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lowprofile
27th Feb 2010, 10:40 AM
Can S3PE recognize duplicates even if they are named differently? or will it just combine them regardless? I am worried about combining duplicate packages and having the game balk at them. :cry:

Inge Jones
27th Feb 2010, 11:05 AM
It goes by TGI, which is Type, Group, and Instance number. In fact after you import a resource with an Instance number that is the same as one already in the package, if it has a different name it will get the same name, or it will overwrite the name so they will both be called the same - depending what options you choose when importing.

lowprofile
27th Feb 2010, 7:23 PM
Great - so here are some new questions then:

a) when I say "replace", does it rename the duplicates to the same name, meaning I can pull them out myself after it's done compiling them (because I'll see more than one with the same name)?

b)What does "reject duplicates" mean - that it just doesn't pull them into the grouping at all if it sees it has another?

c) My "use resource name" and "rename if present" are greyed out... are these not functional yet?

Thanks again for the replies!

pljones
2nd Mar 2010, 4:55 PM
Resources do not have names, they have instance numbers. The NameMap contains a map from the instance number to a string used as the name.

Replace - replaces a resource with the matching TGI with the one you're importing.
Reject - keeps the old resource and doesn't import your replacement.
Use resource name - means update the name map with the name found in the standard filename format of the resource you're importing, if there is one.
Rename if present - greyed out unless Use resource name checked. Causes the Name Map to be updated. (Was added to prevent renames when not wanted.)