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en7en
20th May 2005, 08:00 PM
Well, I finally did it.

My ultimate building tutorial is available on the Maxis site. It will show you the latest tricks for building a pagoda. Much better than my old methods.Click here. (http://thesims2.ea.com/exchange/story_detail.php?asset_id=31219)

It shows most of the tricks I use for my curved-roof buildings and pagodas.

If you find it useful, please post pics in this thread of what you do with it. That would really make my day!

Enjoy!

KKai
20th May 2005, 08:04 PM
Ha ... I forgot I admired you very much ... :D

All those buildings ... :)

Pixiestyx
20th May 2005, 08:24 PM
Very nice tutorial en7en. Don't know when I will have the time to do all that but nice job gave you 5 * for it :) and also bookmarked it for future use.

SimSherry2
1st Jun 2005, 01:14 PM
en7en, Just wanted to say thank you for making this tutorial. I've had a Pagoda design in mind for ages, yet didn't know quite how to make it come about until you showed these techniques. Thanks so much! If you're interested to see the Pagoda I created, with the help of your tutorial, here is a link. http://thesims2.ea.com/exchange/lot_detail.php?asset_id=168360

TheSims2freak
4th Jun 2005, 02:05 AM
Aggghhh! You put it on the official site! Aww...my compy throws a wonderful tizzy. It won't let the sie show the pictures. Lol! Any chance of it magically appearing here?

Anyway, I can only guess it's great! But from you, it can't be bad.

daman19942
4th Jun 2005, 07:08 PM
I've made one too. It is a 1 floor coffehouse with a pagoda roof. Don't worry TheSims2Freak, I'll upload it here soon. Here's the link to it: http://thesims2.ea.com/exchange/lot_detail.php?asset_id=170848

Patzi
7th Jun 2005, 09:27 PM
I need a printable version of the simple arch and L shaped stairs...won't print for me. Can you Help? I'm in Colorado Springs!

daddyslitangel2000
22nd Aug 2005, 02:50 AM
En7en,
First off I wanted to thank you for your tuts. They have helped me with my buildings alot. Ok with that out of the way. I resently started doing your newest tut (the one that is 6 stories scafold)Anyway I get to the point where i am on the forth floor and laying the tile down. And I ran into a slight problem. I have 2 open spaces right above the stealth stairs that rufuse to be tiled. I know that the stairs are caseing the problem ( I took them out and was abled to place the tiles my question is they can't be stealth if i have to take them out. right? so how can i get the tiles to lay right?I know the roof is even i have went over it several times with the level tool. I have worked on this roof for 3 days now and it looks so pretty with my water fall and swimmable lake. Also while i am thinking of it i did run into a nother glitch while doing this building. You said in your tut that
"When you're doing tile roofs, it's often necessary to find the center of a structure. The easy way is to drag a fence from one corner,ect..."
I couldn't figure out why my center point was not coming out exactly like yours. So i took a 3x2 lot and counted the squares just to make sure. A 3x2 lot is 30 squares by 20. In the beginning of the tut it says go in 2 squares on each side and place your walls. which would be 18 squares by 28 squares on each side. I did exactly that but i still was getting my center point off. So I counted your squares in your tut on the lot you where using and your building is 16x26. So that is why i kept getting off center.
Just thought i'd let you know. I know it's kinda trival. But when i start doing anything new i try to follow the tuts until i get the hang of it.
If i have confused you i am sorry. I just want to figure out how to lay those tiles. I am also sorry if i had offended you by bring up the lot info.
litangel :werd:

SpaceDoll
22nd Aug 2005, 06:05 AM
I couldn't figure out why my center point was not coming out exactly like yours. So i took a 3x2 lot and counted the squares just to make sure. A 3x2 lot is 30 squares by 20. In the beginning of the tut it says go in 2 squares on each side and place your walls. which would be 18 squares by 28 squares on each side. I did exactly that but i still was getting my center point off. So I counted your squares in your tut on the lot you where using and your building is 16x26. Just noticed your post, and thought I would point out that if you go in two squares on each side of a 30 x 20 lot you get 30 - 4 x 20 - 4, which does equal 26 x 16.

netseeker2
22nd Aug 2005, 06:57 AM
Yeah printable versions would be NICE. I had to have my friend capture (with a capture utility she has) your pagoda tutorial page by page just so I could print it out. I don't know about anyone else on here, but there is NO way on earth I can remember more than 1-2 steps at a time, nevermind 60 or more. And I can't alt-tab my game - when I do and go back in, it acts weird. So I need something that's printable and you can't print anything from Maxis website. Half the time you can't even access the website or if you can the other half of the time, it won't show the pics or won't go to the next page or whatever. So if you could make it into a .pdf or something like that it would be great.

netseeker2

daddyslitangel2000
22nd Aug 2005, 04:15 PM
Just noticed your post, and thought I would point out that if you go in two squares on each side of a 30 x 20 lot you get 30 - 4 x 20 - 4, which does equal 26 x 16.

Ok maybe i was just counting wrong. But I wanted to correct something it is not the house that is 26x16 it is the lot sorry. I didn't make it clearer
Ty for your response space doll.
Litangel

daddyslitangel2000
23rd Aug 2005, 05:21 PM
First off i wanted to apoligize to en7 I figured out why i wasn't getting my center point I played around with the building. Come to find out i when i layed the foundation i went to many squares in instead of 2 i went 3 in I was using tiles as my marker and i was thinking 2 in from that. SO i really through myself off. I counted and i am 16x28. Silly me. I built the thing all the way through yesterday took down the walls and couldn't see my 4th floor no biggy i probably missed something. I am starting it again until i get it right. LOL Ty en7 for your tut.
litangel

injinfujon
30th Aug 2005, 06:45 AM
Hey I have been trying to remember your name, en7en. You have the most beautiful structures. (I think I have them all, even created a whole asian hood with them). I also tried your tutorials. Even when I printed them. I still failed at the tut. Im pagoda roof challenged. I cannot get it to save my life.

The reason I was trying to remember your name is because I was wondering if you could help me. I have a little project called "spirited away bathouse". I have two versions of it. The 1st is the one on this page (see link below) and the 2nd is the one I was working on, sucky. That' where I need your help. I was wondering if you could build the bathouse with the pagoda roofs. I can do the rest (decorating,etc). Unless you can get it exactly like the picture (and see below link). The only specs are:

1. I dont have the ep yet
2. Do not decorate it. This causes ep items to be acidentally included; I dont want a one object holding me back. I already have everything to go inside it.
3. Residential lot.

That is all for now. If you want to help pm me or leave a message in the following link; if not then let me know if you dont want to do it. Thank you for your time and patience.

Injin

and finally the link to the project:

http://modthesims2.com/showthread.php?t=86462

ilsimsamante
11th Sep 2005, 08:11 AM
sims2freak, if the pics aren't showing up, have you tried right clicking on where the pics suposed to be and select 'show picture'?

KiaraRawks
14th Sep 2005, 03:17 AM
This is going to be hard. I cant read your tutorial and be on the game........

crazypinecone
16th Sep 2005, 05:57 AM
There's a tutorial on here somewhere showing how to make your game a window. Then, you can minimize and not be worried about the game going back to the loading screen. I find it useful for following complex tut's like this and doing screen shots.

Great! Wonderful! I love it so much. Now, I finally have a cool Asian house :)

cwirsing
16th Sep 2005, 07:08 PM
Great tutorial

IceManHoran101
16th Sep 2005, 08:18 PM
I already read it a while ago. Well i guess im here to say thanks.
Im sure you were half the reason i work houses for Parsimonious.org
~TeeHee~

NightRowan2000
18th Sep 2005, 12:39 AM
So far I am loving this tute. I ran into a problem at the same point as daddyslitangel2000. When I put the roof tiles on I have those two empty spots. I've run through the tutorial a couple of times to make sure I didn't forget anything or miscount, so now I'm stuck. This is the first time I've ever tried something this complicated so any help would be appreciated.

niol
21st Sep 2005, 06:39 PM
daddyslitangel2000,

This's what you missed.
"Get a roof dormer, and 'try' to position it as shown, on the fifth floor." quoted from the tutorial.


NightRowan2000,
Which problem of daddyslitangel2000's? Post 13?

A foundation wall/deck normally support up to only 2 tile grids when not making up a whole level.

NightRowan2000
22nd Sep 2005, 02:18 AM
Much further back than that. I was working happily away on the tutorial and when I got to the part where you're adding roofing tiles I had squares missing over the stairs. I believe en7en said to use moveobjects to cover it (been a couple of days and I'm busy trying out NL) but as far as I've ever seen moveobjects doesn't apply to flooring.

niol
22nd Sep 2005, 11:38 AM
moveobjects cheat can enable tiling modification on the lot front though.

Em, actually, he was doing stealth stairs (a type of stair first widely publicised by Ralphael, to my best knowledge). If unsure how they're done fundamentally, you can read Ralphael's stealth stair tutorials to get the concepts first.

SimMasterRalph - Stealth Stairs Stacking
http://thesims2.ea.com/exchange/story_detail.php?asset_id=12561&asset_type=story&user_id=136631
SimMasterRalph - Stealth Stairs Variable Size
http://thesims2.ea.com/exchange/story_detail.php?asset_id=12626&asset_type=story&user_id=136631
SimMasterRalph - Stealth Stairs for Dormers
http://thesims2.ea.com/exchange/story_detail.php?asset_id=12597&asset_type=story&user_id=136631

What en7en did in this version of his Pagoda tutorials for the stairs, he simply compress all floors together to a point that every floor is only 4-click-high (in terms of the terrain raising tools) in order to make the stealth stairs. For the ones depicted in this tutorial, they're only for one level sims accessment. So, only the 1x1 grid tiles right above the stairs cannot be tiled. (remember to set the "boolprop constrainfloorelevation true" before tiling, or the new tiling without the "shift" key will level the eight surrounding grids of every 1x1 grid tile. Skip this when not applied.)

After the stealth stairs were made, he used static build-columns to get the floors back up to 16-click-high height (the default floor height).

After that, he approached to make the Pagoda roof edges. Since it takes at least 16-click-high height (the default floor height) for sims to pass through (a limit pre-set in the game engine.) In his type of Pagoda edge roof, 2-click-down per tile. And since two tiles are there, that results 4-click-high lowered for the edge roofs. So as to make the areas under these roofs accessible to the sims, the height of the whole floor has to be made at least 4-click-high higher.

Well, in my categorisation,
there're 4 parts of the whole process of en7en type of Pagoda making in this tutorial.

1. build the outline
2. making stealth stairs (level compression and column-induced default floor height restoration)
3. Pagoda roof making (4-click-high wall height expansion and roof-deformation)
4. Basement making

Frankly, as much as I remember, he did not mention retiling the holes made during stealth stair process. But for the ones shown in this tutorial, only the 1x1 grid tiles right above the stairs cannot be tiled.

There's another version of his Pagoda tutorials in flash though. It's linked at the old unsticken building tutorial thread:
Building Tutorials
http://www.modthesims2.com/showthread.php?t=40302&page=1
and the direct link to it:
"Architectural Arts Academy, here's our Pagoda Tutorial"
http://valot.com/aaa/

Just learn what are offered in that tutorial, but not suggested to get into the AAA controversy if it's still there anymore.

good lucks...

helloanni
1st Oct 2005, 05:01 PM
First of all, thanks for all of your tutorials,en7en!
I finally built a cellar but when I try to put doors in, it always says
"location out of bounds"!
I hope anyone can help me with this as all of you others don't seem to have problems with that...

katies282005
25th Oct 2005, 01:38 AM
im thinking your cellar might not be tall enough foor doors does it say the same things as your stairs??? :salute:

Jonesi
25th Oct 2005, 01:47 AM
is it a foundation wall you are trying to add a door to or a normal wall? because you cant add doors or windows to foundation walls....:)

mikeyspike
29th Oct 2005, 08:08 PM
WHOA !! fin hel thats great but long !!
@helloanni: i think u mite have to turn move objects on to make it work to do this open the consloe and tipe "move objects on"without the speachmarks and if that dont work tipe "moveobjects on" agan with out the speachmarks and then hit enter and that should do the trick ;) hope it works for u

1LT.CONLIN, EDF
1st Nov 2005, 11:26 PM
good job, i am a good creator of lots myself, this has very enlightened me for future work.
Thanks again

quasim
10th Nov 2005, 10:33 AM
To use doors etc in foundation walls, use the wall.txt file. do a search for the appropriate thread here, explaining the options.

simfreaks
1st Dec 2005, 06:31 AM
Thank you so much. It's exactly what I was looking for! You rock.

Phoenix06
6th Dec 2005, 03:32 PM
Someone help me.....:(

Phoenix06
6th Dec 2005, 03:36 PM
Type "boolProp Testingcheatsenabled true" on your cheat box,then,click at the newspaper while holding shift,then set your job level.Thes cheat will help you to get promotion faster....:P

Phoenix06
9th Dec 2005, 02:44 PM
Hey,would you all like to try my uploads?It is moving snowman :D

Simsluvr1972
30th Dec 2005, 01:45 AM
it is good but it is good 4 windows xp?

niol
30th Dec 2005, 07:53 PM
Gaza,

Save the tutorial from the Maxis TS2 site, and open the tutorial directly from the HD using a browser.


Simsluvr1972,

It's the browser that matters but not the OS winxp.

Haruko_36
2nd Jan 2006, 01:28 AM
Can someone help me with this?

I run into two problems,

1. When I am supposed to fix the hole in the ground where I put the stairs, it does not work unless I turn the cheat back on and then fix it, which adjusts the scafold, but I got around that and re-flattened the side again.

2. I can not place a 2 wide tile roof after I have added the second floor walls, from what I can see in the pictures, it looks like the walls you add are supposed to be short, but mine are not and I think thats whats causing the problem here, maybe im just being stupid, but Im not a very good builder, and I've just gotten the game recently.

I can post screen shots if needed.

niol
2nd Jan 2006, 09:13 AM
Haruko_36,

Surely, screenshots may help better... :D

Haruko_36
2nd Jan 2006, 10:15 AM
Well thats VERY odd, when I went to rebuild my problem BOTH steps were fixed, I know I did not do anything different, I did it exactly as before. I'll try to finish the whole thing now, and ill see if I run into anything else, but thanks for offering help.


Edit: It worked out nicely, however wall papers don't go like they are supposed to, is there an easy way to take the wallpaper and edit it so it is down whatever it needs to be but still have the regular one at normal height?

niol
2nd Jan 2006, 02:52 PM
:D, yay, it works for you...

I'm unsure if HCP Homecrafter plus is what you need to get the wallpaper done.
But, normally, it's the top of a wallpaper that shows up first on the top of a deformed wall segment, so the lower the wallpaper part it is the more likely it's gonna be missing on a deformed wall segment

So, if patient enough, one can make wallpapers for deformed wall segments of particular shapes.:moose:

Saikatsu
4th Jan 2006, 08:05 PM
This is a very good tutorial, but I've run through it twice now and both times the fourth floor ends up far too low and does not match the pictures at the end (the wall on the third floor sticks through just enough to be seen), nor can the fence on the third floor be seen since the roof is down so low. It seems that some steps are missing.

niol
5th Jan 2006, 09:14 AM
Saikatsu,

Can you show a screenshot, so other readers can know better what the situation is like?

Saikatsu
6th Jan 2006, 02:27 AM
Didn't really think I'd need a screenshot, since it's a fairly simple description, but okay.

I've noticed missing steps in at least one other place, like at the end of the first part (before the pool)... with the wall around the base. Nowhere is a step included for that, he removes the scaffolding and it's just suddenly there. Minor, I know, but it threw me off for a few moments, then I just went and added it in.

niol
6th Jan 2006, 03:07 PM
Saikatsu,

:lol:, just think of niol is a slow person. I do need the pic to tell me what you were trying to say...

Just a question, did you level the toppest roof level before you did the levelling on the third floor? If so, that's the cause. It was unnecessary to level the toppest roof level. If not, something else must have happened. That's just for trouble-shooting. :monkey:

Anyway, whenever a critical stage is done, it doesn't harm to make a back-up which you can delete when all the things are done later. But may name the back-up properly for easy organisation later.

There''re 2 simplest ways I can think of so far.
1. The first way is to revert it back to the pre-roof-making stage. This time, do check if the fourth has the supposed height. Then, follow the tutorial to redo the roof.
2. The second way is to elevate the fourth floor and then redo the edge roofs (the 2 rows of tiles outside of the rooms) of the toppest roof level. (see, the following instruction)

Feel free to ask some other lot builders to see if an alternative way to go.


The second way:

Save a copy first, or export a copy first, so you can go back if anything unexpected happens.

1. With en7en's wall.txt setting, I believe you can rebuild the scaffolding easily.
2. Input "boolprop constrainfloorelevation false"
3. Place any column INSIDE the room(s) of the pagoda on the GROUND level. (calm down and ignore the chao you'll see.)
3. Now, go up to the floor that's too low.
4. Use the levelling tool to level the whole region where sims will access FROM the elevated grid square caused by the column.
5. go back down and remove the column.
6. re-level the deformed area done by the column on the first "floor" (don't level further than the room inside), then the second, the third and eventually the fourth.
7. Now, you should see the lowered level gets back to its supposed height (or at least a height sims can access) while the pagoda roof' in the region of the room should be recovered . At this point the room and its above are done.
8. redo the edge roof just like the way en7en has shown to make the roof, only that it 's on the toppest level and you need 2 trials instead of 6...!

hope these may help...

funnyloveisfun
19th Jan 2006, 04:52 AM
Wow. Absolutely amazing. I might actually build something now... :bunny:

NurvekSim
21st Jan 2006, 07:29 AM
I know this is utterly off topic and no where near what you're talking about you might even look at me funny or maybe spit at me, you may even be led to commiting suicide it is really that bad, i'm sorry to say this but..... for the sims i use the credits for names. To get to the credits during family builder just go to options and the credits thingy will be just there i thought it was pretty smart... and for all of you who wanted to kill yourself its not that bad know is it.

kristneb69
28th Jan 2006, 03:47 AM
Oh I so love you I just used the tutorial to get the gist of some L-stairs but I thank you so so so much and I will definitely thank you again once my house is finished and I post it.

:baloons:

Jasrenee86
31st Jan 2006, 03:52 AM
Well, my hats' off to you!

Very well expained and now for a lack of better term.... I shall see if I can "steal the design"!

Thanks

staciew1
6th Feb 2006, 03:58 AM
thank you for this wonderful tutorial, i only hope someone is still checking up on this...my problem is at the beginning of that instructions where you just turn the bpcfe f cheat on and place the stairs down to modify floor tiles above, i'm supposed to drag my leveling tool across the bottome of the 6th floor, but i have know 'invisible tile' to start...there's nothing there! i'll try to post a picture but i need help...please...

niol
6th Feb 2006, 11:03 AM
staciew1,

For the very beginning, you may try to check back post 22... the part about Ralphael's stealth stair to grab the concept first.
http://www.modthesims2.com/showpost.php?p=760603&postcount=22

If you have some more questions, do ask them.

... but i have know 'invisible tile' to start...there's nothing there! i'll try to post a picture but i need help...please...
If you meant the empty grids/squares, it takes to the dorm tool at the roof tools section to get them out for the base game.back to the days. There was no EP and so no cheat to get that extra level.
If it meant something else, then your pic can tell more, right?

staciew1
12th Feb 2006, 06:19 AM
okay it's still the same problem, but i was able to get around last time, now it's the same problem...i need to level the tiles to the level of the peak (highest point) but i have no tiles on the peak to start from...and i can't seem to get the pictures up even with photobucket... :sorry:

niol
12th Feb 2006, 03:30 PM
Mmm, you may try to level the peak from the ground level first. That means, get back to the ground level, then use the levelling tool and start from the peak and spread to a certain direction a few grid far but hold the click coz you may move it back a bit to level only one or two grids from the peak point.

If nothing is on the way, one should be able to get a levellable grid at the peak on the dirsired level.

As for posting screenshot, there're 2 common ways.
1 The simplest one is to attach the screenshot(s) directly to the corresponding post through the (your post) ...> Additional Options > Attach Files > "manage attachment" (this part is just under the post message section.). After uploading and posting, one can get the graphic links by copying the attached's links for any order one wants.

2. Image-hosting services normally provide the several links to ease the process. Seek for those links indicated for "forum links" or else... Then, just copy from there and paste to the post directly... With those links, one can order the graphics in the post.

Lol, try to post some pictures if necessary... :)

denniswang121
15th Feb 2006, 05:34 AM
Thank You Very Much!!!

Sim2Lew
22nd Feb 2006, 01:19 PM
Nice, I just read it and i'm going to give it a try (without the curved bits on the roof)

max4444
27th May 2006, 08:46 AM
Hi, Kiara,
this is how you can....................play the game AND reading Tut`s. Start your game, get into the lot you wanna mess with. Then push the windows START button on your keyboard and - voila, you can do it all.

I don`t know how much RAM your pc is equiped with. So if it isnīt more than 512 MB your game is probably kind of slow. To avoid any freezing up, you load everything as discribed. If you have any more questions I can also be found at the Reflexsims forum.

Have fun

Projectorin

max4444
27th May 2006, 08:52 AM
One more thing. You can work those tutorials offline, too. Just load the desired page in full, then turn off your connection. A great way to learn without any additional costs.

Hope it helps.

Projectorin

max4444
27th May 2006, 09:05 AM
Oh, umh, to switch back and forth just click on the minimized window of your game to get back into it.

That should be it;-)

Projectorin

siman880
18th Jun 2006, 02:06 PM
take off a strip of foundation where you want to have the door

Lucha Lutwieta
3rd Jul 2006, 11:33 AM
I can't find that thing in script. so i can't do this:(

rjrobbie
20th Aug 2006, 02:09 PM
Is there any way to curve an actual roof?
I am trying to make the Amityville house but after I did the tutorial I realised I could not put in the windows so is there anyway to curve an actual roof?
Please PM me.

niol
20th Aug 2006, 07:29 PM
Lucha Lutwieta,

If the game is installed at the default location, C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Catalog\Scripts. The file name is "walls.txt". It that doesn't work, may try to "search/find" it by right-clicking at the C drive and then clicking on the "search..." or "find...", type in -> walls.txt <- (the arrows are to show what to search.).
After finding it, double-click it to open it.


rjrobbie,

If "an actual roof" means the roofs done by the roof tool alone (except the one for the flat roof) without floor tiles, there's no known way to do so for a player yet unless I happen not to know. However, if someone is interested in that, one can try...

If "an actual roof" means the roof done by the flat-roof tool or simply floor tiles, then yes, by means of the cheat "boolprop constrainfloorelevation false\true to do that.

Actually, the flat roof tool makes use of both the inclined roof and the floor tiles.
Indeed, roof and floor tiles can be combined to form some more complex roof.

BarryDavey
20th Sep 2006, 02:46 PM
I hope you don't mind me asking here, but is there a way to remove curved roofs and put ordinary roofs on? The 'remove roof' tool doesn't work for them.

niol
20th Sep 2006, 05:07 PM
BarryDavey,

For the curved roof removal (I assume the one you're talking about has the curved roof is not on a compressed/dummy level), you may wanna use the cheat boolprop constrainfloorelevation false to build new rooms right under the curved roof to get plain/flattened/horizontal/levelled tiled grids, then use the same tile (by means of the eyedropper button) to pretend to tile the already plain surface to spread the plainuntil you get the last curved roof tile plain.
Then, press "shift-ctrl" at the same time, followed by a mouse click to delete all tiles of the same tile.
Then, you can use the roof tool to do the roof.

If the curved roof is on a compressed/dummy level, just build one more level of rooms as described above.

Hopefully, this may help.

If not, please post a pic to show... I know I can have mistaken something.


added:
a related question thread:
http://www.modthesims2.com/showthread.php?t=215592

"scotty-b"
26th Sep 2006, 03:29 PM
dat is a well gd tutorial . i neva fought ov lookin on da site thanks

Lucha Lutwieta
24th Oct 2006, 01:45 PM
thx X niol:D i hope i can find it:D:P

anotherbiffname
21st Feb 2007, 06:21 AM
im running into the same problem as Haruko_36 i cant level the ground
heres a screenshot

http://i152.photobucket.com/albums/s187/anotherbiffname1/PagodaProblem.jpg

it ends up looking like this
http://i152.photobucket.com/albums/s187/anotherbiffname1/PagodaProblem2.jpg

Brooks
26th Feb 2007, 04:53 PM
A printable version please?

niol
27th Feb 2007, 06:40 PM
anotherbiffname,

Before re-leveling the terrain back, the walls segments on it have to be removed first when the boolprop constrainfloorelevation is "true". And if it's "false", it'll affect the uppe levels. So, may check if the upper level are affected along the way.

madness dude
4th Mar 2007, 05:59 PM
Well, I finally did it.

My ultimate building tutorial is available on the Maxis site. It will show you the latest tricks for building a pagoda. Much better than my old methods.Click here. (http://thesims2.ea.com/exchange/story_detail.php?asset_id=31219)

It shows most of the tricks I use for my curved-roof buildings and pagodas.

If you find it useful, please post pics in this thread of what you do with it. That would really make my day!

Enjoy!
the maxis site url are maxis.com the sims 2 site is thesims2.com

nelson_ts2fan_loco
29th Mar 2007, 01:09 AM
This sucks! :(
I'm having the same leveling problems that anotherbiffname's having. I checked the boolprop constrainfloorelevation true, and still it doesnt work. Please, somebody help me. :help:

niol
29th Mar 2007, 03:02 AM
nelson_ts2fan_loco,

May read back post 67

http://www.modthesims2.com/member/showpost.php?p=1589719&postcount=67

Ozzy441
31st Mar 2007, 09:19 AM
Good tutorial, but soo confusing as there is too much to follow... why not just do each skill in it's own, mini tutorial... not hatin' just can't read for very long... :Pint:

x88xvslgx88x
16th Apr 2007, 04:56 PM
Hey, just wanted to say that ur uploads are great-especially the Japanese lots. But i cant download them cause their rars.Do u have any that are zips? x x

niol
16th Apr 2007, 06:23 PM
x88xvslgx88x,

You know, I can't download zips just because zip crashed my PC! :P

If you will his lots so much, then you'd better visit this forum and learn how to get them for your own goodness.
http://www.modthesims2.com/help.php

If not, let me tease and tickle you... :D! (as seen in TS2!)

AaronWuzHere
29th Apr 2007, 12:56 AM
No1 will probably ever read this for ever but once i remeove the walls to level the ground to place doors and windows.. it works.. but then it wont let me put the walls back on, it says terrain to steep or covered by floor tile.. i have cfe (constrain floor elevation) off but it still wont let me. can some1 help? i cant post pic. i dont have photobucket

niol
29th Apr 2007, 05:41 AM
AaronWuzHere,

I'm unsure which step you're in, but according to what you stated, I think placing the doors and windows should be just fine along with the cheat "moveobjects on".

AaronWuzHere
2nd May 2007, 08:54 PM
well, im on the step after you level the ground with the tile deforming thing.. where u raise the ground under the tile by 4 then relevel and stuffz, but after i do that, and try to put the walls back it says its covered by floor tyle where ever i try to place the walls

niol
3rd May 2007, 12:36 PM
anotherbiffname, nelson_ts2fan_loco, AaronWuzHerem,

Have you done the things asked on the first page after the cover page of the tutorial?

Anyhow, what en7en ask to do is Mikeinside's Easy Walls (http://mikeinside.modthesims2.com/hacks/walls.html)

If you did, you should be able to fill the ap easily. :)

HitsujiKinno
19th May 2007, 10:06 PM
This tutorial was great.. I understood most of it and was able to follow easily. However, I found a little hitch and trouble with doing a foundation that sticks out from the sides of the house...

http://english.tour2korea.com/images/sightseeing/rakgojae.jpg

http://park.org/Korea/Pavilions/PublicPavilions/KoreaImage/e-information/life/pic/tradi-03.jpg

See, I could get the base alone and even raise the roof properly (without the base), but once I tried to make scaffolding and a base of one square away from the house, even with the level tool I had serious issues to contend with. In addition most traditional Korean and Japanese residential houses are like this--they have a board sticking out of about 2 or so.. this made it near to impossible for me to raise a proper roof, especially since the width of the house was only 2-4 squares wide.

http://park.org/Korea/Pavilions/PublicPavilions/KoreaImage/e-information/life/tradi-03.html

I based it on a real Korean house too...

Anyway, do you have any ideas on how to achieve *both* a foundation that sticks away from the house, and this type of roof? I tried fussing for pretty much a whole day and still couldn't get it to work out. If you have any bright ideas, I'd appreciate it.

Thanks

niol
20th May 2007, 05:56 AM
HitsujiKinno,

Sorry, I'm no en7en, but I try to suggest something here for you and/or those who happen to share the same interest.

May just make another compressed/dummy level for the extra foundation.
Say, the lower foundation is painted with stony wallpapers.
Then, above it, may use "column decks" (build them with the keyboard "shift" key and your mouse-drag), and lower them down for the foundation part between the stony one and the house...with the cheat boolprop constraintsfloorelevation false... (lol, as a reminder, may reset it to true after your arts for your goods.)

Please ask more when having more questions...
Good lucks. :)

courtney176
4th Jun 2007, 05:24 PM
This is going to be hard. I cant read your tutorial and be on the game........

Theres quite a nice trick here. If you create a second shortcut to the game, you can alter it's location so the game runs in a windowed form. Just add:

" -w" (without quotes and with space, but after the quotes in the location bar)

This lets you switch back and forth when you're following tutorials. But you need quite a fast computer!

Dabih
30th Aug 2007, 06:21 PM
anotherbiffname, nelson_ts2fan_loco, AaronWuzHerem,

Have you done the things asked on the first page after the cover page of the tutorial?

Anyhow, what en7en ask to do is Mikeinside's Easy Walls (http://mikeinside.modthesims2.com/hacks/walls.html)

If you did, you should be able to fill the ap easily. :)

I had the same problem as AaronWuzHere and have tried what you suggested. However, when I follow the "easy walls" instructions it won't let me save the file once I have changed it. I get a message saying "cannot create bla...bla... make sure path and file name are correct."

I'm sure that I have followed the instructions correctly. Any suggestions?

niol
30th Aug 2007, 07:58 PM
Dabih,

Your wall.txt may have been set as "read only"
So, may right-click at the file and choose "property" and then uncheck the "read only" attribute. Then, press "OK" to validate the act.

Dabih
1st Sep 2007, 09:21 AM
Niol, thanks for your reply. I have checked and the walls file isn't read only. However, EA Games and all it's subfolders down to walls were marked read only. I tried unchecking read only in the EA Games and all subfolders, clicked apply and ok but every time I go back into properties they have converted back to read only again. I just can't find a way round it.

niol
1st Sep 2007, 06:25 PM
Dabih,

May just make a copy out of the Maxis folders and do changes in that copy. Copy it back to replace the original ones after your backing up the original ones...

Dabih
2nd Sep 2007, 09:48 AM
Niol,
Thanks for your suggestion. I tried that and it worked. However, it didn't solve my original problem and now, potentially, I may have another issue;

1. I read in another article, preparing for the next expansion, that altering programme files can cause proplems installing the game and changes may cause installation to abort. To get round this, I have kept the original walls file and will swap it back in before I install the new EP. I hope that will work? This may be a question for another thread.

2. I still can't get my walls to go back in!! I'm at the stage where I've done my roof and it looks great. I take out the walls to level the ground (because doors and windows won't go in yet) and the walls won't go back in.

When I try and put the walls back in it says area is covered by floor tile.

I tried putting the walls back in with the floor elevation cheat on and the walls will go in but the roof distorts.
:cry:

niol
2nd Sep 2007, 04:23 PM
Can you show at least a pic? :rolleyes:

Dabih
3rd Sep 2007, 06:44 PM
Thanks for help. Managed to solve my problem by installing Numenor's unlevel walls. ;)