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View Full Version : Need A Large World w/ LOTS of BUILDING ROOM


tac86
27th Feb 2012, 01:37 AM
Well guys, I've played S3 since it came out I have all the Main EPs(Pets,Late Night, etc.) but I struggled when it comes to finding a world FOR ME. All I've been doing for awhile now when I play is switching between neighborhood and neighborhood. There is no room to build in almost all the custom world's I've tried. Sure they're extremely nice, but buildings always have to either go in the middle of nowhere, off the road(not even touching), or you can't even place lots because most of the terrain is not flat. I could just build a world for me, but that would take way to much time I don't have and CAW Tool is extremely slow on my comp(not sure why, my comp is damn nice for gaming).

So I was wondering, does anyone know of a custom built world, that has tons of space for development, I'm not just talking a couple houses. I'm talking TONS lots that will attach to street and you can add tons of houses and community lots too.

Any suggestions would be greatly appreciated. :help:

ani_
27th Feb 2012, 05:00 AM
You should check out this (http://forum.thesims3.com/jforum/posts/list/372366.page) forum index, it has a lot of worlds listed, maybe the one you will find useful is on that list.

It's hard to say what's enough space to build in your game, but I agree with you that some of the best worlds are not very re-usable because the roads are too curvy so you can't place lots where you want. Thankfully there are a lot of creators who do make great worlds with straight roads so placing lots is not an issue.

Srikandi
27th Feb 2012, 08:46 AM
I've been really enjoying Pyronium's new world Setra lately: http://www.modthesims.info/download.php?t=468182

It comes with 18 empty lots... you might want more than that, of course. Remember, though, in that or other worlds -- you can always bulldoze lots that the world creator put something on (save the lot to the bin first if you don't want to lose it). Take as much space for your own building as you like :)

sandymdh
27th Feb 2012, 09:14 AM
An oldie but a goodie -Georgia Falls (http://babolatbuiltit.livejournal.com/4586.html) . I had this in game ages ago and is the best for building I've come across. The town is OK and it has a ton of spare, flat lots. Mostly 20x30s though.

StardustX
27th Feb 2012, 02:10 PM
Builder's Island (http://modthesims.info/download.php?t=419136) c:

It's not huge, but if you only work on one lot at a time it works. You can work on one, save it to the bin, and then delete it from the island. It's what I do. It loads really fast (less than 2 minutes, EA worlds take 5-10) and there's room for all lot sizes.

askemagus
27th Feb 2012, 10:21 PM
Check this one out. I've been using it as a testing ground for new buildings for over a year, and couldn't be happier. Completely flat, most lots are empty, and tons of room for new lots around the perimeter:


http://iplaysims.com/forum/files/file/279-parkwater-flats/

High Plains Gamer
28th Feb 2012, 12:02 AM
I hate to tell you this, but the answer is to make your own world. The good news is that making a world to these specifications is actually pretty easy.

1. You want a flat world, so this means you do not have to spend a lot of time sculpting. If you want to create the illusion of lots of local relief, you can put your hills and other features in your distant terrain. There is even a brief tutorial on making distant terrain on this site.

2. You don't want lots of curvy roads. Instead, you probably want to build your roads on a grid, with roads either parallel to each other or at right angles. The roads on your grid should be simple north-south or east-west roads. Nothing fancy here, just as in real life.

3. You want sufficient space between roads to allow for the lots you want. Personally, in my world, I like to have my blocks be at least 140 x 140, at an absolute minimum. This allows for the placement of 4 64x64 lots in each block with the potential for another road between them. Of course, these blocks can be further subdivided.

4. Once you have done this, everything else is fluff.

You can make a simple world like this in less time than it takes you to go through the world index and try out enough worlds to find one that may work.

Unfortunately, most world builders, including those at EA spend more time worrying about the fluff than they do with the practicality of their worlds.

The advantage of making your own world is that you can start playing it pretty early, and start adding all the fluff as you go along.

tangie0906
28th Feb 2012, 02:51 AM
It's sort of interesting how TS3 went all realistic with sculpting worlds, but this seriously hinders players' creativity when they want to change things. World builders have mostly followed this same pattern; they sculpt their worlds to look as realistic as possible.

There's a world called Sunset Valley 2 by Magic_Dancer that you might want to check out. Someone requested that she make a flat map like we used to have in Sims 2, so she took the SV map and flattened it in the middle. It has tons of room. I think there are two versions, one with no lots at all, and another one with community buildings + empty lots. Check out the link to her thread on the World Index, it should provide the info on where to find them (I think one is on the Exchange but the other might be on Mediafire).

virgalibabe
28th Feb 2012, 11:36 AM
Actually I wouldn't mind if people would make sculpted templates and upload those. In that case I can add roads, spawners etc. myself. I'm terrible at sculpting but I'd like a proper sculpted world. It really adds a mot to my gaming experience. For example when you have those small paths to the beach, waterfalls, mountains where you can build a small lot for a hermit. Those little details truly enhances game-play for me.

Ghost sdoj
28th Feb 2012, 03:37 PM
Regina's Build Town 2 might work for you.
You can look at it here: http://www.bogsims.com/sims3/regina/misc/BTII.htm
(Build Town 1 is also available, but it lacks spawners)