View Full Version : I looked for the answer but can't find it
7th Oct 2011, 05:22 AM
So I want a player to be able to choose between four doors but they can only pick one once they go through that door the rest will be cursed. I haven't used the processor yet so if it involves that I would need a step by step how to. I would also like to know why when I choose from the treasure option why the relics and golden collection doesn't work. Thank You in advanced for the help.
7th Oct 2011, 10:04 PM
When you say 'cursed', what do you mean exactly? Do you want the doors to lock, or vanish, or what?
What treasure option are you referring to- on the treasure spawner or something else?
7th Oct 2011, 11:52 PM
Ooo vanishing would be cool. The treasure option is when selecting which treasure you want when you select Set One Time Treasure Info or Set Regular Treasure Info. the big list will pop up and I'll choose relic or gold figures and they won't appear well the treasure chests are empty but any of the other selections will work.
8th Oct 2011, 03:27 AM
For the treasure options, some of the treasure may take a few days (or even weeks) to spawn, and some treasure may not be available outside of the vacation worlds.
For the doors, you just need to link each door to the others, so that when it is walked through it triggers all other doors to hide. You can only do this for the EA rotating door, as it seems to be the only one that can be hidden (someone please correct me if I'm wrong). Other doors can be triggered to lock or unlock only.
(For the following, you need to have testingcheats enabled, and you ctrl-shift click on the door to get the menus to pop up)
You first need to place your doors, for each one you need to add the ability to add triggers:
Also for the rotating door, you need to tell it to be visible (unless you want your sims to have to discover the door themselves). Do this by clicking 'debug-make discovered':
Then, for each door click 'Link Triggers: Walk through':
Click on the next door and click 'Link To Activated Behaviour' and then 'Hide':
As you can see there are some other optins available besides 'Hide', although not all of these options are available on the other door types.
Then, you need to repeat the last staps of linkng the trigger/ linking to activated behaviour for each door combination. So, door 1 needs to trigger doors 2, 3 and 4; door 2 needs to trigger doors 1, 3 and 4 and so on. You can see how you could set up quite a lot of variations on this for differnt objects and actions, such as having a floor switch turn on a light and turn off other lights.
You only need to use the processor when you want to use logical connections (for example when a switch is pulled but a treasure chest not opened, switch a light on).
9th Oct 2011, 02:04 AM
Oh ok thank you so much for your help and the step by step with pics
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