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Reduced Random Townies Generation (Compatible with patch 1.30 - 1.36)

by AKLSimmer Posted 11th Jun 2017 at 9:06 AM - Updated 11th Nov 2017 at 5:52 AM by AKLSimmer : Compatibility with latest patch + update FAQ
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11/11/2017: Sadly this mod doesn't work with Cats and Dogs at the moment. If you have updated to the latest patch but do not have Cats and Dogs, it is still working as usual.

This mod contains a lot of expansion pack specific code, and it needs to be updated for Cats and Dogs specific content. I'm sorry that I can't do anything about it until I have the pack and fully tested it. Because of financial reasons, I will buy the pack the next time it is on discount, probably Thanksgiving, which is 2 weeks later. If you can extract XML files, it will help me a lot if you send them to me.

10/22/2017: Compatible with the October 17th update.

As some simmers in the comments have pointed out, there are some issues with hermit generating in game. I will fix that after Cats and Dogs comes out, along with other minor issues. Thank you so much for pointing out issues with this mod since it's hard to control all townie generating without making mistakes. There are functions in the game that I don't use very often, and didn't pay much attention to, so thank you again for your feedback!

Recently I probably would answer questions less frequently because I'm busy with school right now, and don't have time to play Sims. Also, please don't ask me anything on Tumblr right now (if you know I have one), since I wouldn't check it at the moment.

Things that will be fixed after Cats and Dogs update:

09/16/2017: Compatible with the September 12th update. No need to update.

08/30/2017: Just thought I would come by and answer some FAQs in the descriptions, some are already answered in the comments but to make it easier, I think I should list them here.

1. About MCCC: This mod is compatible with MCCC but doesn't require it to work. If you use MCCC, the correct settings are needed (max homeless = 0, culling disabled). Using the default settings of MCCC will generate you more townies. Using MCCC alone couldn't achieve what this mod achieves.

2. NPC jobs for played sims is still work in progress. It will probably involve script modding and might conflict with some other mods. I am not sure when/if it will be released. Now after using cheats to assign roles, you should mark those sims unplayed to make sure they show up for the job.

3. After using this mod, probably there is still going to be a random alien generated whenever you go to Willow Creek or Oasis Springs (if you don't have any existing aliens). I made a mod to stop it but it is based on someone else's mod. Although the creator doesn't have TOU against it and MTS moderator says it is okay to upload, I still think it is inappropriate. The next time it needs update, I will do it from scratch and share it on MTS.

4. Now there is a problem with mailman generating and it will be fixed the next time this mod needs an update (probably after Cats and Dogs' release). You can create a mailman by using the cheats careers.add_career mailman and traits.equip_trait isMailman. You can also download my mailman on the gallery by searching EA ID AKLSimmer or tag #AKLSimmer.

5. Some of the roles needs some certain skills for your sims to be qualified. If the cheat doesn't work, probably you should give the sims some skills that you think would help. I might create a list in the future on which skills are needed for which role.

08/23/2017: It should be compatible with the latest patch, since according to the patch notes, there are only bug fixes and I don't see anything that could make this mod not function anymore. If you come across any problems, please comment, and I will fix it as soon as possible.

07/23/2017: I have uploaded some of my service sims to the gallery! Just search Origin id: AKLSimmer or tag #AKLSimmer, you will find them. They have the traits and skills needed to fill the role, so you don't need to bother using cheats yourself. If you want to use them, just place them in your world and they will just show up. Do not play as them if you want them to fulfill these roles. If you play as them, they will lose their NPC traits, but you are free to play them if you like. You can edit their appearance or name or traits to your liking, but please do not reupload them.

07/19/2017: The mod is compatible with July 18th patch. No need to update or re-download.

07/03/2017: Fixed landlords, gardeners, and criminals not generating problems.

06/16/2017: Fixed the problem of service sims not showing up. Now if you do not have any qualified DJ/Maid/Nanny/Pizza Delivery/Repairman, the game would spawn one for you. You can make your own to prevent random ones from being generated.

-----------------Original Post-------------------

This mod minimizes the number of random townies generated and forces the game to use existing sims before it generates any new sims. With this mod, the game will only generate sims when it needs a role that no existing sims qualifies.

If you want to stop random townies generation, you can use the following cheats to make your own sims eligible for service roles:

I have play tested in both my main save file (about 300 sims) and a new save file (about 80 sims, only the premades and one played household). In my main save file, no random sim has been generated (besides Jasmine Holiday) for more than a sim week. In the new save file, there are only a few sims that have been generated, all of which are service sims or City Living weirdos.

Possible conflicts:
It will conflict with any mod that modify sim filter XMLs.

Known conflicts:
Shimrod’s Reduced Townies Generating http://modthesims.info/d/535110
Weerbesu’s Fewer Random Townies on Community Lots http://modthesims.info/d/560608

Both are outdated mods that serves a similar purpose, so if you are using one of them, you can just remove it from your mods folder and replace it with this mod.

Note that this is not an update of any of the two mods. It works similarly as Shimrod’s mod, but it includes more files from all EPs and GPs.

Mods that I recommend using with this one: (All Optional)

1. Show Sim Info by itasan2 (to check how many sims you have and see the hidden traits of sims)

2. MC Command Center by deaderpool
Recommended Settings: Bypass culling enabled, max homeless set to 0.

3. Neighborhood Vampire Free by Tanja1986 (For those of you who doesn’t want Vampires to show up everywhere)

Additional Credits:
s4pe, notepad++, sims4studio

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version:
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
AKLSimmer_Reduced_Random_Townies_Generating_V1.30_1.zip | Description: Outdated. 119.8 KB 2,597 11th Jun 2017
AKLSimmer_Reduced_Random_Townies_Generating_V1.30_2.zip | Description: Outdated. 139.4 KB 2,530 16th Jun 2017
AKLSimmer_Reduced_Random_Townies_Generating_V3.zip | Description: Still working with the latest patch but not with Cats and Dogs expansion. I will fix townie generating problems that are caused by the new expansion once I purchased it. 135.6 KB 9,900 3rd Jul 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
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