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godiam
6th Jul 2011, 02:55 AM
I saw a youtube video where this guy had modded his fireworks from world adventures to shoot 25 fireworks and there was little time inbetween each shot and I was wondering how I would go about doing this?

The video can be found here (http://www.youtube.com/watch?v=4557ZNgSrHY)

Thanks in advance.

ThomasRiordan
6th Jul 2011, 04:24 PM
He said it was a scripting mod but can be accomplished with a modded XML so it's probably controlled by FireworksBigBooms_0x9b4bb532a18cfbb8.xml in the GameplayData.package.

That's really cool though. I've never even tried the fireworks before. Might have to play around with this a little.

godiam
6th Jul 2011, 05:12 PM
Thanks for this I will try it out.

godiam
6th Jul 2011, 10:44 PM
I get this error when I try to open gameplay.package

Could not open package:
C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\gameplay.package
Front-end Distribution: 11-0402-0951
Library Distribution: 11-0402-0951
Source: mscorlib
Assembly: mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
Access to the path 'C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\gameplay.package' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at s3pi.Package.Package.OpenPackage(Int32 APIversion, String PackagePath, Boolean readwrite)

at S3PIDemoFE.MainForm.MainForm_PackageFilenameChanged(Object sender, EventArgs e)
-----

Odistant
6th Jul 2011, 10:46 PM
Try running as administrator and opening the file as a read-only

godiam
6th Jul 2011, 11:02 PM
That did it for me thanks for the help mate.

godiam
7th Jul 2011, 12:02 AM
Alright so as of right now I edited the launch time and the time in queue now I just need to make it shoot more than once. I edited the current values in FireworksBigBooms_0x9b4bb532a18cfbb8.xml

Also, for some reason I can launch the same firework more than once, it no longer goes away after the launch.

kjmarket
19th Aug 2011, 12:34 AM
Not to bring up an old post but the video is of my mod. I originally used an XML mod to accomplish this but eventually decided to make a script mod to add a new interaction to the fireworks, Launch Grand Finale!, which is what the video is of. That way all the options are there plus my finale one. My first mod.