Golddossier
13th Jun 2011, 01:43 AM
Lately I've been working on a mixology mod that focuses on adding new drinks to the game. So far I've got making new drinks worked out completely, however I want to add new colours to change the drink's appearance. I've cloned one of the glass models and I understand that each colour (except for the rainbow drinks) is just a variation on the main texture.
To help better understand this, here are the options of the Bars xml which has the data for each servable drink:
<Drinks>
<ProductVersion>BaseGame</ProductVersion>
<Mood>Regular</Mood>
<Price>5</Price>
<Color>None</Color>
<Pick>None</Pick>
<Glass>Bar</Glass>
<IsLearnable>True</IsLearnable>
<IsFlaming>False</IsFlaming>
<WorldRequired>Undefined</WorldRequired>
<AgesEncouraged>TYAE</AgesEncouraged>
<GenderEncouraged>None</GenderEncouraged>
<RelativePopularity>1</RelativePopularity>
</Drinks>
From what I know so far, the only colours you could use are: None, Red, Orange, Yellow, Green, Purple and Rainbow.
If I were to add a new colour, how would I get the game to recognize it?
To help better understand this, here are the options of the Bars xml which has the data for each servable drink:
<Drinks>
<ProductVersion>BaseGame</ProductVersion>
<Mood>Regular</Mood>
<Price>5</Price>
<Color>None</Color>
<Pick>None</Pick>
<Glass>Bar</Glass>
<IsLearnable>True</IsLearnable>
<IsFlaming>False</IsFlaming>
<WorldRequired>Undefined</WorldRequired>
<AgesEncouraged>TYAE</AgesEncouraged>
<GenderEncouraged>None</GenderEncouraged>
<RelativePopularity>1</RelativePopularity>
</Drinks>
From what I know so far, the only colours you could use are: None, Red, Orange, Yellow, Green, Purple and Rainbow.
If I were to add a new colour, how would I get the game to recognize it?