View Full Version : wall covering glass part of window on my mesh
The Regal Sim
6th Apr 2012, 04:12 PM
Hey everyone, im working on converting a window right now, its been giving me some problems over the past few months i have been working on it but i have found out whats wrong, so this is simnuts 2 story Versailles window, im having a problem with his glass mesh, he made 1 side of the mesh invisible using the vertex so one side looks like the normal mesh the other is black, if i could just make the whole mesh normal with out that invisible side that would be great, if not how can i make a new mesh in the form of glass?
BloomsBase
6th Apr 2012, 06:36 PM
-select the glasspart/glassmeshgroup.
-choose duplicate from the edit menu(the new duplicate gets selected automaticly)
-choose reverse vertex order from the faces menu.
-Hide the original glassmeshgroup/part.
-alligne the normals on the duplicate.
-regroup the original glasspart/mesh with the duplicate and rename correctly.
-export.
The Regal Sim
6th Apr 2012, 11:43 PM
-select the glasspart/glassmeshgroup.
-choose duplicate from the edit menu(the new duplicate gets selected automaticly)
-choose reverse vertex order from the faces menu.
-Hide the original glassmeshgroup/part.
-alligne the normals on the duplicate.
-regroup the original glasspart/mesh with the duplicate and rename correctly.
-export. (fyi im using TSRW) so this worked great i have my glass working and everything but i do have two problems, i went to test in-game and the molding of my window popped through the walls but the part where the glass was covered by the wall, why is that?
I did a move-objects-on cheat and placed it on the ground and it did have the glass so the mesh is ok, but actual window part with the glass is being hidden by the wall.
Also my window when i tried putting it diagonally looked like the mesh i cloned it from.
How can i fix these issues? :help:
BloomsBase
9th Apr 2012, 09:12 PM
You have to make a cutout for the window using the wall mask texture in the misc tab.
The diagonally part i dont know, did you assigne the mesh to the 001 joint in Milkshape.
The Regal Sim
10th Apr 2012, 04:31 PM
You have to make a cutout for the window using the wall mask texture in the misc tab.
The diagonally part i dont know, did you assigne the mesh to the 001 joint in Milkshape. :faceslap: no i didn't assign the bone joint, since im so new to this how would i :lol: . How would i make the cut out?
BloomsBase
10th Apr 2012, 07:22 PM
not sure if you need the joint assignement but i can imagine the game uses it to rotate the window 45 degrees.
I never edited the wall mask so hopefully some one else will answer that question
The Regal Sim
11th Apr 2012, 02:19 AM
not sure if you need the joint assignement but i can imagine the game uses it to rotate the window 45 degrees.
I never edited the wall mask so hopefully some one else will answer that question :rofl: i hope to, looking for experts! ---> :help:
Louma37
11th Apr 2012, 06:12 PM
doesnt TSRW create the wallmask automatically ?
which window did you clone ?
The Regal Sim
11th Apr 2012, 07:04 PM
doesnt TSRW create the wallmask automatically ?
which window did you clone ? The France 3x3 France window, it does? didnt know that, what do i do to create it then?
Louma37
12th Apr 2012, 01:20 AM
go to misc tab in tsrw
then tile 1 inside and tile 1 outside, there are the parts where you edit the wallmask ( from what i know they are usually generated well if you clone any window that is 1 tile wide.)
usually they are alpha edits for a 64x128 DDS; white represents your visible part of the window and the black for the cut-out part ie glass to see what's out side the window.
(use that for both the alpha and the main RGB mask )
-How to create this part.
Load your milkshape and import you mesh. go to File > prefrences and change the Grid Size to 0.5
adjust your view in there till you reach a full view of it for example if you're making a 1x3 tile wide window then adjust it to be 6 squares high and 2 squares wide.
then take a screenshot ( alt + print screen )
open your graphics program and resize it to 64 x 128 then color the inside part of the window( where the glass is, in black and the rest in white, and copy it again to the alpha channel, then back and import it in the tsrw
however in more than 2 tiles windows its more complicated that you make more 2 alpha images where you split it into two halves, right part and left one while for the 3 tiles window you split your image into 3 parts, right middle and left
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