PDA

View Full Version : Nannies


Rarr
23rd Jul 2012, 2:32 PM
Mostly everyone agrees on the fact that nannies do nothing useful, and are more of a hindrance than a help. I was thinking about how to avoid having to have nannies when I thought about making them selectable for the amount of time the parent is out. (I have a community time hack that lets time pass while a sim is on another lot, so this is possible for work and lot visiting) Is it safe to make a nanny selectable to make her actually take care of the kid?

NaeShelle
23rd Jul 2012, 2:38 PM
Don't know how "safe" it is, but, speaking from experience, I've made her select-able (for a few Sim minutes), just to make her actually take care of a toddler, and haven't seen any consequences.

I would imagine that keeping her select-able for long periods of time wouldn't be the best idea, as, eventually, the woman does have to go home (Or back to whatever private Hell is reserved for her). I'm not exactly sure what would happen, should a select-able Sim leave the lot without your control.

maxon
23rd Jul 2012, 2:40 PM
Mostly everyone agrees on the fact that nannies do nothing useful, and are more of a hindrance than a help. I was thinking about how to avoid having to have nannies when I thought about making them selectable for the amount of time the parent is out. (I have a community time hack that lets time pass while a sim is on another lot, so this is possible for work and lot visiting) Is it safe to make a nanny selectable to make her actually take care of the kid?
Yes, perfectly safe.

MattShizzle
23rd Jul 2012, 2:43 PM
I'm kind of surprised EAxis never bothered to even TRY fixing them - people have complained about them from the start. Nobody has managed to mod them either, so that mustn't be doable.
Anyway, there are hacks that keep to social worker from showing up if you leave them alone and keep you from having to hire a nanny to leave the lot.

Rarr
23rd Jul 2012, 2:49 PM
@NaeShelle- I wasn't planning on making her selectable for forever, just until the parents got home
@Maxon- ok, thanks!

Gcgb53191
23rd Jul 2012, 2:52 PM
I'm kind of surprised EAxis never bothered to even TRY fixing them - people have complained about them from the start. Nobody has managed to mod them either, so that mustn't be doable.
Anyway, there are hacks that keep to social worker from showing up if you leave them alone and keep you from having to hire a nanny to leave the lot.

I wouldn't be surprised if thats how they meant her to be.

M.M.A.A.
23rd Jul 2012, 2:55 PM
I'm kind of surprised EAxis never bothered to even TRY fixing them - people have complained about them from the start. Nobody has managed to mod them either, so that mustn't be doable.
Anyway, there are hacks that keep to social worker from showing up if you leave them alone and keep you from having to hire a nanny to leave the lot.

That is true to an extent, because the developers wanted to add some humor to the game through the nannies.

McChoclatey
23rd Jul 2012, 3:03 PM
Nannies...pfft! More like "ninnies" if you ask me.

Mootilda
23rd Jul 2012, 4:19 PM
The thing that EA sometimes forgets: something which is annoying can be funny the first couple of times, but it remains annoying for the rest of its life.

MattShizzle
23rd Jul 2012, 4:26 PM
The thing that EA sometimes forgets: something which is annoying can be funny the first couple of times, but it remains annoying for the rest of its life.

Yeah, besides just how horrible the nannies are there's the trash can kicking, the constant stuff breaking and the jobs that use helicopters (that annoys me so much I don't let sims advance past the career levels that just use cars - I never use military in any case.) Much of the really annoying stuff the modding community solved.

Peni Griffin
23rd Jul 2012, 4:26 PM
There generally is at least one good nanny in a hood. Only it's luck of the draw whether you get her.

I think the trouble with nannies is, that they just have the default random coding. They aren't any stupider about babies than your CAS-built adult who's never been around one before. It's just that you expect better of them! And, I think, have a right to. If you could make friends with nannies, invite them to move in, and train them you'd soon have her licked into shape; but I can never get my nannies to sit still long enough to befriend them, and anyway by the time they've spent half an hour ignoring the toddler who needs changing who's blocking the stairs, in favor of trying to get a bottle to a toddler who's happily plinking away at his xylophone upstairs, you don't want them to hang around, anyway.

It's also possible that someone doing the nanny code thought (possibly subconsciously) that people should be discouraged from leaving childcare to NPCs, whether for moral or gameplay reasons I couldn't guess.

labellavienna
23rd Jul 2012, 4:29 PM
I just hate that whenever the nanny cooks she burns down my house!! EVER TIME, you would think that after the first offense she would just stay away from the kitchen, but no of course not. I hate having to turn the stove in the opposite direction whenever I leave my nannies with the kids =\

MattShizzle
23rd Jul 2012, 4:31 PM
You could use boolprop or such to make her less grouchy and playful, neater and have higher cooking skill if that would help...

StrangeTownChick
23rd Jul 2012, 4:37 PM
There are hacks that let you move visitors (such as nannies) into the household (I have no idea how I moved Melissa Fancey, townie, into a household with her lover using boolprop and have not been able to duplicate it when I found a half-decent nanny!) which would be useful if you're planning on having a lot of kids and the parents both working.

rogue_55
23rd Jul 2012, 4:57 PM
I have never used a nanny. I just move a friend in with the family to live with them and help them out if they need it. From all of the bad things I have heard about the nannies, I don't think I would ever have the patience to deal with them.

julmoo
23rd Jul 2012, 4:58 PM
They are normal NPC that you could otherwise befriend, move in and even marry if you wish to do so. So it's perfectly fine to make them selectable.

MATY has some hacks that improve the nannies' behaviour

a_az13_a
23rd Jul 2012, 5:35 PM
Believe it or not, I actually had an amazing nanny once. When the toddler she was having to look after had full motives, instead of sitting down to watch TV, she actually went around washing plates and cleaning up around the house! It was like a maid and a nanny rolled into one, for half the price! :P

Peni Griffin
23rd Jul 2012, 5:41 PM
My good nanny is like that. The parents get home at six, so the last thing she does before she leaves for the day is make lobster thermidor! It runs through the food points kind of fast, but they put back leftovers. This nanny will also play with the dog. I'd totally befriend her and move her in if she didn't head straight out the door as soon as the parents get home. And anyway, then she'd never be available again. I can hardly ever get her to sit still to be tipped, even.

maxon
23rd Jul 2012, 5:41 PM
My method for coping with nannies is to employ them, turn the fridge to the wall and let the parent sims leave for the day. She can stomp and shout all she likes, she only has to be on lot with the kidlets.

MattShizzle
23rd Jul 2012, 6:06 PM
Another thing you can do if there are elder relatives is invite them over until there is a teen or adult back on the lot. It's also free.

Darby
23rd Jul 2012, 6:15 PM
I don't particularly love nannies, but I've never much understood all the ZOMGNANNYRAEG either. They're really not that hard to manage, between tricks like turning the fridge around, and just halfway decent sim management.

Making sure toddlers' needs are high before parents leave for work helps a bunch. Bonus if all needs except energy are high, in which case the toddler will be in a crib for a good part of the nanny's shift.

Indirect management of the nanny via the toddler asking for attention, food, or diaper change helps too, as does parking the toddler in front of a toy and clicking any unwanted nanny interactions out of the toddlers queue.

As for the nanny peeing herself, why is that such a big deal? Chances are that she'll mop it up herself, and whatever time she spends in the tub afterward is time she's not needlessly pestering the toddler.

The most inexplicable complaints I see about nannies are "She just watches my TV and eats my food!" Really? REALLY? I think these complaints must come from people who resent visitors in their homes in real life, and don't want anyone ever handling or using their stuff. ("MINE!")

As for the food, sometimes it's helpful to have the nanny cook, but even if the food ends up wasted, is buying groceries a little more often really going to break the family budget? Money is so very easy to come by in this game, it's ridiculous.

I can see extra groceries maybe (but not likely) being an issue in games where the player has hacks for larger bills and lower salaries, but then we're back to turning the fridge around, or making the nanny selectable and directing her to put away the leftovers.

Full disclosure: These days I use a babysitter mod and avoid nannies altogether, but that's really more to do with making the best use of my playables than "hating" nannies.

Okay, well, I do also have replacement nannies who work a LOT better than the defaults, but I still stand by my anti-nannyhate stance. ;)

MattShizzle
23rd Jul 2012, 6:35 PM
The most inexplicable complaints I see about nannies are "She just watches my TV and eats my food!" Really? REALLY? I think these complaints must come from people who resent visitors in their homes in real life, and don't want anyone ever handling or using their stuff. ("MINE!")



I don't pay guests to come over to my house. If I did hire someone to do a job and rather than do what they're supposed to they just ate, watched tv, played chess, swim, etc they'd be fired pretty fast! They also break stuff and start fires rather often without hacks. I never use them, I just have the hacks for letting sims leave kids alone without anyone. It does seem like EAxis made them as bad as they possibly could.

gulhare
23rd Jul 2012, 6:37 PM
Darby
If you dont have any (allowed) means to buy groceries in your game I think the food part of nannies are not-so-good (but easy to handle if you remember to turn the fridge the other direction).

Otherwise I am among those that dont have a problem with nannies. They might not be very clever about sim babies and toddlers but that is the case with many sim parents as well.
Right now, Im not allowed :rolleyes: to have any service sims at all and in some households I really, really, really miss nanny!

Darby
23rd Jul 2012, 6:47 PM
Well, true - hired help is not the same as a guest, but nannies do have downtime. What are they supposed to do then?

Breaking things... point. That can be managed too, though, by eliminating their access to breakables.

Not saying all these management tricks aren't a bit of a hassle sometimes, and that nannies shouldn't have been coded better, but I do get tired of whining about things that CAN be managed or avoided without too much trouble. There's even the option of not hiring them in the first place. Maternity leave, job changes that result in a parent or teen always being home, etc.

ETA:
If you dont have any (allowed) means to buy groceries in your game I think the food part of nannies are not-so-good (but easy to handle if you remember to turn the fridge the other direction).

Challenge rule, I assume? Will groceries be buyable at the point where service sims can be hired again? If so, it's moot. ;) And how do you replenish food supplies in the meantime? *is curious*

victory101
23rd Jul 2012, 6:53 PM
I wonder. Would it be possible (and safe) to create a sim, train them a bit so they know how to handle the kids, and then turn them into a nanny using Inge's teleportor? Can you make nannies with Inge's teleporter? Would that break something? (So many questions...)

Honestly, I think what bothers me the most about the nanny is just that I have to sit there and watch their stupidity. It's amusing for a while, but after the fortieth time of shouting "NO she doesn't need a bottle, she needs to be changed!" it just gets old. They're at least better than my parent sims, though, who just sort of stand there complaining that the kids smell and are blocking their route by being passed out in exactly the wrong place >_>

@Darby: Replacement nannies? I would love some details about that.

Darby
23rd Jul 2012, 7:05 PM
I don't know about creating custom nannies, but with the replacement nannies I use, it's not necessary.

Here:
http://www.insimenator.org/index.php?topic=94248.0

These are really well done! I love having a teen nanny, although I may switch to YA since it doesn't make sense to have teenagers doing this work during school hours. Anyway, these nannies are a whole lot smarter than the default nannies. I will say that the teen nannies I've had seem to be prone to breaking the TV, and sometimes I've seen them take bottles out of the fridge unnecessarily, but otherwise, they're smart about toddlers' needs, and they'll clean the house too.

There's also the babysitter mod that allows you to ask an available playable to come over and watch the kids. That's my favorite thing to do, because it fosters a feeling of community among my playables. Babysitters are available in the phone menu under Services. The babysitter will arrive selectable and stay until asked to leave.

The babysitter mod is by AncientHighway, who has retired and apparently took all his toys with him, but I have it uploaded to my MediaFire account here:
http://www.mediafire.com/download.php?2v4nqnibpr6j14v
Not sure what EPs this hack does or does not require, but I have the full game - all EPs/SPs - and it works great.

lauratje86
23rd Jul 2012, 7:16 PM
Challenge rule, I assume? Will groceries be buyable at the point where service sims can be hired again? If so, it's moot. ;) And how do you replenish food supplies in the meantime? *is curious*

I also play a 'hood where groceries can't be purchased, though it makes no-difference nannieswise as there are also no nannies allowed. I play that way because it's an isolated island after a semi-apocalypse and there isn't a general store/supermarket.

My sims have to grow their own crops, or buy them from Gavin Newson's market stall when he opens it (ie when he has enough crops to sell). I use the packaging station from Paladin's Place to package the crops and make them more sensible to sell. There are restrictions on the crops that may be grown. And no fish, because fresh water is limited and there are no ponds/lakes.

Thanks for the link to the teen/YA/adult nannies :-) That will come in handy!

victory101
23rd Jul 2012, 7:19 PM
That's fantastic, thank you Darby!

Quick question: the YA nannies will work in the main hood, right? Or only in a University subhood?

Mrmo
23rd Jul 2012, 7:35 PM
I really hate this nannies. I mean, they are plain useless. They do a lot of this they should'nt do like prepearing food and then leave it, sometimes they eat but not always. OK, the do clean up but is'nt this a work the family (or the maid) could do? The nannie is hired to take care of the kids but the don't do it. And they always brings toodlers 2 bottles. No, to me nannies is someone you need but do not want (but thats my personal opinion).

dieKristina
23rd Jul 2012, 7:37 PM
I have heard of nannies behaving so stupid that the kids got taken away by the social worker, but I have never persoanlly experienced that. The problems I have had are:
1) When they decide to give toddlers a bottle they donīt give the todds enough time to take it. Instead they will immediately go for another one if the toddler for some reason (like a blocking toy) canīt grab it directly when they try to give hand it over. This result in rooms full of unnecessary bottles (bottles cost food point and thus money).
2) Nannies love to start cook, but rarely finish it. So when my sims get home they will find rotten food all over the kitchen (again this actually cost extra money in the end).
3) I donīt feel comfortable leaving infants in their cribs all they, but thatīs what the nannies tend to do. They feed it once in a while and change their diapers, but I really donīt think thatīs enough considering they are actually payed for taking care of the children.

So if itīs possible I prefer not to hire a nanny if possible, at least not for a long time (more than ca 3 hours). Some of them are better than others and I enjoy to watch it when they, due to their own stupidity, have their motive failures or when they are just being nasty to my own sims when they get home. But overall all my sims take much better care for the kids than what the nannies ever do (which probably is much because I can command my sims to behave like responsible parents.

When my sims become children nannies are useless, since children can be home alone (I use hacks for that, of course) for a whole day.

MattShizzle
23rd Jul 2012, 7:42 PM
MATY has some hacks that improve the nannies' behaviour

link please?

gulhare
23rd Jul 2012, 7:42 PM
Challenge rule, I assume? Will groceries be buyable at the point where service sims can be hired again? If so, it's moot. ;) And how do you replenish food supplies in the meantime? *is curious*

Sort of a BACC with tweaks.
Rather like Lauratje, grown crops from the "farmer". Unfortunately does not produce enough for all the households to be fully stocked. Im thankful that the bottles does not come out of the supplies, or 2 families would have starved to death already.

I will probably gain access to nannies long before I earn my non-locally-made-sellable stuff (wich I stupidly judged groceries to be :D ). That is the Downtown connection. Oh how I long for my downtown. And nannies.

Darby
23rd Jul 2012, 7:51 PM
Lauratje and Gulhare, I figure your challenges don't allow hacks, but if I'm wrong about that, the babysitter mod would make good logical sense for neighborhoods that don't have (so to speak) access to domestic help. Surely neighbors and friends would help each other out, yes? :D I love these self-reliant challenge concepts!

Victory, YAs aren't restricted to Uni in the first place so yes, YA nannies can travel to the main 'hood to work. :) In fact, I don't imagine they're present at Uni at all, any more than the elder nannies would be. They may be YAs, but they're not official Uni students.

ETA:
I have heard of nannies behaving so stupid that the kids got taken away by the social worker,
I've seen plenty of players expressing that fear, but I've never heard of it actually happening, unless the nanny just didn't show up properly. The only toddler needs that trigger the social worker if low are hunger, social, and maybe fun, all of which are easy to keep up via Ask for attention and food, and with toys. Just not a big deal. Any player who'd let those needs get that low in the first place...

I think a lot of players assume that a toddler who's miserable and crying from having a dirty diaper or being tired is in danger of being taken, but low hygiene and energy aren't triggers for the social worker.

julmoo
23rd Jul 2012, 7:58 PM
link please?

Automated Baby Controller - http://www.moreawesomethanyou.com/smf/index.php?topic=2385.0
No Baby Harassment - http://www.moreawesomethanyou.com/smf/index.php?PHPSESSID=ff81c4018f5595041603f307d4aa8db7&topic=2384.0

The Lobonanny Package makes the nannies A LITTLE less annoying. They're still annoying though.

I recommend getting MATY's director's cut package with all the fixes for whatever EPs you might be using.

gulhare
23rd Jul 2012, 8:04 PM
Oh, I definately do not have any hack or mod restriction, as long as its "in spirit" (?) with the challenge. I already have a mod from simbology wich was supposed work as "ask to babysit" in apartments does (worked just as bad as the regular maxis feature in AL for me though). I will probably give that mod a try.

victory101
23rd Jul 2012, 8:08 PM
Automated Baby Controller - http://www.moreawesomethanyou.com/smf/index.php?topic=2385.0
No Baby Harassment - http://www.moreawesomethanyou.com/smf/index.php?PHPSESSID=ff81c4018f5595041603f307d4aa8db7&topic=2384.0

The Lobonanny Package makes the nannies A LITTLE less annoying. They're still annoying though.

I recommend getting MATY's director's cut package with all the fixes for whatever EPs you might be using.

I've used the Automated Baby Controller, but honestly, it was a little too rigid for my liking. It makes parents drop everything in order to run over to a baby/toddler at the first indication they need something, while at the same time stomping everything else that might've been in their queue. It also makes interacting with toddlers and babies difficult and several toddler actions (especially anything with the activity table) ended up glitching. Generally, if I wanted my parents to be able to interact with their kids in a way that wasn't feeding/changing them, I had to turn it off.

I don't recall how well it worked with the nannies, though; I was too distracted with being irritated at having a starving parent that had JUST sat down to eat suddenly jump up because their baby's diaper needed changing.

julmoo
23rd Jul 2012, 8:12 PM
The ABC has many settings and I guess it depends on how you use it.

I didn't use it because I micromanage my Sims BUT the No Baby Harassment is really a god send. The babies do not have to be fed every five minutes. Every two diaper changes is enough.

lauratje86
23rd Jul 2012, 8:46 PM
Lauratje and Gulhare, I figure your challenges don't allow hacks, but if I'm wrong about that, the babysitter mod would make good logical sense for neighborhoods that don't have (so to speak) access to domestic help. Surely neighbors and friends would help each other out, yes? :D I love these self-reliant challenge concepts!

Mine's not actually a challenge, it's just my playstyle for this particular 'hood, so anything goes! :-) I do have the babysitting mod but haven't managed to get it to work yet. I also use a mod that allows the AL Watch Kids interaction to be used on any lot, so I use that instead :-) Currently all of the households with youngsters have someone at home all day, but that may change at some point....

Darby
23rd Jul 2012, 8:48 PM
I already have a mod from simbology wich was supposed work as "ask to babysit" in apartments does (worked just as bad as the regular maxis feature in AL for me though).

I've also got Squinge's Watch Kids Enabled (http://www.insimenator.org/index.php/topic,95096.0.html) which sounds like what you're talking about. For awhile, I thought it was the same as AH's Babysitter, but it's definitely not. As you say, it just makes the AL "ask to babysit" feature available on residential lots, but it doesn't improve the feature's function at all.

I think you'll love the babysitter, and it really is in keeping with the spirit of communal self-sufficiency, in my humble opinion. I wouldn't use it in a challenge in which such hacks are "illegal", if I were sharing my challenge experience with others, but on my own, tweaking the rules to suit myself, you betcha! :D

ETA:
Mine's not actually a challenge, it's just my playstyle for this particular 'hood, so anything goes! :-) I do have the babysitting mod but haven't managed to get it to work yet.
How is it not working? What happens when you try?

joandsarah77
23rd Jul 2012, 10:40 PM
Instead of using a nanny you could try making a day care centre and using the teleporter mirror. Or there is a hack you can add so you can ask friends to watch your kids. Some nannies are quite good about cooking and not burning the house down. If you make her selectable and she tries to leave she will probably come right back again. That's what I find with selectable visitors who try and walk off the lot anyhow.

rosalinarocks232
23rd Jul 2012, 10:45 PM
People are saying about how terrible their nannies are, but mine are actually good.
They clean up all the rubbish (take the trash out, clean sinks etc),
Play with the children,
Actually look after them,
She even cooked a family meal for them all (but the parents weren't there, so it was a kiddie meal I guess)!
The only 2 problems are:
1. They are mean to the parents/grandparents, no matter how much you pay them.
And 2. They are freaking pool addicts. Seriously, I had a MASSIVE pool in the backyard, and I had to delete it. Hopefully that's a good thing, in case there's an action we haven't seen yet/a new expansion (for Sims 3, I guess)/going to be a new feature in Sims 4 where younger people can drown in their own pool, and the nannies with their 3pic sw1mm1ng sk1llz can save them. If that happens, I will send EA a cookie for finding a LITTLE bit of use for nannies other than being, well, nannies. (It would be cool if they gave ALL the npcs some skill besides their actual job..!)

MattShizzle
23rd Jul 2012, 10:55 PM
Actually the service sims do have skills and no "official" jobs - some of them have maximum in more than 1 skill!

Aegagropilon
23rd Jul 2012, 10:58 PM
I've found that nannies are luck of the draw: if my sims get the good one, all is good, but if they get the lousy one, I worry about the kidlets getting taken by the Social Worker while their parents are gone.

In my Strangetown, the good nanny is Kendell and the lousy one... oh god, the lousy one is Vickie. I hate you, Vickie, and I cheered when you fed yourself to Elmer the Cowplant :faceslap: (Kendell is awesome, though. She just doesn't have too easy of time with Active twins. The Subject twins and Beaker twins both reduced her to misery and bladder failure several times.)

Thanks to the "friends watch children" hack, though, my sims' offspring now have babysitters like Nervous Subject, Frieda Subject, Siggeir Beaker, Lazlo Curious, and Chloe Curious :D

lauratje86
23rd Jul 2012, 10:59 PM
How is it not working? What happens when you try?

You know, I can't actually remember! I think I only tried it once. IIRC, I called for a sitter, picked someone to come but they never turned up. Will try it again later and see if it works this time though! :-)

AlexandraSpears
24th Jul 2012, 12:23 AM
I view nannies as just social worker deterrent. If I use nannies (and I never use them for babies--typically at least one of the parents has vacation days), I make sure there are leftovers for children, and in the RARE instance that I use them for toddlers, I make sure the toddler has been fed. If there are twins, so much the better--take care of the Social motive.

My nannies aren't pyromaniacs. They have attention deficit. They'll go to fix a meal, and just leave the stuff on the counter without finishing.

esmesqualor
24th Jul 2012, 12:42 AM
I don't know why my game is so different than everyone else's, but I've never had horrible nannies. I don't think I've even had bad nannies. The only problem I need to watch is when they go all "Sorcerer's Apprentice" with the baby bottles. When I see a nanny with a bottle, I block or turn the fridge until the kid gets it, then all is happiness. But that's the only thing I need to watch for. They play with the babies and hug the kids and make treats and even dinner. I've never had a nanny wet herself. I've never had a nanny that ignored the kids.

ella_in_wonderland
24th Jul 2012, 3:28 PM
This sounds good. All my nannies do is use the toilet.

Peni Griffin
24th Jul 2012, 3:45 PM
Well, assuming that the original assignment of the nanny is random, and given that the random number generator is broken, it makes sense that a lot of people would either get the bad nanny or the good nanny preferentially, even apart from statistical clusters. Add to that the force of first impressions coloring later experience.

I haven't used nannies often, because it's more fun for me to have a parent stay home and deal with childrearing myself; and a lot of my households have reasons for preferring not to hire childcare. I've gotten the good nanny twice now even within that limited pool. It's possible that the nanny the Newsons got, who scarred them all for life, wouldn't have been so bad if she hadn't been dealing with twins. The thing that really bugged me was the shameless way she neglected Georgia and spoiled Garrett. She even called him after he grew older! The other children always told her he wasn't available. I think they were afraid she'd kidnap him. But if she'd only been dealing with Garrett, and had spent her entire day paying attention to him, rather than ignoring poor Georgia and even waking her up in order to put her into the high chair to sit and kick her feet while she put Garrett to bed in her crib; and if she hadn't had two high chairs and four cribs on two different floors to play with, she wouldn't have had nearly as devastating an effect on that household.

maxon
24th Jul 2012, 5:18 PM
I wonder. Would it be possible (and safe) to create a sim, train them a bit so they know how to handle the kids, and then turn them into a nanny using Inge's teleportor? Can you make nannies with Inge's teleporter? Would that break something? (So many questions...)
I know someone who does (or did) more or less that except I think she moved them in and out of the family with the cat, not just move them in for the day and make them selectable. Either way should work fine.

LaurellKH
24th Jul 2012, 7:17 PM
I use Aion1 Nanny: http://www.modthesims.info/download.php?t=286864
I use batbox to keep regular nanny from getting stuck on lot.
The bigfoot if you catch him is a good nanny. He really love those kids.

esmesqualor
25th Jul 2012, 3:28 AM
Well, assuming that the original assignment of the nanny is random, and given that the random number generator is broken, it makes sense that a lot of people would either get the bad nanny or the good nanny preferentially, even apart from statistical clusters.

I've been playing different incarnations of Pleasantview and have had all three nannies: Kendal, Karen and Calista. They've been incredibly helpful.

AlexandraSpears
25th Jul 2012, 4:10 AM
I had a nanny recently that insisted on insulting the mother. She got fired.

Aegagropilon
25th Jul 2012, 12:55 PM
I think twins are just a huge strain on the nannies (and their elder sim motive decay rates); the bad ones -- like the one that Peni described -- dote on one toddler and neglect the other, while the good ones -- like supernanny Sophie Miguel (who I misnamed as "Kendell" in my previous post!) -- try to take care of both of them at once and end up in bladder failure for their efforts.

Heck, twins can be a huge strain for just one adult sim with adult sim motive decay rates to handle. When Jessie Pilferson had her twins Axl and Bonnie, they acted as a single unit and would not give her a single moment to herself while they were awake. She spent their entire first day of toddlerhood in a pathetic state of hungry, exhausted, and bathing out of the sink. I ended up having her invite the twins' father Gunnar Roque to move in with her so he could help her out. (They now have four kids, and will probably have more due to their peculiar "luck" with the ACR casual menu. Gunnar may be a mediocre musician, but he's apparently a virtuoso at knocking Jessie up.)

Firelira78
25th Jul 2012, 1:14 PM
In my years of sim playing, I have only used a Nanny twice. Once when the mother was going to a community lot and the game wouldn't allow her to leave her 2 children alone. Also, once when both working parents' hours clashed with the child's. It was only for a couple hours or so on the last day of the kid's childhood. The child did her homework and spent her time painting and napping. The nanny kept making multiple dessert dishes, which I kept stuffing up in the child's inventory.

If the parents' vacation days/promotion time and the maternity leave is managed properly, there won't be any need for a nanny when the children are babies and toddlers. The presence of another household member like a grandparent, uncle/aunt or a teen sibling helps a lot. Also the parents can use the "call in sick" phone option repeatedly.

xptl297
25th Jul 2012, 1:22 PM
If you make a nanny selectable she will become a normal visitor and won't take care of anyone, but just watch TV or anything allowed to visitors. Christian-lov has a custom nanny but she is extremely robotic in her actions. If you have teens in your sim family, they are naturally baby-sitters and care for babies on their own. The mod to allow "ask to baby-sit" will imprison a visitor sim to the lot". Don't forget to click "dismiss" when you don't need the visitor as baby-sitter any longer. In apartments it causes issues. On residential lots, not sure, I had issues and took the mod out.
By the way, servos are good baby-sitters but otherwise, a pain in the gears, err neck.

SeabeeWife10
26th Nov 2012, 4:50 AM
I know this post is old but is anyone else having problems? I downloaded the one where you can have someone you know come and watch your kids and after I killed off most of the nannies I tried to make the mother use the phone to call the last nanny over but she just picked up the phone kinda looked at it and put it back down I tried restarting the game and even my computer but I ended up having to make them move and then she could use the phone again so I called the last nanny, killed her and then I was able to call sims I know to babysit I loved being able to control their actions and since my sims have a pretty big family it was nice to call "grandma" or an aunt/uncle to come over and watch the kids while mom and dad were at work but now its doing the same thing again so they cant use the phone I had her go buy a cellphone which worked for a day or 2 (sims time lol) but now when I click her to make a call the only "phone-related" option is "Answer" when I click that it goes to actions but then it goes away and she never does it. I have tried going to other households but its the samething (phones work for awhile but then when I call "sitter" a few times they stop working.

I tried deleting the "ah_babysitter" but that didnt fix it...Any advice? I can't really play anymore because it irks me lol and I have families now that have to work and don't have a sitter

joandsarah77
26th Nov 2012, 5:00 AM
Well firstly the game nanny is an NPC and every time you kill one the game will sporn another unless you use a hack that stops NPS from sporning. It sounds like you either did something to your game or you have conflicting cc. Have you tried pulling all your cc and seeing if the phones work then? There is a whole help section here on MTS.

Far better is to make a playable sims house into a home day care and use Christianlov's transporter mirror to beam the toddler over to that house and your sim can go to work, come home and transport them back. I haven't tried it with babies as I'm not sure if that is safe or not, but with toddlers and kids it is fine.

Also welcome to MTS. :)

Peni Griffin
26th Nov 2012, 1:27 PM
Well, better is a relative term - "anyone watch kids" may well suit her playstyle better, which is the important thing on that front.

The problem is not the hack, since she removed it and the problem remains, but the phone, which most likely has nothing whatsoever to do with the nanny/babysitter situation. Ms. Wife10, you need to get a book and the beverage of your choice and work your way through the Game Help FAQ, the one you're directed to when you try to make a help post to the Forum. This starts with "back up your game," which puts a copy of your neighborhood in a safe location so that nothing you do during the testing process matters. It's a long and tedious process, but not as long and tedious as it sounds when you just read it. Once you've tracked down the problem you should be able to use the "anyone watch kids" hack - and not mess with killing off the nannies, which I don't understand what that was about. They just wander around the neighborhood being townies if you don't call them.

And you probably killed a good nanny in there with the bad, one who empties potties and makes dinner and plays with the dog. Doesn't that make you feel terrible?

Darby
26th Nov 2012, 3:26 PM
I use this very hack myself, and there's no need to kill off existing nannies in order for it to work. Babysitter shows up as an entirely separate option on the Services menu.

ETA: If there's no one to select when you have a sim call for a babysitter, that means no one's available to babysit because all candidates are at work. So if that's why you're thinking it's "not working", you just need to broaden your sim's friendship base, perhaps to include a sim who doesn't have a job.

mozgun
26th Nov 2012, 8:06 PM
Next time I use a nanny, I will probably make her selectable so I can train her in parenting, cooking, and cleaning. Oh, and fire safety. Maybe one day she will become actually good at her job.

Darby
26th Nov 2012, 10:54 PM
Training a sim in Parenting doesn't actually make them any more effective at child care. It only serves to give the player the ability to direct the sim to Check on Baby (or however it's notated).

As for cooking and cleaning skill, it has been too long since I've peeked at a nanny's stats to remember for sure, but I think they're already pretty high in cooking and cleaning skill. If that is indeed the case, my guess as to why they so often start fires is that even sims with high cooking skill will be prone to burning things they're making for the first time. And since a nanny you've just hired for the first time has never actually cooked anything before...

Skilling them up on Fire Safety might actually be helpful, but not as helpful as making sure there's a fire alarm or sprinkler installed in the kitchen.

joandsarah77
26th Nov 2012, 11:22 PM
Any time I have hired a nanny I put the stove in a sims inventory to stop her starting a fire but it allows her to make sandwhiches or salad.

MattShizzle
27th Nov 2012, 12:48 AM
There are also "no cooking fires" and "no (or less) burning food" hacks...

smellincoffee
27th Nov 2012, 12:57 AM
I only use nannys as a "game-don't-take-my-kids-away" measure. I've learned to get rid of them and the butler if I have a toddler who needs to learn his skills and the parents are home. EA's NPCS seem to think sim-toddlers are amphibians who must spend most of their time in the bath least they dry out..

JDacapo
27th Nov 2012, 9:02 AM
If you're not into nannies, just get a subhood version of Strangetown unless it's your main hood, make friends with Nervous Subject, then invite him over whenever you need a nanny. He's much better from what I've read.

gazania
27th Nov 2012, 1:56 PM
I use nannies, and for some reason, most don't bother me. There is one particular one, though, who seems to be ESPECIALLY nasty ... she gets fired right away.

Recently, I've moved more toward Servos. And sometimes, if I'm in a romance-novel type of mood, I'll move in a young man or woman to take care of the kids of a single Sim. In time ... oh, I think you can guess what happens. I'll do that with the Servos as well.

This is why I DON'T post Sim novels here. My stuff is kind of tropey, but it works for me. :)

smellincoffee
27th Nov 2012, 2:05 PM
I use nannies, and for some reason, most don't bother me. There is one particular one, though, who seems to be ESPECIALLY nasty ... she gets fired right away.

Recently, I've moved more toward Servos. And sometimes, if I'm in a romance-novel type of mood, I'll move in a young man or woman to take care of the kids of a single Sim. In time ... oh, I think you can guess what happens. I'll do that with the Servos as well.

This is why I DON'T post Sim novels here. Kind of tropey, but it works for me. :)

My main neighborhood is an anachronism stew, mixing solar panels and steamboat landings, computers and using horses as the primary means of transportation. In addition to most of the men wandering around in 19th century coats and tails, and the women dressing like Scarlett O'Hara, I've taken to having penniless young people move into the homes of the wealthy to become servants.

:heyhey: They quickly become "like family".