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Aysarth
15th May 2017, 8:35 PM
This is a new experimental hood, called Newland. I rolled a shipload of pioneers settling an empty new land. They had to buy everything they took with them before travelling. Once they arrive, they are dependant on what they can grow, make or forage. There is just one community lot at the moment, Lone Lake, where they can fish, get water, chop trees etc. I rolled for number of households, 1-6 Sims in a household. I also rolled for age and gender, so I wouldn't end up with a set of young couples, like I normally do. In fact, I didn't get a single young couple.

Lone Lake
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1694064-Lonelake.jpg

My first family is the Asquiths. I set the seasons so they would start on the last day of winter - giving them three seasons to get the house built.

Albert and Hannah couldn't bear to think they would never see their son again, let alone the dear grandchildren. So, they bravely sold up and accompanied them on their journey to a new world. But their son and daughter in law tragically perished on the voyage, leaving the elder couple to bring up their grandchildren alone. Can they make it?
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1694065-TheAsquiths.jpg

On their first day they reach the piece of land their son had purchased sight unseen. They were just dumped there, with all their belongings. It is up to them to build a shelter for their family.
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1694066-Asquithsday1.jpg

As you might expect, the Asquiths had a very difficult first season with two toddlers to look after, and they didn't get far with building a cabin. However, they got in their first harvest on the last day of spring, and the twins Bobby and Betty aged up to child, so summer should be easier. The older boy is called Tom.

Emperor Crat
16th May 2017, 3:44 AM
Beautiful hood and family! I love the lake :lovestruc: Do you think they will be difficult to play?

joandsarah77
16th May 2017, 3:51 AM
Interesting, a twist on prosperity and castaway. I've played castaway/grass root start before, but not an historical one and not one with toddlers off the bat.

Aysarth
18th May 2017, 7:58 PM
OOh, its working again. I can post now.

Thanks for the comment on the lake, Emperor Crat. These pictures show how bad I am at taking storytelling pictures. Grandpa Albert got struck by lightening while leaving the privy, and I did't even think to take a pic until he had cleaned himself up!

I will post something about the other families over the weekend.

Emperor Crat
18th May 2017, 11:24 PM
That's hilarious :lol:! Grandpa must be quite lucky. Glad it's working again, and I can't wait to hear about your family! :)

Aysarth
20th May 2017, 1:56 PM
My second household are the Baxter family - blacksmith Jacob, his wife beekeeper Nettie and their teenage daughter Jenny.
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695063-TheBaxters.jpg

There is a reason why, in an age of big families and no contraceptives, they have only one child so far. "Jacob and Nettie were childhood sweethearts, despite the fact that he was the son of a blacksmith and she was a rural dean's daughter. When they were seventeen, Jacob plucked up his courage and asked Nettie's father for her hand. He was practically horsewhipped from the house. He was told forcibly that under no circumstances would Nettie be permitted to disgrace herself by marrying a common working man, she would obey her father and marry a suitable man of her own class. Dismayed, Jacob joined the army and left the neighbourhood.

When he returned ten years later, he had been moderately successful in his army career and had won some prize money. To his surprise, Nettie was not only still unmarried, but was practically a prisoner in her own home, where she was treated more like a servant than a daughter. He soon learned that the neighbourhood gossip was Nettie had secretly had a child, which had been smuggled out of the house by her parents and hushed up.

The adult Jacob wasted no time in meeting with Nettie and finding out the truth, she had been pregnant when he left, though neither of them had realised it at the time. He asked her to marry him, she agreed and they eloped. After marrying, they tracked down their daughter at the orphanage where she had been left and the family was reunited.

Jacob and Nettie realised there was no chance of being accepted in the community they came from, since everyone knew the shocking truth about their past and their daughter's illegitimacy, so Jacob used his prize money to purchase a parcel of land and passage for the three of them to the New Country, where they could start again."

As they had a big, strong man and no toddlers, the Baxters managed to build themselves a cabin before the end of the first season, as well as planting crops. Nettie has collected several wild beehives, however since 'Providence' forgot to equip them with a beehive before they set out, she will have to wait until she can buy a skep from the basket weaving family before she can start her business. Next season might not be the best time for this though, as Nettie is now pregnant.

The Baxters' cabin. Sorry for the dark image, but it is dark.

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695064-Baxterscabin.jpg

lordtyger9
20th May 2017, 5:45 PM
I really like your story line and your pictures are excellent.

Amura
20th May 2017, 5:50 PM
Your backstories are so unique! I love them!!
I'm sure this is gonna be an awesome hood.

Btw how many hoseholds are you gonna create?

Aysarth
20th May 2017, 6:50 PM
Thank you, Amura and lordtyger9.

I rolled a random 3-6 families for the first shipload and got 4. After a year (4 seasons) I will roll again for a second shipload, so will have 7-10 in total. I am using a realistic ageing 2 days = 1 year mod, so only 10 years will have passed for my first pioneers.

Emperor Crat
21st May 2017, 6:35 AM
What an intriguing backstory! I love how the family has a great history together, and how well written it was. I sure hope they stay together though! Thank for another wonderful update :)

Aysarth
21st May 2017, 1:06 PM
My third family rolled a similar composition to the first - two elders and the rest the younger generation. This time there are THREE toddlers! The teenage girl is Caroline ( known as Caro) and the triplets are Constance, Clarissa and Edward.

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695220-TheCarroways.jpg

"Ephraim and Ezekiel never married, they left that to their brother Esau. Instead, they remained at home, working for their father in the basket weaving workshop and taking it over when he died. When their mother died they gave up the cottage - too expensive- and instead made a snug little home for themselves in the attic over the workshop.

They heard from Esau from time to time. Esau married - good. Esau had a son, little Esau - fine. Little Esau also married - also fine, but none of our business. Big Esau died - okay, that happens. Then came the devastating news. Little Esau and his wife died suddenly, leaving their four children orphaned and homeless

Four children! And three of them girls!

Ephraim suggested putting the children in an orphanage, but Ezekiel was dead against this. Carroways look after Carroways, that is the way it had always been and always would be. It would be impossible to fit four more people in the bachelor apartment over the workshop though, so the brothers were flummoxed to know what to do next.
Then they got the news that Young Esau had died penniless, because he had spent his life savings on buying a parcel of land and passage for six to the New Land!

Land, eh? The brothers had often debated buying some land. They were tired of paying for the withys and rushes they used in their trade, and fancied growing them themselves. They could also grow much of their own food if they had some land, which would be another saving. However, they had never found a piece of land available at the right price.

And so, two old bachelors and a pack of orphans found themselves getting to know each other on board ship. "

As you can imagine, the Carroways first season was basically a nightmare of constant toddler care. The tag team of two old geezers and one teenage girl has been battling sleep deprivation, potty training and trying to keep on top of the bottle litter. Forget building a cabin or digging a well. let alone basket weaving.

They did manage to get a crop in though. Caroline Carroway attended to that early one morning when she was the only one awake.

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695221-CaroCarrowayplantscrops.jpg

As soon as those triplets are old enough to do chores, they won't know what hit them! Meanwhile, here are Clarissa and Edward huggling among the fireflies.

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695222-ClarissaEdwardCarrowayhuggle.jpg

Emperor Crat
21st May 2017, 5:49 PM
Oh boy! THREE toddlers? I can barely handle one :lol: The toddlers are adorable though, and I feel sorry for the brothers. Great story, and I hope to hear more!

lordtyger9
21st May 2017, 8:33 PM
Oh yeah Three Todlers can be a handful and your Family is not able to hire a Nanny either, acckk. Put them to work as soon as they age up though. :D

I like how your story is progressing.

Aysarth
24th May 2017, 12:09 PM
After two toddlers, then three toddlers, playing a family with just the one was a breeze!

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695718-TheDarcys.jpg

The Darcys are a junior branch of an old, aristocratic family. William Darcy had a decent inheritance of his own, but funds have dwindled over the years. It is so expensive these days, keeping up the appearance of a gentleman!

Son Lukas suggested that rather than dwindle into genteel poverty, the family should take a gamble on relocating to the New Land, where fortunes could be made by enterprising individuals. So, with that sunny optimism that informed so many horse races and poker games in the past, the family has sold up in the Old Country and moved lock, stock and barrel to the new. They have also bought a potters wheel. None of them know how to use it, but it looks like fun!

In fact, the Darcys had a very successful first season. William and Lukas worked hard, and they got a cabin built. William also managed to strike water, so they are the first family to have their own well on their property. It is a little too close to the privy to be ideal, but beggars can't be choosers. The twins, Charles and Lydia, helped where they could, and little Henry was potty trained, and learned a nursery rhyme!

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695720-HenryDarcylearnsnurseryrhyme.jpg

In adddition to playing the Darcys, I have added a new wilderness community lot, Berry Moor (you see my talent with place names).
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1695721-BerryMoor.jpg

Next: on to summer with the pioneer families, and they open their home businesses.

SIMelissa
26th May 2017, 6:40 AM
I think your pioneer families are great. Such wonderful story lines!
Curious, did you make your own town with the dirt roads?
How do you deal with (or get rid of) the modern items that come with the game? (cars, fire department, townies with modern clothing, etc.)

lordtyger9
27th May 2017, 10:23 PM
I am glad that The Darcys are doing well and that they had a very successful first season. How do your Sims strike water in your game? I do like Businesses in the Sims, including Home based ones, should be fun I think. I am looking forward to summer in your game. I do love reading about your Sims and seeing what they are doing.

SIMelissa
30th May 2017, 12:10 AM
Came back to look through the pics on this thread again. It cracks me up to see grandpa and the little tyke singing nursery rhymes by the outhouse!

HH22
30th May 2017, 12:53 AM
I like this idea for a hood. You have a lot of toddlers to start off with, especially for those poor elderly sims! I hope they can get their cabins built before winter.

Aysarth
5th Jun 2017, 4:06 PM
Thank you for your comments.

SIMelissa, I use Sunni9676's dirt road replacement http://www.modthesims.info/download.php?t=400966 and Hexameter's No NH Traffic http://www.modthesims.info/d/272655

I have currently got townies banned, using visitor controller. However, when the shop is open I will unban them, then use Simblender and the hacked coat hook to change them into the correct costume.

SIMelissa
7th Jun 2017, 6:50 PM
Thanks for the info, Aysarth.
One day I hope to have my own Pioneer town.
My current hood started with one shipwrecked guy who homesteaded his property and became rich on his farming. But it always seemed odd that my Sim lived on a paved road.

lordtyger9
8th Jun 2017, 9:26 AM
Aysarth you could use Christianlov's SimBoutique ClothingRack avaiable on MTS to summon each of your Townies and change their clothes if you wanted to do so. I did that with the Vacation Locals for the Far East, changed them all to Asian Clothes, did the same with Mtn Locals and the Island Locals as well. Changed some of the Townies and Downtownie too, just because I wanted to do it. Lol.

OnayaW
8th Jun 2017, 11:12 AM
So much too download
I am always interested but all the cc would drivemt game crazy

SIMelissa
9th Jun 2017, 12:17 AM
So much too download
I am always interested but all the cc would drivemt game crazy

My downloads folder was bursting to the point where it wasn't fun to play in a Sim snowstorm. So, I've pared things down quite a bit. My next project will be a second downloads folder with only the stuff needed for pioneer style neighborhood. When I get ready to play period stuff, I'll have to swap out the downloads folders. It'll be a pain, but I think it will be worth it.

Aysarth
9th Jun 2017, 2:59 PM
After twins Bobby and Betty aged to child, the Asquiths had quite an easy summer. Their first harvest was great - in quantity if not in quality. They also had caught a lot of fish, so when news came at Midsummer of a ship at anchor in the bay, they had surplus food they could sell.

They opened a home business stocked with fresh fish and tomatoes, plus some logs that Grandpa Albert had chopped, but didn't need to build the cabin. The logs didn't sell, not even to the Carroways who really need them, but the sailors quickly bought all the fresh food. Not surprising I suppose, as they must have been existing on ship's rations for weeks!

The Carroways made $600 in the shop, which was very good. However, they also managed to go down to business level -1, which I can only think is due to Jacob Baxter being on the lot. He and Grandpa Albert have managed to become enemies when I wasn't looking!

Grandpa Albert also struck water, so the Asquiths become the second family to have their own well.

Here are Bobby and Betty eating breakfast.
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1699767-BobbyandBetty.jpg

The Baxters had more incident in their summer. I don't know why, but Jacob is enemies with one of the Carroway brothers as well as Albert Asquith. People will start to come by to kick his can over soon!

Perhaps because of this, the Baxters' midsummer shop sale did not attract much business, with Jacob getting negative reactions to most attempts at sales. He did however, manage to sell a bag of nails (horseshoes) to Hannah Asquith, who needs them. The Asquiths are having to sleep in shifts since the twins aged up and desperately need another bed. I have decided that 1 treetrunk + 1 bag of nails + a sim with 5 or more mechanical skill points = a basic piece of wooden furniture like a bedframe, a table or 2 chairs.

Jenny Baxter is very outgoing, and was lonely for the early part of the summer. Then she met and befriended a wild cat that walked across the lot. I was going to let her keep it, but as soon as the option to adopt came up, it walked off the lot and wasn't seen again. At least Jenny got her social bar filled.
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1699768-Jennymakesafriend.jpg

Nettie had an uneventful pregnancy, and gave birth (in public of course) to a little son they named Jake after his father. The first Sim born in the Newland!
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1699769-NewbabyJake.jpg

The Baxters still haven't managed to dig a well, so they still have to visit Lone Lake regularly to fetch water. On the last trip Jenny met Caro Carroway for the first time and realised she wasn't the only teen in town. She doesn't look too impressed!
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1699770-JennyandCaro.jpg

lordtyger9
9th Jun 2017, 8:37 PM
After twins Bobby and Betty aged to child, the Asquiths had quite an easy summer. Their first harvest was great - in quantity if not in quality. They also had caught a lot of fish, so when news came at Midsummer of a ship at anchor in the bay, they had surplus food they could sell.

They opened a home business stocked with fresh fish and tomatoes, plus some logs that Grandpa Albert had chopped, but didn't need to build the cabin. The logs didn't sell, not even to the Carroways who really need them, but the sailors quickly bought all the fresh food. Not surprising I suppose, as they must have been existing on ship's rations for weeks!

The Carroways made $600 in the shop, which was very good. However, they also managed to go down to business level -1, which I can only think is due to Jacob Baxter being on the lot. He and Grandpa Albert have managed to become enemies when I wasn't looking!

Grandpa Albert also struck water, so the Asquiths become the second family to have their own well.

Here are Bobby and Betty eating breakfast.


The Baxters had more incident in their summer. I don't know why, but Jacob is enemies with one of the Carroway brothers as well as Albert Asquith. People will start to come by to kick his can over soon!

Perhaps because of this, the Baxters' midsummer shop sale did not attract much business, with Jacob getting negative reactions to most attempts at sales. He did however, manage to sell a bag of nails (horseshoes) to Hannah Asquith, who needs them. The Asquiths are having to sleep in shifts since the twins aged up and desperately need another bed. I have decided that 1 treetrunk + 1 bag of nails + a sim with 5 or more mechanical skill points = a basic piece of wooden furniture like a bedframe, a table or 2 chairs.

Jenny Baxter is very outgoing, and was lonely for the early part of the summer. Then she met and befriended a wild cat that walked across the lot. I was going to let her keep it, but as soon as the option to adopt came up, it walked off the lot and wasn't seen again. At least Jenny got her social bar filled.

Nettie had an uneventful pregnancy, and gave birth (in public of course) to a little son they named Jake after his father. The first Sim born in the Newland!

The Baxters still haven't managed to dig a well, so they still have to visit Lone Lake regularly to fetch water. On the last trip Jenny met Caro Carroway for the first time and realised she wasn't the only teen in town. She doesn't look too impressed!


Business levels do go down sometimes.

I enjoyed reading about the the Asquiths, Carroways and the Baxsters. Looks like they are doing fairly well, most of them. How do your Sims dig Wells? Or how is it determined that they have? Maybe that cat will come around again sometime or another, at least I hope so. You had good pictures.

Aysarth
10th Jun 2017, 3:26 PM
My Sims dig for treasure on their lots, if they hit water, that's the well.

lordtyger9
10th Jun 2017, 4:21 PM
My Sims dig for treasure on their lots, if they hit water, that's the well.

OH That makes so much sense. I should have thought of that myself. Cool idea.

SIMelissa
10th Jun 2017, 6:56 PM
Aysarth:
I so enjoy reading about your families and their plight. Traveling to a new land, sleep deprivation, sleeping in shifts, toddlers and the firstborn infant in their new world.

I am fascinated by your imagination and game play:
bag of nails, tree trunk & mechanical skills qualifies them to own a bed.
Digging for treasure and hitting water equals a well.
I'd love to hear more!

I've used dice to decide character traits, but never to decide how many family members, their ages, gender, etc.
Can you explain how you use a die to create your families?

Aysarth
10th Jun 2017, 8:07 PM
Aysarth:
I so enjoy reading about your families and their plight. Traveling to a new land, sleep deprivation, sleeping in shifts, toddlers and the firstborn infant in their new world.

I am fascinated by your imagination and game play:
bag of nails, tree trunk & mechanical skills qualifies them to own a bed.
Digging for treasure and hitting water equals a well.
I'd love to hear more!

I've used dice to decide character traits, but never to decide how many family members, their ages, gender, etc.
Can you explain how you use a die to create your families?

Oh, its simple. For each family, roll a dice 1-6 for number of family members. Then for each family member, I rolled for age:
1 = toddler, 2 = child, 3 = teen, 4 and 5 = adult, 6 = elder (I seemed to get a lot of 1's and 6's). I also rolled again for gender, odds = male, evens = female.

Then I created the sims more or less accepting the random appearance and personality scores given by the game, just editing where I thought appropriate. I made the eldest generation for each family, then rolled the pacifier to get their offspring.

So the Asquiths for example, I made Albert and Hannah as adults, then rolled the pacifier to get their son. Then I aged them to elder and chose their outfits etc. I made a wife for the son and rolled the pacifier three more times to get the children, Betty, Bobby and Tom. I set up the relationships in CAS then moved the family into an empty lot to kill off the parents. That gave them the correct grandparent/grandchild relationship, together with the memory of Daddy's death.

You can see the effects of this in the Carroway children. Three have black hair but one has natural red hair, as their mother and grandmother had. All three black haired Carroway girls carry a recessive gene for red hair.

I was lucky not to get any "impossible" families, such as all toddlers. If I had, I would have moved them in with another family until they were old enough to cope alone. I always use some form of larger families mod, so that wouldn't be a problem.

lordtyger9
11th Jun 2017, 8:13 AM
Oh, its simple. For each family, roll a dice 1-6 for number of family members. Then for each family member, I rolled for age:
1 = toddler, 2 = child, 3 = teen, 4 and 5 = adult, 6 = elder (I seemed to get a lot of 1's and 6's). I also rolled again for gender, odds = male, evens = female.

Then I created the sims more or less accepting the random appearance and personality scores given by the game, just editing where I thought appropriate. I made the eldest generation for each family, then rolled the pacifier to get their offspring.

So the Asquiths for example, I made Albert and Hannah as adults, then rolled the pacifier to get their son. Then I aged them to elder and chose their outfits etc. I made a wife for the son and rolled the pacifier three more times to get the children, Betty, Bobby and Tom. I set up the relationships in CAS then moved the family into an empty lot to kill off the parents. That gave them the correct grandparent/grandchild relationship, together with the memory of Daddy's death.

You can see the effects of this in the Carroway children. Three have black hair but one has natural red hair, as their mother and grandmother had. All three black haired Carroway girls carry a recessive gene for red hair.

I was lucky not to get any "impossible" families, such as all toddlers. If I had, I would have moved them in with another family until they were old enough to cope alone. I always use some form of larger families mod, so that wouldn't be a problem.

Sounds like a cool use of random dice. Makes for good story lines

Aysarth
12th Jun 2017, 10:48 AM
The Carroway's summer started the same way as spring, with two oldsters and a teenage girl running themselves ragged to keep up with three demanding toddlers. As they did not have a well, regular trips to Lone Lake were necessary and a bit of fishing was done, along with the water fetching.

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1700388-Carrowaylife.jpg
I think Caro is showing her feelings quite well here.

Then, all of a sudden Ephraim died! I don't know why he died, his needs were no redder than anyone else's and he was no where near the end of his elder lifespan. Also, as you see, he died with a platinum aspiration! His grave was placed by the corner of the lot, as there is no community graveyard in New Lands for the moment. By the end of the summer, he had scared everyone in the family at least once, and made poor Caro wet herself.

Luckily, I had emptied his store of chopped logs shortly before, to start building the cabin.
http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1700389-Ephraimdied.jpg

The Carroway's first harvest was hardly wonderful, either.

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1700390-Carrowayharvest.jpg

Next, the family got a super-hot summer, with everybody passing out and needing to be revived all the time. Because of this, they missed the opportunity to sell to the people from the ship. So to sum up, the Carroway's have a dead family member with a vindictive ghost, almost no food, a half completed cabin and less cash (needed for taxes) than any other family.

At lest the triplets grew up OK. (Clarissa on the right).

http://thumbs2.modthesims2.com/img/1/8/1/0/3/4/8/MTS_Aysarth-1700391-Carrowaytriplets.jpg

lordtyger9
12th Jun 2017, 12:42 PM
Ah I am feeling sorry for the poor Carroway's family.

Maybe Mouring Ephraim might help?

Yes the triplets grew up OK. Looking good.

I quite enjoyed your update.

SIMelissa
15th Jun 2017, 5:45 AM
I am so enjoying your Sims. I'm waiting to find out how the Carroways overcame their hardship -- provided they did not starve to death or die from exhaustion. The kids look good, in fact, the girls look downright happy.

SIMelissa
7th Jul 2017, 10:18 PM
I'm loving this thread and looking forward to updates. I am excited about starting my own Pioneer game in the coming months.

Aysarth
10th Jul 2017, 12:29 PM
Thanks for your comments, SIMelissa. I have been side tracked recently on the competition and a creative project. I hope to get back to the Pioneers soon.