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1957 Chevy Convertible
by Dr Pixel Posted 7th Aug 2007 at 3:45 PM - Updated 4th Jan 2009 at 2:18 PM by Dr Pixel
1,961 Thanks Thanks 123 Favourited
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a drivable vehicle, it REQUIRES the NightLife expansion pack.
Updated Dec 21, 2008 - this car is now compatable with Numenor's
Drivable Cars Without NightLife
Doors and lights work correctly, but I had to disable the WooHoo "fog" effect.
Sims can still WooHoo and Makeout, but there will be no animation - they will just fade out, make some noises, and fade back in.
Included in the download is the Mesh plus all the exterior and interior color options shown. The 1957 Chevy came in three trim options - the Bel Aire, the 210, and the 110, but a convertible came only with the Bel Aire or the 210 trim. The difference was that the Bel Aire had a gold colored grille mesh and v emblems, plus a ribbed stainless steel panel on the rear fenders. I have included both Bel Aire and 210 color options.
The main .package file was modified from the Maxis sportscar using the .Ms3dASCII export/import of SimPE.
The body mesh was modified from a free mesh found on 3d Cafe, the steering wheel from the Maxis Hunka mesh, wheels and tires from the Maxis Sedan, and some scratch built parts.
The UV_mapping was done from scratch, using MilkShape's UV Mapping tools.
Polys = 15405 (856 polys per tile)
Thanks to Vampcat, Cevic, Numenor, Pinhead, and Willem for their advice and information about editing the car meshes.
All my items including this one may be recolored/re-skinned.
You can use and alter my alphas, textures, and bumpmaps as you wish - no credit needed.
Please put some effort into it, there are many good tutorials that will show you how to make something you can be proud of.
If you are posting your work on ModTheSims2, link to this thread so people can get the mesh.
If you are posting on the Exchange, you should also link to this thread since meshes do not always package up properly in Lots.
If you are posting them on your own site you can offer the mesh for download on your site too. Credit for the mesh is appreciated but not required.
If you are altering the mesh for any reason, please take the trouble to do it correctly - change the filename, use fix integrety, and re-link it to your own color .packages.
You can use all my items in your lots, screenshots, stories, movies, and complete Sims - no credits necessary, just have fun with them.
To make this perfectly clear, what I am saying is that you can do whatever you want with my items, and post them anywhere you like. That includes free sites, the Exchange, paysites, and donator-only areas. I just ask that you take the trouble to do it correctly so your stuff doesn't interfere with anyone else's.
Need help with downloading or installing content? Click here!
Key: - File was updated after upload was posted
|Filename - Tip: You can click the magnifying glass to see the archive contents||Size||Downloads||Date|
|DPXL57ChevyConvert.zip||1.04 MB||34,396||21st Dec 2008|
There are 1 recolours of this mesh on MTS:
These recolours may or may not be endorsed by Dr Pixel.