View Full Version : I need Help with Franky!!!
9th Jan 2012, 02:08 AM
I'm Frank's newbie. I have an idea of how to mesh, I've done pretty much, I went through this (http://www.modthesims.info/showthread.php?t=397088) tut, made Toddler Frankenstein, but stuck on doing doing adult frank. I haven't found any tutorials beside that (http://www.modthesims.info/showthread.php?p=3586012#post3586012) one.
If someone can help me to do this, and walk with me through all the steps that will be great! Your help will be appreciated and rewarded as I can! Can't promise to pay you, but I will find a way :)
So, to start with, I want to combine
sleeves of this top and
merge it with this outfit.
I'm a total newbie. But, the thing is, I don't really want to have a pregnant morph, so I thought maybe I can do it without it.
I tried to go through this (http://www.modthesims.info/showthread.php?t=464113) , but my head still hearts a lot!
If someone can halp me out with Franking it all together it will be soooooooo good!
I know I'm asking a lot, but I will try to reward you as I can! Putting your name on my clothes, name a child after you, whatever it takes!!!
Please help me out step by step!
Teach me, idiot, what button does what and how to do it! Please!!
9th Jan 2012, 02:22 AM
Combining meshparts was a real pain few months back so i dont know if it is possible yet.
I always used a outfit that had 2 meshgroups so i could load each part into a diffrent meshgroup(that will work for sure.)
Wat program do you prefer?, i personal recommend TSRW as it is very user friendly.
9th Jan 2012, 02:29 AM
I use TSRW.
So, you think I better find 2 outfits instead of an outfit and a top? And this will work?
9th Jan 2012, 03:05 AM
no, when we first started we could not regroup diffrent meshparts into one.
We can with the base mesh but the moment we tried it with the morphs all strange errors apearred ingame and CAS.
I discovered that when you keep those parts seperated from eachother it does work.
To keep them seperated from eachother you choose the adult female formal ''af body dress tight_halter''
This mesh has 2 meshgroups for each deatil so we could load the bodypart(with morphs) in one and the sleeves(with morphs)in the other meshgroup.
TSRW is updated a few times so this might not be necesarry anymore, ill try it out while walking you through this.
Wat you can do already:
Export the fullbody lods(all3) from the afbodyshirtlong.
Export the top aftopshirtfittedcapsleeve.(all 3 lods)
-Import the fulbodymeshes.
-delete the special morph.
-choose select faces and select both sleeves from the hands all the way up to were the sleeve is starting(hold shift when you want to select diffrent parts).
-select just one row of faces on the sleeves.
-when you have them selected choose move and pull the sleeves(and arms) away from the body.
-select the pulled out ends of the sleeves again and repeat the move step, then delete.
-keep selecting, moving(pulling) and deleting the sleeves.
-at one point the sleeves come loose from the body and when deleting that last part you are done.
-export your mesh and save it.
-Start new and import the top
-delete the special morph
-This time you select the lower body, center breasts and neck
-Pull it away with the move button, then hit delete
-select the outer ends again and repeat
At one time the body comes loose from the sleeves, then your done.
-export the mesh
This is a simple and save way to delete the parts you do not want and you can do it for basemesh and morphs in one process.
Repeat these steps for the medium and low polygon aswell.
When done you have 6 files
Oh crap, could have saved me alot of work:
9th Jan 2012, 04:41 AM
omg, i am so stupid.......This is actually pretty easy but i was a bit confused by your explanation
To help you you walk this through i decided to do the same, combine the fullbody with the sleeves.
Unfortunate this is pretty hard:
The sleeves do not have the same row of vertices and the boneassignements are diffrent on the seam.
Also it is a pain to find/snap the vertice together on the seams under the armpit....
It is much much much easier to cut the meshes at the waist since the neck/collar and the rest of the upperbody is identical.
I cant believe i just found out.......its to long ago i did CASp i guess(cos of the skintone bug)
So make the cut arround the waist and snap the vertice together on base mesh and morphs.
But before regrouping them into one export each seperate, it is possible the outfit explodes in CAS.
Then you need to to take a 2 meshgroup outfit.
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