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amehime_chan
7th Feb 2012, 04:49 AM
I am having some trouble with some gaps in CAS on the mesh I made. I readjusted the bones by copying the assignments from an EA mesh. The one I am particularly concerned about is the one at the top of the neck. I am happy with all the bones I have assigned, bit I want to eliminate these gaps.

Also, I am having a wee bit of a texture problem. I don't know what it is, bit strange textures keep showing up over my texture. It is mostly the shoe texture, but some strange ghostly textures show up too. I am not to concerned about the ghostly textures, but I want the shoe textures resolved.

I have attached two pictures showing my issues.

CmarNYC
7th Feb 2012, 01:28 PM
I can't really see much in your pics, but both the neck gap and the spikes could be caused by the morphs being off. Do they change when you use the fat/fit/thin sliders?

Shoe textures on clothing are usually caused by UV mapping of the clothing in the space reserved for shoes.

BloomsBase
7th Feb 2012, 02:27 PM
Like Cmar explained.
if i am correct this is a sims 2 conversion?
You might want to visit this thread to check all the changes you need to make:
http://www.modthesims.info/showthread.php?t=407561

amehime_chan
7th Feb 2012, 03:10 PM
It doesn't change because I haven't added any morphs. I know what the spike is, it's just a vertex I failed to bone assign, so I can easily fix that. I added new photos that have circled the problem areas. The neck is actually a Sims 3 neck and I copied bone assignments from a Sims 3 mesh over to it. Technically, I can live with the tiny gaps, it's really the shoe texture taking over the bottom of my mesh that I want to fix. I'll fiddle with the UV map and see what that does.

BloomsBase
7th Feb 2012, 04:06 PM
This is the template you must use for the uvmapping.
In your case you have to pull up the uvcoordinates of the ''skirt part'' on the uvmap so it doesn't interfear with the shoe texture.
http://img822.imageshack.us/img822/3065/template.jpg

CmarNYC
8th Feb 2012, 12:57 AM
Re the neck gap - have you imported a head mesh and matched the top neck vertices to it?

BloomsBase
8th Feb 2012, 03:33 AM
Re the neck gap - have you imported a head mesh and matched the top neck vertices to it?

no, she took a existing sims 3 neck but didn't do the morphs yet.

amehime_chan
9th Feb 2012, 12:05 AM
I seem to have fixed most of my problems, thanks to you guys! I still have some tiny seam gaps, but I can live with those. Also, I don't have the neck gap anymore, so I am pretty happy with it. My next challenge is to tackle the holiday hakama. Thanks again!