Honeywell
11th Nov 2011, 05:52 PM
I've created a replacement for the education bookcase but I had to clone a new object instead of just replacing some resources in order for it to work. Included in that clone are 4 Sprites (SPR2) resources that are doubling the package size. I removed them and everything seems to be working fine but I was wondering if anyone knew if it was safe to do so or if they affect something that isn't immediately apparent?
ETA:
After searching some more I found this:
"The SPR2 resource format is an enhanced version of the SPR# resource format. It supports up to three channels of information (eight-bit color, eight-bit depth, and alpha blending) allowing more complex objects, with contour and translucency, than are provided by the SPR# format." SPR2 Resource Format by Greg Noel (http://simtech.sourceforge.net/tech/spr2.html)
I'm going to go with the assumption that the game isn't actually reading the SPR2 information from the package file (since I didn't see any difference in how the bookcase was rendered when I deleted them) so they really aren't needed. I hope someone will correct me if I'm wrong!
ETA:
After searching some more I found this:
"The SPR2 resource format is an enhanced version of the SPR# resource format. It supports up to three channels of information (eight-bit color, eight-bit depth, and alpha blending) allowing more complex objects, with contour and translucency, than are provided by the SPR# format." SPR2 Resource Format by Greg Noel (http://simtech.sourceforge.net/tech/spr2.html)
I'm going to go with the assumption that the game isn't actually reading the SPR2 information from the package file (since I didn't see any difference in how the bookcase was rendered when I deleted them) so they really aren't needed. I hope someone will correct me if I'm wrong!