View Full Version : Terrain Tears Before I Even Begin :/ for why???
12th Jun 2012, 02:24 AM
so i scrapped and started again for the 8millionth time.
all i've done so far is lower the land mass and flatten it so the world's not hovering above sea level the way it defaults when you open a flat map.
then i labeled the map n, e, s, w so i know where the sun's rising/setting etc.
i zoomed out to start bringing up the mountains/hills and there's all these spotted white lines streaming down the length of my damn map. as far as i know these are "tears" normally caused by roads/lots. i haven't done a thing to the map yet and it's full of them. WTF? lol
help anyone? am i right in identifying these as "tears" or have i managed to dig up an other problem? any thoughts would be most welcome! :Pint:
edit: it would help if i uploaded a picture of what i'm blithering about wouldn't it? :heyhey:
12th Jun 2012, 04:25 AM
That is normal and not harmful. It might be that the grass is being rendered with different zoom levels where the line appears; not entirely sure. But you can build without worrying about anything exploding. Anything more than usual, anyway.
16th Jun 2012, 01:20 PM
thank you kindly for your response! i never even thought i could be overreacting fancy that. heh. i'm glad it's nothing to loose my hat over then. they don't ever seem to go away though which is sad. i actually trashed my last world because of it. thought it was "lot/road tears".
18th Jun 2012, 10:06 AM
Can't you just recolor them?
1st Jul 2012, 02:59 PM
That is normal and not harmful.
I don't think this is normal- I've had this problem, but not until I've got some way in to building a world. In my case I linked it to being connected to the textures I was using, or perhaps the texture map used by layer. I've never seen it on a blank world, though- all of the instances I've seen people report have been in almost completed worlds.
Sococo, what are your computer specs? I wonder if it's a memory issue. I definitely don't see this in a new world, although I did experience it in Jericho when I was playing with terrain textures:
To fix it, I had to clear the texture map of the last terrain paint layer I used, so it is quite possible a memory error.
@Volvenom- you cannot recolour them, if sococo's experience is the same as mine then it's a gap in the terrain at the chunk boundaries, so showing the background through.
1st Jul 2012, 04:39 PM
yeah i`ve barely done anything to the world. i certainly have not done any terrain/texture work besides lowering it and flattening. my specs are as follows:
Processor : Intel Core 2 Duo E6750 2.6 Gz
CPU Cooler : Zalman Blue LED Cooler
Power Supply : CoolerMaster 650W
Physical Memory : OCZ Reaper Edition HPC 4GB (4 x 1G DDR2)
Video Card : ASUS Radeon 3850HD GDDR3 PCI-E
Hard Disk : Western Digital 160GB
DVD-Rom Drive : Sony DVD RW DW
Operating System : Windows 7 Ultimate Professional 32bit
i really hope it`s not memory as i just bought this computer although off of kijiji it`s been pretty solid.
2nd Jul 2012, 01:23 AM
Try a test: drag your Documents\ Electronic Arts\ The Sims 3 and Documents\ Electronic Arts\ The Sims 3 Create A World tool folders to the desktop. Run CAW to generate a fresh set of files, then copy that world into your CAW files. Does the problem show up now? If you create a fresh world, does the problem occur?
2nd Jul 2012, 11:29 PM
hmm so far so good. i dumped the original "The Sims 3" and "The Sims 3 Create a World" files on my desktop and rebooted CAW. i got scared for my Sims 3 folder for a sec didn't realize starting up CAW would re-create these files. but i guess that would be why you told me to back 'em up on the desktop LOL. :rofl:
anyway thanks simsample once again for your patience and input. i will keep my fingers crossed for now! :faceslap:
edit: ok so everything was fine. then as soon as i clicked the terrain paint tab i got the lines. this time they were all over the map in chunk boundary grid. :blink: i made an ugly animation plus attached the separate images below. i'm not alarmed yet as they go away when i move the non-routable paint slider down to zero. hope it stays this way *sigh*
3rd Jul 2012, 12:27 PM
Eek, I've never seen red seams before! When I had this in my game, it was definitely a gap between the chunks so that I could see the background through (and this colour changed according to which colour ramps, if any, I was using).
That routing opacity slider is dodgy though, I notice that when I've been using CAW for a while it will suddenly slide all the way up, so I can't see what I'm painting. I suspect CAW's buggy memory management for that, too- so maybe this is connected to that.
3rd Jul 2012, 06:04 PM
I know that the main issue is probably solved, but if you plan to make the most recent pictures a world, I'd take a look at the unroutable terrain, make sure there are no small open spaces where CPUs could spawn and get stuck.
4th Jul 2012, 03:42 AM
welp. decided to upgrade to 1.34 and re-download CAW. my next experiment is going to be to not flatten down the world to just above the water level. leave it "floating" as it were until i'm ready to work on the edges at which point i'll just work my way around the map by area. or hell maybe i'll try a distant terrain to hide some of it or something. i'll update later with how that goes.
the world seemed fine as long as i had the non-route paint slider down but i dunno it just seemed to screwy so i start again for the millionth time lol. thanks guys!!
4th Jul 2012, 05:12 AM
From what I gathered (don't quote me on this) but I think the seams or 'tears' you're referring to are the chunks that the world has to render. I think it may be caused alot more often by a not so good graphics card and high CPU usage. I have the same problem but it's caused no problems and I've been using CAW for about a year and a half now. But like I said don't quote me on it as I've never seen the routing underneath the whole thing...although I never looked...
4th Jul 2012, 03:05 PM
I've seen it a million times. Lovevslust is correct, I'm currently using a medium map and it seems to be dividing the map up into quadrants - if I turn down the LOD Transition Distance, it's pretty easy to see where the grid and the "separations" meet up. If it's bugging you in CAW, I've always been able to fix it by smoothing or flattening the area - only once has it been indicative of a problem - and the issue was it that it was at the base of a mountain and I'd made the terrain unroutable. It still looked fine in game though (no visible tearing) even though I couldn't get there. :)
Unless you can see it in EIG, I wouldn't worry about - I'd just smooth/flatten it if you plan to put a road there. I don't know the actual cause but I suspect it's slight gradation differences in the two parts of the map. I say this because I can only use 4 colors in CAW (Grass, Shale, Dark Sand, and Dry Sand) so I wouldn't suspect terrain paints/textures as the issue, since my entire world is default green and I've seen this in the map I am working on. Also - if you are right at those boundaries, and you place a road, and then drag the road around some until you've got a curve or two, you will see the "tears" become more pronounced. I believe that this is because roads tend to smooth the areas on either side of them to some degree - when you move it around, you are effecting the ground level, even if it's a minor way.
That's my two inexperienced cents.
5th Jul 2012, 09:37 PM
@lovevslust and adentonclark- In my case it was something that suddenly occured. I had made a (very large) world, and was experimenting with changing some of the terrain paints. At this point I had been working on the world for over a year, and it had 150+ completed lots on it. I changed a terrain paint and then imported a terrain paint mask, and then the chunk seams were visible. It was very apparent- before, I had not been able to see the seams at all, and after I edited the terrain paint layer, they were very visible.
I managed to fix it by deleting that layer of paint completely and then recreating it, but I had it happen several more times with that world and I would have to backtrack to get rid of it. It's not a performance or graphics card issue because during the time that I was working on that world I built a new computer, and I saw it on that new machine too (which had a much better graphics card). Others have reported this phenomenon too- this is one I can think of offhand:
So for my problem I narrowed it down to be triggered by my terrain paint layers- but it could feasibly be caused by a memory problem, since CAW can only use around 3.5GB RAM max and seems to have a memory leak of some kind. The fact that my world was very large (file size) could be relevant- and the fact that sococo only has 4GB RAM could be, too.
6th Jul 2012, 03:10 AM
i've narrowed it down to being triggered as soon as i start playing with terrain sculpting/painting. like if i open a new world and change the base grass and turn up non-routable terrain paint i see nothing. HOWEVER as soon as i build up a little mountainage, and then turn up non-routable paint again, THEN i see the seams in red. if i turn the paint back off, they disappear. for now i'm not too too worried however i did see it in game with the last world i scrapped (they were a greyish colour though like the typical "lot/road tears" we've seen) and it was most likely because i had started putting down roads and the terrain levels were very heavily sculpted with lots up in hilly areas etc. this sort of throws off the whole idea of my world now but i'll keep trying lol.
thanks everybody for your input!! too bad i just bought this comp and thought 4 gigs would be loads for now ha! wish they could have made CAW less of a finnecky, ram hogging butthead lol
6th Jul 2012, 09:33 PM
I hope it doesn't show up again for you, Sococo! I wish I could find a sure fix for it, will keep an eye out for any information.
13th Jul 2012, 06:05 AM
@Simsample: Really?! The case that it may 'leak' and is caused by memory is most likely why my tears are seen almost always in every world I make before and after I start editing them(I always start with flat maps). I'm running on a laptop to make my worlds now and it does not have a very good memory when it comes to CAW. Neither did the PC I had been using previously. So yes, mainly it could very well be a memory problem. Thanks Simsample for bringing that to my attention...
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