Crashley1784
9th Nov 2011, 4:20 AM
Ok, so I'm a new world creator: I've been playing around with world ideas for several months, and have stopped-and-started with worlds I don't know how many times. What has been the problem? The map edges. I didn't want to do an island, but even with distant terrain I could not figure out how to hide that water effectively. I don't want to make a mountainous or even significantly hilly map. I live in the Gulf Coast region of Texas and wanted to create a map that looks like where I live: it's pretty flat. So, I've been playing around with things, and I've made a pretty awesome discovery that I have not seen explained anywhere, on any forums or sites that I've checked out (and there's been a lot of them, lol).
So, what is this magical solution I speak of? So simple. Height. Basically what I did was use the large flat 300 map (300 height). Then I made a veeeeeeery high hill, almost to the map "ceiling." Then I flattened the entire map to that height. I left some room at the "top" so that I can make some small hills (you could adjust this to your liking). This basically has the effect of drastically lowering the sea level, so that you do not have to go to such extremes to disguise the endless expanse of water surrounding your map. Or so I think. I am in no way an expert at world creation; this was just an idea that I had, tried, and was so excited at the initial result that I had to share it.
Has anyone ever messed with this? I would be very curious to hear the opinions and / or experiences of the "experts" in regard to this method.
So, what is this magical solution I speak of? So simple. Height. Basically what I did was use the large flat 300 map (300 height). Then I made a veeeeeeery high hill, almost to the map "ceiling." Then I flattened the entire map to that height. I left some room at the "top" so that I can make some small hills (you could adjust this to your liking). This basically has the effect of drastically lowering the sea level, so that you do not have to go to such extremes to disguise the endless expanse of water surrounding your map. Or so I think. I am in no way an expert at world creation; this was just an idea that I had, tried, and was so excited at the initial result that I had to share it.
Has anyone ever messed with this? I would be very curious to hear the opinions and / or experiences of the "experts" in regard to this method.