View Full Version : Artisitic Habitats Pool walls help...
jbues1976
1st Mar 2010, 10:52 PM
I have searched and googles and researched....all to no avail...
A couple of days ago, I downloaded the Artistic Habitats Pool walls set. I was just in my game and I finally built the pool. But when I try to place the pool walls, I get that annoying "thump" error sound and the text comes up "must place against pool wall". But that exactly what I am attempting to do! Do I need to use the "move_objects on" cheat?
:help:??
niol
2nd Mar 2010, 10:36 AM
A link to the download?
A link to a picture host for your screenshots?
jbues1976
2nd Mar 2010, 1:09 PM
Ok...I did not see the "Build Forum" on the main forum list. I apologize....
the download link:
http://svs.paysites.mustbedestroyed.org:8080/booty/ts2/artistichabitats/ahfancypoolstuff.zip
I have attached 2 pictures: selectionincatalog.jpg and mustbeagainstpoolwall.jpg
Also, I might as well ask while I am here...it has to do with the pool also. I created a pool, used the pool tool to "delete" the pool because I wanted to do a different shape. Now, when I put a floor (one that has transparent parts, like a lattice, glass floor, anything see through...) tile down where the old pool was, the water shows up under the floor...not grass. As shown in attachment # 3:
transparentfloorswaterunderneath.jpg
I hope I have given sufficient info...If you need anything else, please let me know..?
niol
3rd Mar 2010, 11:15 AM
jbues1976,
I've already got the file and will check them, so if you don't expect anyone want the link, you may delete the link.
As for the pictures, I personally can't view any attached pictures, so pictures as rar or zip attachments can allow me to view them.
As an alternative to that, maybe a free picture host can enable me to view the graphics.
Sorry for that due to censorship.
:)
mustluvcatz
3rd Mar 2010, 2:43 PM
Have you tried using "moveobjects on"? From your pics, it looks like the walls have a light in them...and the lights would need to be against a pool wall.
niol
4th Mar 2010, 10:07 AM
I've checked the packages, they're all objects, and so I guess mustluvcatz may have already answered your question.
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