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Small Editors: VPXY, BoneDelta, FacialBlend, BlendUnit, CASSliderTemplate, GEOM/MTNF - New May 2010: RSLT Editor

by Tashiketh Posted 9th Nov 2009 at 9:19 PM - Updated 27th Nov 2013 at 3:07 PM by Nysha
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What is this thread for?

This thread is basically a repository for some small tools that I wrote to help with various small tasks. They do ONE thing and one thing only.

VPXY Editor

This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.

FacialBlend Editor

This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.

BoneDelta Editor

This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.

BlendUnit Editor

This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.

CAS Slider Template Creator

This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.

Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.

Also note that the "default" Slider WILL require changing and editing for it to work.

SimGeom MTNF and TGI Editor

This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.

However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.

RSLT Editor

This allows you to edit the slots on objects, as part of changing animations, slots and the like. It can be used in conjunction with the RIG editor to do some cool stuff.


All tools require .NET Framework 2.0 to be installed. These can be linked to S3PE if required using the helpers framework.

All of these should work on XP, Vista and Windows 7 - both 32bit and 64bit versions. Please let me know if I missed one.

Source code

Source code to all of these tools (and more) is available at http://code.google.com/p/madscienti...ce/browse/trunk

Enjoy the small utilities.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
VPXYEditor.rar 27.4 KB 2,781 9th Nov 2009
FacialBlendEditor.rar 28.8 KB 2,409 9th Nov 2009
BoneDeltaEditor.rar 37.2 KB 3,334 9th Nov 2009
BlendUnitEditor.rar 17.4 KB 2,550 9th Nov 2009
CASSliderTemplate.rar 63.6 KB 3,391 9th Nov 2009
SimGeomEditor.rar 29.0 KB 3,129 9th Nov 2009
RSLTEditor.rar 69.8 KB 1,680 8th May 2010
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
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Expansion/Stuff packs required:
Sims 3

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Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

Tags: #geom, #vpxy, #mtnf, #editors, #cas slider