View Full Version : SOLVED - Problem with Milkshape
Ralfijs
21st Mar 2012, 10:24 PM
*edit: This was solved by reinstalling Graphic Drivers.
Hi. So I have a weird issue in Milkshape, and I have never had this before! I re-installed my Windows, and now I'm running Windows 7 Ultimate 64-bit, and I installed Milkshape and a mesh looks like this, but before re-installing I was running the same version and everything looked like it's supposed to look! I have 1.8.5 Beta2, and I tried Beta1, but I have the same issue. I tried tweaking the settings, but I can't fix this. Maybe someone can, please, help me?
http://i42.tinypic.com/i70g2h.png
HugeLunatic
22nd Mar 2012, 04:50 AM
How is it supposed to look? =) Gonna guess that you have wireframe selected instead of textured (right click for options). If this doesn't solve it, please be a bit more specific on how it's supposed to look.
Ralfijs
22nd Mar 2012, 07:05 AM
Oh, sorry! Nope, I have 'Smooth Shaded' turned on. Well, previously, the mesh in the 3D view appeared
grey and untransparent, now it's made of tons of rectangle outlines, and is transparent. I don't like that.
ellacharmed
22nd Mar 2012, 07:36 AM
The point is that we need a before and after image. What are you seeing before all that re-installation that is not a Milkshape setting turned on or off. Do you have any reference images from "before"?
Thread moved, not a Sims 3 Help issue.
Ralfijs
22nd Mar 2012, 09:22 AM
The point is that we need a before and after image. What are you seeing before all that re-installation that is not a Milkshape setting turned on or off. Do you have any reference images from "before"?
Thread moved, not a Sims 3 Help issue.
I managed to find an image on google.
This is how it looked before reinstallation (note the bottom right window):
http://i42.tinypic.com/2dltdtu.png
This is how it looks after reinstallation:
http://i44.tinypic.com/21jp2l3.png
BloomsBase
22nd Mar 2012, 12:12 PM
check if it looks that way in the other 3d windows, there is some diffrence between them.
whiterider
22nd Mar 2012, 12:21 PM
It's possible that MS3D just can't handle that ridonkulous a high poly mesh properly. It crashes when you reach a few tens of thousands, and it does look like that mesh is well on its way...
Does this happen to all meshes?
Ralfijs
22nd Mar 2012, 04:49 PM
It's possible that MS3D just can't handle that ridonkulous a high poly mesh properly. It crashes when you reach a few tens of thousands, and it does look like that mesh is well on its way...
Does this happen to all meshes?
yes! This happens with everything! I import the 'example bodies and faces' and still that happens! I know it's not the mesh's fault, because I have edited it previously! :cry: I just lost my previous edited .package and I wanted to fix it for the breast slider again!
@bloom - I checked in all the 4 windows, in each with different settings, everything is the same in all of them! :cry:
BloomsBase
22nd Mar 2012, 09:43 PM
i donno....
Update/reinstall direct x
Same with graphic card drivers
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