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starla13
17th Apr 2012, 03:24 AM
I have this book I have read over and over since I was a kid and it is called My side of the Mountain. It's about a boy who left home since his family was quite large and he wanted his own space. He had heard that his family used to own land up on a mountain and he hitch hiked his way there. He burnt out an old tree stump for a home and learnt how to live off the land. He would only go into the town when he needed certain supplies or to find out information at the library. He hunted, fished and learnt what to eat from the forest.

Do you think your sim can do the same? No modern day luxuries. Just your sim out in the wilderness.

SETUP

- Create one sim. Can be female or male.
- Move the sim into a 1x3 lot which is the smallest lot possible. Use the starting money to decorate the lot with trees, stones, and a pond along with creating mountains to surround the lot. I planned my lot out so that the things like the dresser, toilet, fridge were hidden behind the mountains. So take that into consideration on where you are going to place your items. Remember though if the land is on any type of slope they won't be able to get to it. It needs a path to it and to sit on flat land.

Buy the objects needed;

- 2 foldable camping chairs and table with a portable stereo
- fire spit for cooking with cooler (mini fridge) and a sink (like drinking from the river) to help prevent heat stroke.
- use the boolprop cheat to give your sim a cellphone. This cellphone is only to be used for the inital setup of getting a pet and then only in case of emergencies like a fire.
- adopt a stray pet. Can be any pet as long as you get social from playing with it. Buy all the things the pet needs like for a cat a litter box, scratch post, bowl etc. I initially thought of feeding fish for the cat I adopted but I watched her eat a fish bigger than her and still be hungry since it didn't do much for her needs.
- camp fire
- dresser (like a backpack) because not all sims know to change clothes when winter comes.
- compost bin and 2 lady bug houses. (I assume this makes more sense then pesticides)
- cheapest toilet and tap showers. (campers can bathe in the pond in the summer and use a make shift shower in the colder times with the fire lit right near it and of course you know how campers go to the bathroom I'm sure)
- tent
- 11 plots for farming, fertilized and tomatoes planted
- after you have everything setup then use family funds to set to $500 so you can still pay for bills and pet food before you make the trip to the community lot.

HOW TO LIVE OFF THE LAND & MAKE MONEY

- you can only eat fish and produce you have harvested. farming plots are used from middle of spring to middle of fall. Apple trees can be harvested from middle of summer to middle of fall. Fishing is good until the pond freezes up.
- you can dig for treasure during summer but the ground is too hard the other seasons. You can use a foldable easel to make paintings during the summer, late spring or early fall. If indoors it then can be year round. You may use the pottery wheel (which we will pretend is pottery hand made) but only in summer since the drying of the pottery needs to take place in the sun but year round if indoors. You may use the sewing table (which we will pretend is for tanning and hand sewing) during summer unless it's indoors then year round.

For all of the objects you find and make you must wait to sell them until you are going to a community lot where you would pretend to trade them for cash. (in year 5 you may sell them during the 2 hour business time) So if your not eating it but selling it, it must be sold just before going to a community lot or after. That goes for boots, fish, produce, anything dug up or made that is being sold instead of used.

RULES

- you must only buy non luxury items or things that campers would have that are light and easy to pack at least at the beginning. Once your sim get's older and has a kid things can become a bit more relaxed but still has to be around the outdoor living theme.
- you may only go to a community lot one time a season unless your sim is about to die from heat stroke or cold.
- you ignore all visitors to your home unless it is the one you wish your sim to marry.
- all things like Mr. Humbles computer, magic lamp etc that are in game free stuff is not to be used or sold for money.
- you may eat for free if there is a barbeque in the community lot you visit.
- your partner does not count for points nor does your child. It's only the one sim that gains points. But they may help with tending the garden, cooking the fish, keeping the place clean, fill in holes, and put newspapers in the compost. They can not harvest since the produce would end up in their backpack not yours unless during the stage when your sim has a business and harvested items go into the owner's inventory. Then that would be okay.
- your child doesn't go to school. He/she is homeschooled. Your partner can not work nor earn any money for the household other than the added funds when they move in.
- you must pay the bills that come in the mailbox.
- if you are robbed you may decide to not save, it's up to you.
- if death happens to your sim you may decide not to save but if it happens to your partner or your child get's taken away then you must save. You can then start another family but the money added to the family by taking a partner does not count and should be taken away by using the familyfunds cheat.

First Year
- using a tent and working on stock piling supplies and preparing for winter.

Second Year
- you may build a very small hut or treehouse or cave or tree stump with hammock inside and a few objects like a chair and table with stereo to hold out during the winter. Only the easel is acceptable out of the making objects during this year.

Third Year
- your sim can now fall in love and shack up. With the added funds you may build on to add more room. Now you can put one more money making objects in the hut.

Fourth Year
- your sim can adopt or have a kid who will carry on the tradition. You can build a room for the child and add the rest of the objects for making things.

Fifth Year
- your sim is now considered a guru when it comes to the forest. Through the connections he made when journeying into the community lot's he is now able for two hours every day to have a home based business. Using the ticket machine she/he is paid for his/her wisdom from people who wish to follow her/his footsteps and learn how to live off the land. He/she will fish and ask visitors to join her/him. As well as sit by the campfire teaching while they sit and listen. Then watch as he/she makes a meal from the fish they caught. You can even give them some fish to take home. You may influence them to do work for you as well like cleaning since they are eager to learn. You must have your sim do things with them during the time. Bird watching, fishing, etc.

POINTS - calculated by year.

1 pt for every fish caught (does not include boots)
1pt for every fruit or vegetable harvested. So if you have 100 tomatoes then you have 100 points.
1 pt for every treasure dug out.
10 pts for every friend at the end of the year. (blue face symbol)
5pts per family with best friend symbol (child, partner and pet)
1 pt per skill learnt (can use community lot objects or at home such as when cleaning, a book not a bookcase, the foldable easel for creativity and even a handheld chess board could give reason to having the chess table and chairs)
5 pts for bronze badge, 10pts for silver badge and 15pts for gold badge.
1 pt for every time you used compost to fertilize
5 pts for every trick you teach your dog or cat and every toddler skill you taught.
5 pts for learning the extra academic learning like anger management, fire safety etc.
50 pts for keeping aspiration level in the green through out the whole year.
20pts for every time you can purchase the life drink with aspiration points to rewind the aging of your sim.

Taken Away Points

- 5 pts if you have to go to a community lot to save your sim from dying from heat stroke or the cold.
- 1 pt if your sim's aspiration goes into the red.
- 10pts if your sim died and you didn't save.

CONCLUSION

You don't have to follow the rules to the exact letter. Add to it, change things here and there but make sure to adapt your version so it's fair when it comes to counting the points.
I'm posting this before actually doing the whole challenge and hoping others will have ideas to add to it and tweaks will be needed I am sure.
Let's get started and have some fun. ;)

YukiShine
17th Apr 2012, 11:00 AM
- adopt a stray pet. Can be any pet as long as you get social from playing with it. Buy all the things the pet needs like for a cat a litter box, scratch post, bowl etc. I initially thought of feeding fish for the cat I adopted but I watched her eat a fish bigger than her and still be hungry since it didn't do much for her needs.
Just cook the fish first. :) A cooked dish is far more nutricous than raw fish. My stone age sims feed all their adult pets like this. I only need bowls for puppies and kittens. They apparently can't eat sim food, but as soon as they grow up, they get trained to ignore pet food and the bowl is sold.

First Year
- using a tent and working on stock piling supplies and preparing for winter.

Second Year
- you may build a very small hut or treehouse or cave or tree stump with hammock inside and a few objects like a chair and table with stereo to hold out during the winter. Only the easel is acceptable out of the making objects during this year.

Third Year
- your sim can now fall in love and shack up. With the added funds you may build on to add more room. Now you can put one more money making objects in the hut.

Fourth Year
- your sim can adopt or have a kid who will carry on the tradition. You can build a room for the child and add the rest of the objects for making things.

Fifth Year
- your sim is now considered a guru when it comes to the forest. Through the connections he made when journeying into the community lot's he is now able for two hours every day to have a home based business. Using the ticket machine she/he is paid for his/her wisdom from people who wish to follow her/his footsteps and learn how to live off the land. He/she will fish and ask visitors to join her/him. As well as sit by the campfire teaching while they sit and listen. Then watch as he/she makes a meal from the fish they caught. You can even give them some fish to take home. You may influence them to do work for you as well like cleaning since they are eager to learn. You must have your sim do things with them during the time. Bird watching, fishing, etc.
One year means four seasons, right? That's 20 days per year. The normal adult stage lasts 29 days...

starla13
17th Apr 2012, 11:36 AM
That is good to know. I didn't know that cats can eat cooked fish. I will try that.

Yes, I realize that this is way longer than the life span of a sim. So it relies on you making sure your sim has enough aspiration points and in the gold level to buy and drink the elixir of life or you could simply use the no aging cheat. It's okay for your sim to become a senior doing the challenge but if a woman than make sure to have the child before aging.