fway
7th Jul 2011, 12:49 AM
I've figured out how to "empty" CAS screens down to nothing, but having a problem when it comes to fixing the map on the mesh. (I couldn't believe that the CAS room was a mesh). EA had made the mesh poorly mapped, I am unsure as to why the room is poorly mapped, but this is EA.
I'm in a bit of a bubble here. I've been reading up on the "My Texture is Distorted" and "My Texture is Blurry" part of This (http://www.modthesims.info/wiki.php?title=Tutorials:TS3_Meshing_FAQ#My_texture_is_Distorted) tutorial. I fixed the walls to the best of my ability using the "texture coordinate editor" it looks better than it had before. The floor, no matter how I fix it is always coming out distorted after the importing process. I was told it WAS the tiling, but come to find out the OBJD shows no "Materials" within the data grid area. Now, how would I go about linking the material to a group in the OBJD?
Note: The floor and room UVs are floating above the texture map in Milkshape, which won't work with "From s3asc". So I used the OBJTool method for just the MODL. They're spearate groups I may add. I know this isn't the correct way, but EA did it.
http://www.modyourpanties.com/hosting/28764_110706195632TS3W 2011-07-05 21-45-33-40.jpg
The floor is NOT supposed to look like that. This picture was taken before I fixed the walls. The walls are fixed now, but the floors are still giving me problems.
I'm in a bit of a bubble here. I've been reading up on the "My Texture is Distorted" and "My Texture is Blurry" part of This (http://www.modthesims.info/wiki.php?title=Tutorials:TS3_Meshing_FAQ#My_texture_is_Distorted) tutorial. I fixed the walls to the best of my ability using the "texture coordinate editor" it looks better than it had before. The floor, no matter how I fix it is always coming out distorted after the importing process. I was told it WAS the tiling, but come to find out the OBJD shows no "Materials" within the data grid area. Now, how would I go about linking the material to a group in the OBJD?
Note: The floor and room UVs are floating above the texture map in Milkshape, which won't work with "From s3asc". So I used the OBJTool method for just the MODL. They're spearate groups I may add. I know this isn't the correct way, but EA did it.
http://www.modyourpanties.com/hosting/28764_110706195632TS3W 2011-07-05 21-45-33-40.jpg
The floor is NOT supposed to look like that. This picture was taken before I fixed the walls. The walls are fixed now, but the floors are still giving me problems.