View Full Version : Making Showerproof Skintones?
6th Apr 2009, 8:27 PM
The past few days ive been making some new mesh's basically experimenting to see what i can do and what i cant, Well i made a mesh that i like, and assigned clothes to it all, but i cant make a showerproof skin.
I followed the tutorial by Marvine (http://www.modthesims2.com/showthread.php?t=89397), but as its 4 years old, by the time i half way down the tutorial, it makes no sense, the new SimPE, just isnt the same layout as it was and alot of the things im told to select or click on, just .. well.. they dont exist anymore, Is there any more up to date tutorials for this, or could/would - does someone have time to rewrite one? Ive scoured the internet and it seems i always come back to the same tutorial, which just isnt helping me at all, and being a nublette at this, i cant experiment too much or else i break something! :!:
7th Apr 2009, 2:42 AM
The look of SimPE has changed, but it still does many of the things it used to do. Why don't you let us know what part of SimPE you can't find, and someone can post a screenshot showing you where it is.
Don't worry about breaking stuff. Make backups everytime you change something and you'll be fine. If it breaks, just go back to a previous version and redo it.
7th Apr 2009, 3:40 PM
Sounds like an idea, Ill go and take some screenshots too of where im stuck, and post it up here, thank you very much, didnt even think of that!
I started taking screenshots of everything then they wouldnt show up here in the post, and lost my entire post so ill have to explain it instead.
they say [[b) To find the right 3D ID referencing files, since the filenames aren't explicit, you have look into the property set files to get their instance number.
- Select "property set" in the resource tree window, and click the "plugin view" tab at the bottom of the screen. Then scroll down the list of property sets in the upper right window, the name of the textures should be on the 7th line in the CPF editor window.]]
When i hit property set, nothing shows up in plugin tab, not a single thing.
They also say [[First, you need to extract the resource node and shape descriptions from the mesh packages. Create a new folder for your project with two sub-folders, one for the top and one for the bottom.]]
But as im using a body mesh, not a top and a bottom mesh, how does that work?, i only have one mesh so how can i extract a top and body from it?
I really have trouble following the tutorial as it is, alot of the "tutorial" is written for people with a lot more experience, and therefor not as well explained as it could be for someone with my amount of expertese in this, that is why i was hoping someone would be able to rewrite a tutorial using the newer simpe, its very confusing to understand, and then with the new simpe being different in its appearance, it makes it even harder .. meh, Sry
13th Nov 2009, 6:59 AM
Showerproofing: so easy a n00b [like me] can do it! :bunny:
(Assuming you've got a mesh split into top & bottom - I believe it's impossible to showerproof w/ a single full-body mesh)
Works in latest (v72) SimPE
open skintone file with SimPE (having made a backup first, obviously)
click propertyset in left window pane (resource tree)
click the name tab in the right window (resource list) so all files show in alphabetical order
scroll down to the filename you need to link (e.g. aftopnaked_nude, aftopnaked_nudecut, aftopnaked_nudesoft)
write down the instance number (in the right pane, 5th tab from the left) for each file, just the last two digits
click the 3d ID in the left pane
search for the first ID instance number you wrote down (again, sort by instance number to find quickly)
click that 3d ID file (the first time it will take some time before the bottom window (plugin view) shows the results.) Be patient here!
choose Tool/PJSE/bodymesh tool/linking Tool from the menu
you get a popup with a small warning (ignore it unless you made earlier edits to some files) click ok
browse to your top showerproof mesh and select it
you get another popup, just some info / click ok
save you file or in this case go to the 2nd 3d ID filenumber you need to link and repeat all above steps, then the 3rd one, and then save!
From: the generous Master BlooM, praised be his name fore'er & e'er, @ http://www.insimenator.org/index.php/topic,106736.0.html
They also mentioned using Theo's colour binning tool, which might be even easier, though I was under the impression that it's a plugin for SimPE 60. But I'm frequently very wrong.
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