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dlseis
3rd Sep 2017, 1:10 PM
It's a given that the gameplay from the Sims 1 to Sims 3 gets a lot better from each and every iteration. But, when viewed from the Sims' point of view, it suddenly becomes... terrifying.

• In Sims 3, every Sim from child to elder owns a mobile phone. They can do all sorts of things, from finding a job, streaming the internet, taking pictures and calling for services. But years later, in Sims 1, they are forced to use a landline phone, with very little functionality at that.

• They could also own various modes of transportation, from cars, scooters, bicycles and motorcycles - even a personal teleporter. Years later they have to settle for a carpool - or a magical hole in the ground.

• Anyone noticed that the TV shows show video footages from previous Sims games? (Sims 1 = static pictures. Sims 2 = SimCity 4. Sims 3 = Sims 2. Sims 4 = Sims 3.) What's that, they're watching shows filmed from the future?

Anything else you can add? Or even better, provide an explanation - from their point of view - on why did they backtrack on technology. Thanks for reading my rant.

GrijzePilion
3rd Sep 2017, 2:12 PM
This is why I don't bother with fictional timelines. You'll know what I mean if you've seen Star Trek.

The way as I see it, it's all an abstract, simplified representation of real life seen through a computer screen. The timeline of these games correspond with the point in time at which the games came out, and all premades merely serve as background filler in lieu of our Sims. They might as well be holograms; they're all there just to spice it up a little.

Just like Star Trek. How come we jump from having 2010s-era futuristic crap in the NuTrek movies, to 60s-era futuristic crap in TOS, to 80s-era futuristic crap in the TOS movies, to more but different 80s-era futuristic crap in TNG, to a whole ton of other shit that doesn't fit in anywhere? Like I said, it's just what happens when a thing happens and is then retold, reimagined, visualized, taken for a ride by creative directors, rewritten to make Sulu gay for no particular reason, and then retold again. And what does God need with a starship? I'm not even sure it's supposed to make sense.

So don't overcomplicate it. TS1 is set in the early 00s, TS2 is set in the mid-to-late 00s, TS3 is set in the early 10s, and TS4 is set in the mid-to-late 10s. And Into The Future and Medieval, fuck if I know.

dlseis
3rd Sep 2017, 2:51 PM
Your perception of the Sims series makes the game look like a digital dollhouse updated through the computer age. Not bad. While I don't care about all those pre-mades, I do like the generational play though. That's what makes me come back to this game, even if my computer has a love-hate relationship with it.

GrijzePilion
3rd Sep 2017, 3:49 PM
Your perception of the Sims series makes the game look like a digital dollhouse updated through the computer age.
Well, when you think about it, isn't that exactly what The Sims is?
I honestly don't even know why I keep coming back to this game. It certainly isn't the gameplay, because I get bored of it pretty quickly. Or the graphics, because they're never quite good enough. Or the storytelling, because it's too shallow to tell real stories. Not the music either, it's not THAT good. Maybe it's the creative freedom then? I don't know.

simsample
3rd Sep 2017, 4:31 PM
For me, it's Gobias Koffee.

sweetdevil
4th Sep 2017, 12:55 PM
Thanks to the nods to the previous games it's easy for things to get confused: we consider the movies that sims watch on TV old, like a previous generation of movies IRL, while for them it would be something super new and exciting, akin to movies with sound when they first came out IRL. All the anachronistic things like modern computers, tablets, fashions and vehicles in a game set in a time 40-50 years ago certainly throw a wrench in the "plot". I prefer to either not concern myself with continuity (having not played the other games) or just consider all the games as alternate universes or timelines.

GrijzePilion
4th Sep 2017, 1:03 PM
I disregard the game's lore entirely - only my own bears any degree of validity. Since The Sims is merely a representation of real life, a rendition, everything Sims do is a matter of artistic license.
Of course they speak English, and of course they have sex and get drunk. It just looks and sounds little different through the computer screen, and that's okay because we can use our imagination to see through that. And the closer it gets to real life, the less imagination it takes.

GrijzePilion
5th Sep 2017, 10:20 AM
Yeah, but what's the point of any of those? I mean, I can see Latin, but the rest?

nitromon
5th Sep 2017, 11:49 AM
But years later, in Sims 1

Sims 1 came out before Sims 3, so I'm really confused by your post.

dlseis
5th Sep 2017, 12:20 PM
Sims 1 came out before Sims 3, so I'm really confused by your post.

I am talking about the game events as Sims see it, not the actual game release date. For example, Mortimer Goth was still young in Sims 3, and in Sims 1, he's already an adult.

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Judging by the replies to my post, it looks like it's not only me who does not give a damn about the in-game lore. Not bad. The only pre-mades that I ever played with are the Newbies, and that was still on Sims 1.

nitromon
5th Sep 2017, 11:52 PM
For example, Mortimer Goth was still young in Sims 3, and in Sims 1, he's already an adult.

I'm learning new things everyday! :rofl:

dlseis
6th Sep 2017, 4:18 PM
Some of them live in a realistic version of Earth.

Now this is getting darker... :cool:

GrijzePilion
6th Sep 2017, 5:39 PM
Some of them live in a realistic version of Earth.
I'd say all of them do. After all, so do we.

Ghost sdoj
8th Sep 2017, 1:30 AM
One that the game actually mentioned in Sims 2:

Sims discovered animals in Sims 1, and were able to have pets.
Then Sims 2 came out and all the animals were gone. I forgot which career it was where your sim was investigating important questions like "Where did all the animals go?"

And in Sims 3, the question became "Where did the animals and the weather go?"

GrijzePilion
8th Sep 2017, 5:26 PM
Tell that to the whole stuff some simmers have of vampires, werewolves, witches, fairies, mermaids, plantsims, genies, playable ghosts, tragic clowns, imaginary friends, grim reaper offspring, deersims, robots, future sims, elves, dryads, Nobodies, Heartlesses, Unversed, (https://en.wikipedia.org/wiki/Kingdom_Hearts) , Pokémon Gijnkas, Sixamites, homestuck trolls, homestuck kids, Animal Crossing Gijnkas, berry sims, shannified sims, My Little Pony Friendship is Magic Gijnkas, Crystal Gems, Time Lords, all living in the same town. That is'nt realistic.
And that's why those Simmers are playing a different game, a game that has nothing to do with the one I'm playing. A game that, I think, they're playing the wrong way.

GrijzePilion
8th Sep 2017, 9:33 PM
There's no wrong way. This is why EAxis...
You should know better than to think EAxis is never wrong.

KittyKuba
9th Sep 2017, 9:00 AM
And that's why those Simmers are playing a different game, a game that has nothing to do with the one I'm playing. A game that, I think, they're playing the wrong way.

Woooooooooooow. I could say you're playing wrong because you have a weird vendetta against sim children but I wouldn't because that would be stupid.

GrijzePilion
9th Sep 2017, 11:35 AM
It's not a weird vendetta. The little shits are annoying as hell. They scream and they whine all the time, and they have these dumb pudding faces with awful proportions. The only time I've NOT wanted to burn them to death is when I made child versions of my Sims and they were totally adorbs.

dlseis
9th Sep 2017, 12:18 PM
Now that you've mentioned it, they DO all look the same if not for their skin tone. At least, they're less useless than their TS2 counterparts. Just two hours left alone, say, 3-5 pm and then that social worker's coming? That's bullshit. Might as well go with them when they go to school.

GrijzePilion
9th Sep 2017, 4:42 PM
You know how when Sims throw another one of their infamous routing errors, the sound they make makes you want to tear your hair out? Well for me, everything a child-aged Sim says is that sound.

dlseis
9th Sep 2017, 5:05 PM
Looks like you really have an axe to grind against those children. Aside from that single pudding face, I don't have anything against them. What annoys me are those routing errors. In my game, they always spend 5 sim-minutes to pass through a door. That's a lot of time to waste. So mostly, I teleport them when they go to work / school.

KittyKuba
12th Sep 2017, 6:02 AM
Looks like you really have an axe to grind against those children. Aside from that single pudding face, I don't have anything against them. What annoys me are those routing errors. In my game, they always spend 5 sim-minutes to pass through a door. That's a lot of time to waste. So mostly, I teleport them when they go to work / school.

I mainly play generational families with lots and lots of children and I find nothing annoying about them whatsoever and don't really see what you can hate about them without looking for it.
I find adult sims with their idles more annoying. I guess I'm weird cause I don't hate toddlers for being toddlers or babies for being babies or children for being children both irl and in game. I'm pretty good at juggling interactions so the only time any toddlers in my game cry is when they get sleepy.
I've raised like over 100 on epic lifespan and have never been annoyed. Adults and teens are way more annoying. :rofl:

GrijzePilion
12th Sep 2017, 3:09 PM
Every child I've ever had in a household, eventually died one way or another.

dlseis
12th Sep 2017, 3:21 PM
Every child I've ever had in a household, eventually died one way or another.

..and I hope it's from old age.. :(

GrijzePilion
12th Sep 2017, 3:25 PM
Hahaha, are you kidding? Fuck no.

GrijzePilion
13th Sep 2017, 9:10 AM
Why would I? Burn baby, burn!

PlyPlay665
14th Sep 2017, 3:42 AM
It's a given that the gameplay from the Sims 1 to Sims 3 gets a lot better from each and every iteration. But, when viewed from the Sims' point of view, it suddenly becomes... terrifying.

• In Sims 3, every Sim from child to elder owns a mobile phone. They can do all sorts of things, from finding a job, streaming the internet, taking pictures and calling for services. But years later, in Sims 1, they are forced to use a landline phone, with very little functionality at that.

• They could also own various modes of transportation, from cars, scooters, bicycles and motorcycles - even a personal teleporter. Years later they have to settle for a carpool - or a magical hole in the ground.

• Anyone noticed that the TV shows show video footages from previous Sims games? (Sims 1 = static pictures. Sims 2 = SimCity 4. Sims 3 = Sims 2. Sims 4 = Sims 3.) What's that, they're watching shows filmed from the future?

Anything else you can add? Or even better, provide an explanation - from their point of view - on why did they backtrack on technology. Thanks for reading my rant.
I do think it's funny if you think of the timeline as being continuous with the Sims changing from game to game. I guess, myself, I ignore the changes in technology. I figure it's an outside thing that had to do with the games themselves and I'd rather EA update technology as it is in R/L. I just focus on the timelines of the Sims themselves and their relationships. Right now, I am playing Sunset Valley with NRaas's Traveller mod so that I can hopefully get the timeline to TS2 eventually (I am also playing TS2-style aging where I play every household a week to move the game forward).

The main thing that bothers me is the sometimes complete disregard to the storylines of some of the Sims. Like, for example, the Sims of Veronaville. It's clear that the Capp and Monty families grew up in the same towns, but in TS3 they were in totally different countries, essentially.

Overall, I just try to imagine things as they are in the Elder Scrolls Series (with utter, complete disregard of TS4). I wish EA were as detailed in their storylines as Bethesda Game Studios are in their storylines. Have you read the books in Skyrim? Golden.

Emmett Brown
14th Sep 2017, 4:21 AM
Nowadays I don't raise children, I just age them up rapidly.

And excluding sims I was'nt playing, I haven't had naturally conceived and born children in a while. It's mostly via MC.

Safety tip: Don't age up a baby or toddler that is being held by someone using NRAAS MC.

if you really want to do that, save first so you can restart and NOT do it.