in the "thinking room"). Remember no mixed sex beds they have to be F/F or M/M.
GUIDELINES:
You can be quite cruel though and have 8 Sims and only one combined bathroom/toilet for the whole family. - Your adults can lecture the teens for their disgusting hygiene or for peeing on the floor and make the teens clean it up.
When called to meal - if the teen Sim has to be called more than twice then they miss out on dinner, get a lecture and go to bed hungry. If breakfast or lunch they must clean up all the dishes and still go hungry. No stuffing face from fridge allowed, if they are caught (the adult is in the same room at the time of the interaction) then they are sent immediately to the thinking room.
You make a mess you clean it up.
Lectures pursue if the bed is unmade! Force that teen to make their bed. Same goes for toilet/shower - if the last teen in there is the one who can clean it then they must clean it or get a lecture. Same goes with peeing on the floor or leaving books out of the bookcase or leaving the TV/computer on.
You break it you fix it.
Yup, if the computer breaks then the teen using it fixes it. Shower broken? Yup fix it. The only exception is if an adult breaks something then they came tell a teen to fix it or call the repair man. Note: if there is a teen about to land in trouble they can get out of it by fixing an item broken by an adult - a little brown nosing never hurts!
Gardening and Chores: Yours to dictate at your own pleasure. You can rotate you does what each day or you can make 1 teen do 1 job for the entire 14 days. Remember to lecture those teens if they do not complete their chores.
Privileges are earned!
No respect for the rules or a fight with the parents lands them in the "thinking room", lock them into the room for as long as it takes, release them when you feel they have learned their lesson.
Equally you can take away privileges like watching TV, or their mobile phone/mp3 player/game if they have them, this is why I created the "thinking room". It allows me to concentrate on the other Sims while this one is locked away safely, without having to remember who took what from whom.
Yes you can have more than one thinking room if you do not want your teen Sims interacting. I like watching mine interact in the thinking room, although it does make the room pointless if they all end up in there together having fun at each others expense.
If your teens are caught sneaking out, lecture and send to the "thinking room".
Teens must go to school, if not lecture and then drive or make them walk to school.
Teens can go out - but they must ask permission first and take an adult with them.
SCORING:
+10 for friendship
+20 for best friends
+30 for best friends forever
+50 for every personality point increase in a teen
+100 for maximising the personality bar (+100 for niceness, +100 for playfullness, etc.)
-10 for every arguement
-20 for every fight
-50 if you end up enemies
-100 for each death - you gotta keep those teens alive!
-100 for not being able to encourage their personalities at all!
Let me know what you think, or if there is something missing. :) There was just so much to think of and I know I must of missed something!