himitsu
4th Dec 2010, 8:24 PM
Using MS 1.8.5 and wes 0.16.
I've decided I wanted to mess around with my skeletons (make the torso shorter/legs longer)
I have exported the bone file to the same folder as the mesh.
I know I don't need the bone file for meshing, but I want to use it.
It works just fine with amtopnude (with it's associated bone file), but not ambottomnude (with the ambottomnude bone file)
Thank You.
Also, all amtopnude files are in one folder, all ambottomnude are in another.
And I'm keeping the overall height of the skeleton the same, just moving the joints in the torso.
And is it possible to export the altered skeleton (I can change the amtopnude skeleton, but it just snaps back later)
I've decided I wanted to mess around with my skeletons (make the torso shorter/legs longer)
I have exported the bone file to the same folder as the mesh.
I know I don't need the bone file for meshing, but I want to use it.
It works just fine with amtopnude (with it's associated bone file), but not ambottomnude (with the ambottomnude bone file)
Thank You.
Also, all amtopnude files are in one folder, all ambottomnude are in another.
And I'm keeping the overall height of the skeleton the same, just moving the joints in the torso.
And is it possible to export the altered skeleton (I can change the amtopnude skeleton, but it just snaps back later)