Recolour Template for "WallWindows" sets
In the template texture, I've marked the sides (up, down, left, right) that apply to the normal window; large objects like the double door have a "mirrored" UVmapping. Look at the screenshot (that includes only the basic items) to see the actual appearance in game of the template texture.
How to create recolours:
Due to the recolours being shared by the entire Seamless set and the entire Standard set, the procedure to be followed in order to create new recolours is different than with any other object.
First off, you need the Recolour Template (attached below, and also included in the â€śRecolour Packâ€ť from the main WallWindow thread).
When you have located the Recolour Template, do the following:
1) Start and clone the Recolour Template; you donâ€™t have to create a recolour package for it, and you canâ€™t simply create a copy of the template package: you have to clone it!
2) Your clone will contain 2 textures: one for the glass, and one for the â€śbrassâ€ť (i.e. the metal handles). If you are going to create a recolour for the glass only, delete all the files that contain â€śbrassâ€ť in their name (4 in total).
3) Replace the texture(s) with the one(s) that you have created; I strongly suggest to use â€śBuild DXTâ€ť function of for importing the new textures.
When done, your recolour will apply automatically to the entire sets, windows and doors.[/B]
|Filename - Tip: You can click the magnifying glass to see the archive contents||Size||Downloads||Date|
|WallWindow_(Standard+Seamless)_RecolourTEMPLATE.rar||4.0 KB||200||21st Jan 2007|
This download requires one or more meshes to work properly. Please check the Description tab for information about the meshes needed, then download them below:
|"WallWindows" glass set V.3 by Numenor|
Here is a list of some other recolours of the same meshes:
These recolours may or may not be endorsed by Numenor.
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Expansion/Stuff packs required:
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